Studio known primarily for Star Citizen.
cloud imperium
Star Citizen deploys a new patch and kills its old launcher
Star Citizen players have a new patch to contend with today, as Alpha 1.1.6 has been pushed live with a brand-new launcher. The previous...
Gamescom 2015: Star Citizen’s Chris Roberts dismisses Derek Smart
Line of Defense's Derek Smart has made it quite clear what he thinks about Star Citizen and its creator, Chris Roberts, by calling for...
Not So Massively: Dota 2’s $18m main event, Hearthstone’s expansion
This week, third-person MOBA SMITE revealed its new support character Khepri, the ancient Egyptian scarab god. League of Legends pushed its HUD overhaul to...
Co-op will be limited in Star Citizen’s Squadron 42 [Updated]
Do you love debating over semantics and unstated intent? Because you're going to have a field day with this one. The original Kickstarter page...
CIG fields questions on Star Citizen’s P-52 Merlin
Got questions about Star Citizen's P-52 Merlin spaceship? Cloud Imperium has answers from technical designer Matt Sherman, who collected a bunch of queries from...
Global Chat: Do you crave human interaction in MMOs?
I've long been an advocate of "playing alone together" in MMOs. While I enjoy grouping and teaming up to a degree, mostly I want...
PSA: Star Citizen can be downloaded and played for free until July 31st
Do you want to try out Star Citizen for yourself now but don't feel comfortable spending any money on a game that doesn't actually...
Not So Massively: HoN Tour season four; cheating in Hearthstone and League of Legends
It's been a busy week for online gaming, with Star Citizen releasing alpha patch 1.15 and delving into the details of its new audio...
Star Citizen adds new flyable ships, highlights audio upgrades, and more
Star Citizen added the Merlin and the Scythe to its dogfighting module today, courtest of the 1.1.5 patch. The dev team also upped the...
Not So Massively: RUST assigns random genders; US Senator facilitates e-sports visas
Star Citizen rebalanced thrusters, hitpoints and weapons in its latest alpha release to the public test server, and the upcoming Star Marine FPS module...
Roberts calls b.s. on Star Citizen’s feature creep police
Chris Roberts hasn't really responded to all of the internet angst surrounding sci-fi virtual world Star Citizen. He's kinda been busy with, you know,...
Star Citizen’s FPS elements to feature ‘slow-paced tactical gameplay’ and consequences for death
Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding...
The Daily Grind: What’s most important to you in a space sim?
I am still waiting for my dream space sim to dock at my port, and I'm not sure if it ever will. It's a...
Star Citizen’s Lesnick promises ‘incredible progress’ and addresses concerns
The war of words between developer Derek Smart and Star Citizen isn't over yet. A recent livestream for a German fan channel saw director...
Derek Smart demands Star Citizen’s Chris Roberts resign, fronts $1M for audit
Claiming he's had "enough of the bullshit that is the 'vaporware' that RSI/CIG have foisted on legacy backers," game developer and internet...
The war of words between Derek Smart and Star Citizen continues
If you're busy today, don't worry, we understand. We can assure you that this post does not contain a direct link to another 11,000...
Massively OP Podcast: Episode 22
Justin and Bree discuss Trove's launch, Skyforge's early access, Star Citizen criticism, RaiderZ's sunset, SWTOR's halt to raids, and The Secret World's big grouping push, with mailbag questions on player frustration with WoW's Draenor content drop-off.
Derek Smart calls for FTC investigation of Star Citizen’s finances, presents Chris Roberts with list of demands
Game developer Derek Smart continues to be terribly concerned over the future fate of Star Citizen. After an epic-sized rant last week, Smart posted...
Not So Massively: Path of Exile’s Awakening and Heroes of Newerth’s new character Skrap
This week in not-so-massive online games, third-person MOBA SMITE confirmed that it's raised over $640,000 in competitive tournament prize money through sales and crowdfunding...
Make My MMO: July 11, 2015
This week in MMO crowdfunding news, Derek Smart reminded everyone that he exists. Not that he's crowdfunding an MMO or anything, but he did...