
It’s Friday, which means there’s probably a Camelot Unchained update floating somewhere around my inbox. Yep, here it is. Let’s see. Head honcho Mark Jacobs says that CityState has made “significant progress” on the rubberbanding and performance issues that have been focused on for the past few weeks.
There’s also a blurb about procedurally generated terrain, which is “moving along nicely.” Jacobs also mentions that an official beta announcement is coming “within the next two weeks,” so that’s pretty exciting news for fans of fantasy PvP sandboxes in general and Camelot Unchained in particular. There’s much more to this afternoon’s update, too, but you’ll need to click through the link below to read all of it!
Source: Afternoon update
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wolfyseyes Me too! :)
WorldsFactory Mark Jacobs Tamanous Koshelkin Combat animations are indeed quite important and, as you correctly point out, more important than effects in the long-term. Right now the next piece of Nvidia tech scheduled to go in will be WaveWorks. After that, who knows. :)
Gladly. :D I never thought a PvP-centric game would get me excited ever. I hope the crafting professions are everything I hope, and I am honestly intrigued at how an open RvR battle looks and feels.
wolfyseyes It takes a lot of work just to get to those vines. We’re head’s down trying to deliver the tech for an mmo no one else has done. Just bear with us, it’s gonna be worth it.
Mark Jacobs SuppliesATK Laeesh Oh you know, can’t go wrong with the old tropes; foot flurries, staff swings, the holy power of ethanol. Also hopefully not too squishy, because it’s fun to drink and tank.
It will be interesting to see if CSE has any new angles on the concept, or if it even appears in Camelot again – I kind of assumed it might.
The Vines that have been shared on Twitter by CSE. have been fascinating as hell. The physics engine and graphical cleanup has been great to see.
Can’t wait for my beta invitation.
Mark Jacobs Tamanous Koshelkin Great news about HBAO+! Hopefully you’ll be able to add PCSS & TXAA; Turbulence could be great as well.
Though animations, especially combat ones, are even more important than any effect in my opinion.
Karl_Hungus Thank you for that.
SuppliesATKÂ Laeesh BTW, what would your perfect monk/friar class be like?
Laeesh Mark Jacobs Yeah, that was an awesome screenshot Andrew took wasn’t it?