Sea of Thieves talks about bringing the game to PC

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With 4,000 new players testing out Sea of Thieves' technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as...
Harby harby!

Path of Exile preps for Xbox One, adjusts Harbinger challenge league

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Even if you've spent all summer preparing to launch a major expansion, there's no rest for the weary over at Grinding Gear Games. The Path of Exiles team published its first post-Fall of Oriath patch this week that was mostly aimed at shoring up the new Harbinger league while also adding new supporter packs to the game. The patch delivers...
How does this need to be said.

Worlds Adrift introducing anti-cheat measures sooner than anticipated

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It's best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game's closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn't the case, and now the developers are going to have...

Black Desert parent corporation is merging all its game businesses

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MMORPG players know Kakao chiefly as the publishing and localization giant behind Pearl Abyss-developed Black Desert, but over in its native South Korea, the company is a massive conglomerate of multiple companies and mergers with internet subsidiaries covering everything from chat programs and blogging to fashion and an Uber clone. And of course, one of its biggest businesses in recent...

Secret World Legends allows players to convert Funcom points into Aurum

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If you were sitting on a Scrooge McDuck pile of Funcom Points back when The Secret World announced its switchover to Secret World Legends and were steamed at all of that wasted money, don't fret. As of today, you'll be able to convert the premium currency from TSW into SWL. By using the Aurum exchange, players can make a one-time...

Trove’s subclassing system launches with Eclipse next week

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A total solar eclipse isn't a common event -- the continental US hasn't seen one in almost 40 years. So it makes a lot of sense for games to take advantage of the occasion, and that's exactly what Trion is doing with Trove next week with its Eclipse update. The highlight of that update isn't eclipse glasses, although perhaps it...

Dauntless’ founder alpha has begun

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Don't miss our hands-on with Dauntless from E3!We've been keeping an eye on Dauntless, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs, ever since its first reveal back in December. Today, regular gamers can leap in themselves -- at least if they've ponied up the 40 80 bucks needed...
Where now?

Guild Wars 2’s second Path of Fire preview weekend is about to begin

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Update: It's live! Didn't get a chance to jump into Guild Wars 2 during last weekend's Path of Fire preview weekend? You're getting another chance today, although this leg of the event will focus on the game's elite specs as they play in PvP, not the on the first PvE map and mounts. We anticipate that it'll launch any minute now...
Encore, encore.

Final Fantasy XIV plans a 14-hour broadcast for its anniversary

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Another year of Final Fantasy XIV is coming to a close as the game celebrates another anniversary on August 27th. But there's still plenty more to come, and fans can tune in for the game's next long-running anniversary stream starting on September 1st at 11:00 p.m. EDT, then running for 14 hours straight. So you may not want to...

Star Citizen squishes bugs, finds new ones in the lead up to 3.0

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Star Citizen's Sandi Gardiner and Forrest Stephan helm this week's episode of Around the Verse as the team treks along toward the 3.0 release. In the Burndown segment, the devs say they're, well, burning down the bugs, touching on the shopkeeper, usables, mission givers, item highlighting, the UI, and ship doors that are "fleeing the nest," something any environment modder...