action rpg

Not So Massively: Lost Ark is a promising MMOARPG with a poor first impression

39
Like many ARPG fans, I have long-awaited the Western release of Smilegate's MMOARPG, Lost Ark. Though the launch has been delayed to next year,...

Not So Massively: Diablo II Resurrected is a lot of old school jank in a pretty wrapper

104
I admit I debated whether I should write this column at all: After all that's happened lately, giving coverage to Blizzard games doesn't feel...

Not So Massively: Wolcen’s roadmap is missing some important things

12
In the past, I've been pretty free with my praise for Wolcen: Lords of Mayhem. I've gotten nearly a hundred hours of good fun...

Not So Massively: Magic Legends has already made big changes, but there’s more to do

6
Even as someone who enjoys the game, I have to admit that Magic: Legends had a very rough launch, with numerous polish issues and...

Not So Massively: Four things I wish I’d known when I started Magic Legends

3
Inevitably after a couple weeks in a new game, you've learned a few things that you wish you'd known from the start. For me...

The Soapbox: How Magic Legends went wrong with the Dimir Assassin class

9
Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...

Not So Massively: Magic Legends is messy, deep, and more of an MMO than you think

25
I can't remember the last time I struggled so much deciding whether I like a game or not. I'm a fan of ARPGs, and...

Not So Massively: Torchlight III is less than the sum of its parts

5
Last summer in this very column, I argued that ARPGs are the pizza of gaming: Even when they're bad, they're still pretty good. The Torchlight...

Not So Massively: Wolcen’s Bloodtrail is worth coming back for

9
I've been a fan of Wolcen: Lords of Mayhem from the start, but with how long things went quiet after the initial post-launch updates,...

Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games

6
So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...

Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update

11
Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-  but didn't offer up a date? It turns out "soon"...

Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons

4
In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

14
I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Not So Massively: Gatewalkers has huge potential but isn’t there yet

5
After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....

Not So Massively: My top 10 favorite ARPG classes

3
I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...

Not So Massively: I like survival mechanics, not survival games

22
When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...

Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn

10
Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story and...

Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile

36
A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the biggest names...

Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem

5
A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found it a...

Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter

12
The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...

ADVERTISEMENT

THE LATEST POSTS

TOP CONTENT