city state entertainment

The Mark Jacobs-fronted studio making Camelot Unchained.

CSE’s Mark Jacobs explains Camelot Unchained’s beta delay

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On its livestream this afternoon, Camelot Unchained boss Mark Jacobs told backers and watchers that technical issues have delayed the start of beta, which was...

Camelot Unchained shows off concept art and animation work

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Camelot Unchained Producer Tyler Rockwell helms the latest newsletter for the Kickstarted game thanks to a plague that struck the heart of CSE and...

Exploring Camelot Unchained’s siegecraft system

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How will sieges work in Camelot Unchained? Massively OP reader and YouTuber CloakingDonkey dug into the last official livestream to pull out the good...

Camelot Unchained makes ‘slow and steady progress’ toward beta

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The pieces are falling into place for Camelot Unchained's first beta, although it's not quite here yet. Mark Jacobs jumped onto the stage on...

Perfect Ten: MMORPGs with huge class rosters

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After talking with Mark Jacobs the other week about the difficulty of balancing Camelot Unchained's 30 classes, it got my mind thinking of MMOs...

Camelot Unchained demos ballistae, introduces backer-inspired lore

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The crunch toward beta 1 continues for the Camelot Unchained staff this weekend. Last night CSE boss Mark Jacobs told followers that the team...
Oh, rocks! Novel.

Find out what Mark Jacobs, Max Porter, and Jenesee Grey had to say about Camelot Unchained

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The team behind Camelot Unchained is still hard at work making the game ready for its first beta test, but there's still plenty to...
Well, good hustle.

Watch Camelot Unchained’s Mark Jacobs storytelling shenanigans live tonight

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If you haven't had enough of listening to Camelot Unchained's Mark Jacobs this week thanks to our pair of podcast interviews, then prepare for...

Massively OP Podcast Episode 58: More Camelot Unchained questions answered

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Justin and Bree are joined once again by Camelot Unchained's Mark Jacobs to address questions from the Massively OP audience.

Massively OP Podcast Episode 57: Camelot Unchained’s Mark Jacobs

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Justin and Bree are joined by Camelot Unchained's Mark Jacobs to address questions from the Massively OP audience.

Camelot Unchained’s weekly update focuses on lighting, armor, and clutter

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Camelot Unchained is crunching along, this week squeezing in time for another meaty update. "In terms of our biggest achievements this week, our lighting...

Meta: Got any questions for Camelot Unchained’s Mark Jacobs?

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Sure, you could hassle City State Entertainment's Mark Jacobs down here in our comments and goad him into posting lengthy Camelot Unchained and industry treatises....

Camelot Unchained’s new patcher, Friday Night Fight Nights, and new pics

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Camelot Unchained's weekly update has arrived, and the team is still crunching away. Mark Jacobs delivers news on several ongoing projects: An early alpha version...

Camelot Unchained’s team goes in depth on class design

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It would be a mistake to assume that just because Camelot Unchained has a trio of classes in any given archetype, all of those...
What we do

Camelot Unchained squishes bugs and improves performance in crunch time

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The Camelot Unchained team is hard at work bringing the game into a beta state, and that means killing bugs. The good news is...
Watch us sit down and program!

Camelot Unchained plans livestreaming through its crunch week

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The City State Entertainment offices currently have a clock that has only one time listed on it, and that time is "crunch." The programmers...

Camelot Unchained: Picking flowers, rocking armor, crafting all the things

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Camelot Unchained's latest dev update went up last night, and it's predictably dense. Along with the usual list of dev card updates, there's a...
Balanced!

Camelot Unchained discusses balance in the midst of the beta crunch

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The developers behind Camelot Unchained are currently in the midst of a hard crunch to get the game's beta ready for players to, well,...
Camelot Unchained

Camelot Unchained passes ‘send more programmers’ stretch goal

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Camelot Unchained just announced that it's passed its "$3,900,000 - Send more programmers" stretch goal, which enables City State Entertainment to hire "two additional...

Camelot Unchained adds persistent items and destructible buildings

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As the Camelot Unchained team goes through its first -- and hopefully only -- crunch period in preparation for the title's beta test, Mark Jacobs...

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