Studio known primarily for Star Citizen.
cloud imperium
Massively Overthinking: The best and worst MMOs of 2017’s PAX West
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a...
No, Star Citizen’s 3.0 alpha isn’t ready yet, but here’s how to ‘breathe’ while you wait
3.0 when?
We still don't know. Star Citizen's Eric Kieron Davis begins the latest Around the Verse with a Burndown segment, noting that the team's...
Star Citizen counts the 3.0 bugs it’s quashed and the toilets on the Origin 600i
This week's Star Citizen Around the Verse is more or less a recap of Gamescom and a behind-the-scenes glimpse at the chaos behind the...
Massively OP Podcast Episode 133: Gaming Gamescom
Justin and Bree discuss Guild Wars 2, Secret World Legends, LOTRO, sunsets for Ghost in the Shell Online and SkySaga, Closers, ArcheAge 4.0, Star Citizen's Gamescom demo, SWTOR, and WoW Argus, with mailbag questions on Marvel Heroes and MMORPGs as a drug, plus a PAX West preview.
Gamescom 2017: Star Citizen demos ‘real-time, player-driven facial animation’
If you skipped out on the Star Citizen Gamescom presentation, you missed out on some pretty good stuff. You also missed out on an...
Bring your own popcorn to the Gamescom Star Citizen stream
The capstone to Star Citizen's Gamescom hoopla is slated for this afternoon at 3 p.m. EDT, when Cloud Imperium's Chris Roberts takes the stage...
Gamescom 2017: Star Citizen goes in-depth on the alpha 3.0 delay issues
With the high drama and surly community demanding Star Citizen 3.0 already, it's made for a slightly awkward Gamescom appearance for the crew.
On the...
Gamescom 2017: Star Citizen confirms survival mechanics, rolls out ship profiles
Cloud Imperium has continued its relentless Star Citizen streams from Gamescom all week, causing the usual sideshow drama over whether the 3.0 build on display...
Star Citizen brought part of 3.0 to Gamescom
If you're lucky enough to be in Cologne this week for Gamescom, make sure you make your way over to the Star Citizen booth...
Star Citizen squishes bugs, finds new ones in the lead up to 3.0
Star Citizen's Sandi Gardiner and Forrest Stephan helm this week's episode of Around the Verse as the team treks along toward the 3.0 release.
In...
Massively Overthinking: Alone together vs. forced grouping in MMORPGs
I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...
VR is still on the table for Star Citizen
VR-centric website Road to VR has a brief quote from Cloud Imperium Games that might be good news to those of you still hoping...
Check out Star Citizen’s absurdly detailed in-game hologram smartwatch
Chris Roberts and Sandi Gardiner are helming another episode of Star Citizen's Around the Verse this week, in the temporarily abbreviated format introduced previously....
Star Citizen’s Around the Verse format gets a shake-up ahead of the 3.0 alpha
Cloud Imperium's Chris Roberts has taken the opening segment of this week's Star Citizen Around the Verse episode to personally address the reasons behind...
Derek Smart’s Line of Defense brings on secondary team for console version
Derek Smart's MMO Line of Defense has a progress update this week covering the state of the game's build. A new patch is on...
Global Chat: Dipping into Albion Online
Now that Albion Online has officially launched, what's the verdict? It's a little hard to get a feel for that, since I haven't seen...
Massively OP Podcast Episode 129: Treasure Trove
Justin and Bree discuss Guild Wars 2, LOTRO, Secret World Legends, Trove, ArcheAge, Blade & Soul, Star Citizen, Chronicles of Elyria, Crowfall, and DCUO, with mailbag questions on non-fantasy MMOs and soloing in MMOs: %SURL%
Star Citizen addresses its latest delay, studio is ‘working feverishly’ on 3.0
If you were one of the many backers and industry watchers raising eyebrows over Star Citizen's latest production schedule report and delay, you're going...
Star Citizen’s 3.0 alpha appears to have been delayed yet again
Ever wonder whether developers regret transparency? With Star Citizen, probably not so much when the money keeps coming anyway, even when the game's 3.0...
Star Citizen’s Around the Verse makes parking your ship sound way hard to design
This week's episode of Star Citizen's Around the Verse isn't going to surprise anyone who's been watching the reaction to the game's latest concept...