Trove’s subclassing system launches with Eclipse next week

    
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A total solar eclipse isn’t a common event — the continental US hasn’t seen one in almost 40 years. So it makes a lot of sense for games to take advantage of the occasion, and that’s exactly what Trion is doing with Trove next week with its Eclipse update.

The highlight of that update isn’t eclipse glasses, although perhaps it should be: It’s actually the subclassing system that we’ve been stoked about for months. It’s probably going to remind you more of Marvel Heroes than of Guild Wars, as each of the existing classes, when taken as a subclass on a character, will provide a specific passive bonus — but it’s based on your power level in that other class. So since my mains are a Tomb Raiser and Candy Barb, I could take Candy Barb as the subclass on my Tomb Raiser for this bonus:

“Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.”

Which I will do because candy. But the exciting bit is that it provides people a reason to play multiple classes and benefits those with a deep bench on their account. Check out the whole list of bonuses on the official site — spot any obvious synergies?

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Chris_P_Bacon

This is pretty cool, though I was hoping that certain active abilities would be shared as well. An extra ability or two in general would be nice to add, I hoped this might’ve been a way to do it, tbh.