See: City of Heroes
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The Daily Grind: What major blunders in MMORPG history should future devs study?
A week or so ago, Justin penned another entry in his long-running City of Heroes historical pieces, and down in the comments, a reader...
Vague Patch Notes: Casual no longer means anything in MMOs
Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...
Massively Overthinking: What’s your favorite MMORPG swag of all time?
In a conversation about the recent Starflight 3 Fig campaign - which you won't see covered here since it's not multiplayer, but let me...
Perfect Ten: MMOs with the most needlessly obtuse stats
One of my favorite reviewers of tabletop RPGs at one point opined that percentile systems were one of the best tabletop mechanics possible, simply...
The Daily Grind: Do you have any strange MMORPG memory associations, and what are they?
I've been thinking about this topic for a few weeks, ever since MJ and I did a stream on the City of Heroes base...
The Game Archaeologist: City of Villains, enhancement diversification, and Going Rogue
It's always easy to look back at the making of City of Heroes and its first year with a memory tinted toward the good...
The Daily Grind: Which MMO gives you the best choices for character growth?
Between the talent panel and the new Heart of Azeroth interface, World of Warcraft's dev team certainly has embraced the concept of streamlined "interesting...
City of Titans teases its City of Heroes-inspired aura system
It's feeling like superhero week here - Champions Online turning nine, Valiance Online revving up, and now we've got a sneak peek of City...
Vague Patch Notes: On scaling and meaningful advancement in WoW and other MMORPGs
It seems like pretty much nobody is happy with how scaling is working in World of Warcraft at the moment. The game's scaling means...
First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions
Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.
The Game Archaeologist: City of Heroes’ launch history and the Marvel lawsuit
In our first part of this series looking back at the stupendous history of City of Heroes, we saw how the idea for this...
Take a peek at the development of Shroud of the Avatar’s player-designed dungeon system
Drama seems to plague Shroud of the Avatar, but if you can look past it, there's some fun innovation going on inside Portalarium in...
Perfect Ten: 10 MMO features that deserve widespread adaptation
You know what gets me excited about upcoming MMOs? It's certainly not the list of expected systems and features that have since become standard...
The Stream Team: Poking into City of Heroes bases thanks to Paragon Chat
You may not be able to return home to City of Heroes, but you can return to your home in CoH thanks to the...
Massively OP Podcast Episode 180: Superstoked for heroic MMOs
Justin and Bree discuss the influence of City of Heroes (Paragon Chat, SEGS, Valiance Online, Ship of Heroes, and City of Titans), plus WoW, No Man's Sky, SWGemu, Camelot Unchained, STO, CCP's new MMO, and Rend, with a mailbag entry on comments negativity.
Ship of Heroes recaps its July progress, including work on characters, Unreal, and TrueSKY
It was a bit of an unplanned superhero MMORPG weekend, what with news from City of Titans, Ship of Heroes, and City of Heroes'...
Paragon Chat now features City of Heroes supergroup base building, complete with import
If you're wondering what that sound is echoing over the horizon, it's just every City of Heroes fan freaking out about the return of...
The Game Archaeologist: Digging up the history of City of Heroes
For the longest time in the early 2000s, MMORPGs scared me off. They looked too obtuse, too grindy, too ugly, and too unapproachable for...
Massively Overthinking: Random acts of MMORPG kindness
Last week, down in the comments of an innocuous post about gamers being nice in Fortnite, a couple of MOP commenters requested a column...
City of Heroes emulator SEGS cranks up powersets
The Super Entity Game Server (SEGS) continues to push forward with its version to bring a full-featured open source emulator of City of Heroes...