Official Site:Â EVE Online Studio:Â CCP Games Launch Date: May 6, 2003 Genre:Â Sci-Fi Sandbox Business Model:Â Hybrid Free-to-Play (Optional Subscription, Cash Shop) Platform: PC
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was...
The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit...
Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...
Welcome to Guild Chat, my comfortable little corner of Massively Overpowered in which I dissect the inner workings and tricky politics associated with MMO...
When unstable wormholes began opening all across EVE Online back in 2009, players cautiously ventured forth into the unknown and discovered the ruins of...
Justin and Bree discuss EVE Fanfest, ArcheAge's dolphingate, the PWE/Cryptic layoffs, Elder Scrolls Online's B2P relaunch, FFXI's maintenance mode, Guild Wars 2, and The Secret World, with mailbag questions on Sword Coast Legends and NWN.
I've been pretty critical of EVE Online's upcoming sovereignty and nullsec revamp, calling the constellation-wide battle fake and its use of reinforcement timers unnecessary....
At last year's EVE Online Fanfest, developer CCP Games announced Project Legion, a complete reimagining of failed console MMOFPS DUST 514 for the PC....
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...