The Secret World’s anniversary event returns on July 1
Can you believe that The Secret World is three years old? How is that possible? Anyway, a Funcom livestream has revealed that the annual Guardians of Gaia golem-slaughtering event begins on July 1st and will continue for a couple of weeks. The devs have apparently made some lag fixes, and there will be increased AP rewards as well as new...
Nexus Telegraph: Why I play WildStar
Back on the old Massively-That-Was, we used to feature a sporadic series called "Why I Play." The idea was for each of the writers to share why he or she enjoyed playing an MMO, past or present. To discuss what was it about that game that appealed so strongly. To recount past favorite moments.
For my second turn at bat...
Star Citizen’s Roberts on the delayed FPS module, Squadron 42 shoot
Star Citizen boss Chris Roberts released a new letter from the chairman last night, in which he details his experiences directing performance capture for Squadron 42 over the past 10 weeks. "The cast we have put together for Squadron 42 would not be out of place in a major motion picture," he says, though he doesn't name names at...
WRUP: Someone was really hungry edition
I don't know how we got to the point of eating lobster, exactly, but someone must have been really hungry. Like, insanely hungry. Someone fished up that thing, and rather than deciding that it was proof that there were no loving deities in the world, the fisher thought "let's boil that and eat it." And then it was drenched...
The Stream Team: Life on MassivelyOP’s ARK: Survival Evolved island
There's something quite addicting about ARK: Survival Evolved. MassivelyOP's MJ can't quite decide whether it's the craving to explore more of the island, the need to tame all the dinosaurs, or the burning desire to exact revenge on whatever just killed her. Most likely it's a combination of all that and more! In the end it doesn't matter: She...
The Daily Grind: Is SWTOR 2.0 a good move by BioWare?
I'm not going to lie to you: I'm almost equally divided between excitement and nervousness for Star Wars: The Old Republic: Knights of the Fallen Empire. I'm still not quite sure why BioWare feels it necessary to all but jettison the game it's built up to this point and perform a story reset of sorts. I also have no...
The Stream Team: Soaring Wander’s skies
The exploration-centric Wander is not all about meandering through the trees (as a tree, no less) on the ground; it's also about soaring through the skies. And boy, does MassivelyOP's MJ love to fly! The twist here is that can be done either on a griffon or as a griffon, and she's going to show off both! Tune in...
Betawatch: June 26th, 2015
Is there anything as marvelous as finding out that your game got so heavily exploited that the whole game needs to be wiped? If you're playing Ark: Survival Evolved, let us know what that's like. Fortunately for players, there's now a bounty system in place for hacks and an official server for folks from the site, so that's awesome.
Other...
Villagers & Heroes’ Slye on the new Reborn overhaul
In case you missed it, Villagers & Heroes got a facelift earlier this month. The fantasy sandbox from Mad Otter Games is now known as Villagers & Heroes Reborn, the better to illustrate its transition from browser title to full-fledged MMO territory.
V&HR "focuses on the interaction between different kinds of activities, combat and crafting," explains Mad Otter CEO (and...
Camelot Unchained has made progress on performance, procedurally generated terrain, and more
It's Friday, which means there's probably a Camelot Unchained update floating somewhere around my inbox. Yep, here it is. Let's see. Head honcho Mark Jacobs says that CityState has made "significant progress" on the rubberbanding and performance issues that have been focused on for the past few weeks.
There's also a blurb about procedurally generated terrain, which is "moving along...