evergreen
Massively Overthinking: When should we cut MMO studios some slack for trainwreck launches?
A while back, the MOP writers were chatting about some of the trainwreck launches we've seen from MMO studios over the last few years.
"I...
Vague Patch Notes: Have we ever really had an MMO sequel?
In the wake of Justin's recent column on whether or not MMO sequels are a good idea, MOP reader Bobfish had an interesting question...
Perfect Ten: The big book of MMO death mechanic rationales
In the ancient Before Times (so, you know, two years ago), I wrote a column all about the different mechanics that hit you when...
WoW Factor: How World of Warcraft’s elite progression obsession hurts progression players too
Here's a statement that I think few people will disagree with:Â World of Warcraft has increasingly focused on raiding and high-end progression as the only...
Perfect Ten: The most fun pre-launch MMO runs
You know what's really fun? The build-up to an MMO's release, especially when you're really invested in that particular game. Some of my fondest...
Not So Massively: I like survival mechanics, not survival games
When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...
The Game Archaeologist: Were sequels ever a good idea for MMOs?
From movies to books to video games, sequels (and all related spin-offs) are a common sight when a property is sufficiently successful enough. Even...
Storyboard: Making fights matter in MMOs (and in roleplay)
You know what's fascinating about the original Guild Wars release, later redubbed as Guild Wars: Prophecies? The Prince Rurik fight works.
Yes, these are spoilers for a...
LOTRO Legendarium: Are LOTRO’s new PvP servers a good idea?
If you haven't been tracking this, you should be aware that Lord of the Rings Online has been running the new "Tournament of the...
Perfect Ten: An entirely accurate and unassailable history of pet classes in MMORPGs
Pet classes! They're a very important part of MMORPGs, the opportunity to not just go into combat alone but to march in alongside a...
Desert Oasis: Rethinking the Black Desert grindspot debate
Almost a year ago, I penned a column on grindspot etiquette in MMORPGs. Specifically, I wrote about the commonly accepted etiquette when it comes...
Perfect Ten: Unconventional MMORPG magic classes
Earth. Fire. Air. Water. These elements are all well and good if you want to summon Captain Planet for some reason, but they make...
The Game Archaeologist: McDonalds’ McWorld MMO is a thing that existed
If you thought that it was strange for MTV to create its own virtual world, then you probably are forgetting how desperate companies always...
Vague Patch Notes: The endless allure of the games we never got
It's kind of weird for me to see the intensely positive reaction people have had to the concept art for the original version of Diablo...
Perfect Ten: World of Warcraft’s multicolored troll rainbow
Trolls have been a part of World of Warcraft since it launched. No, I'm not talking about the jerks who make playing the game far...
LOTRO Legendarium: What I want from Amazon’s Lord of the Rings MMO
While my primary interest and focus in this column continues to be Lord of the Rings Online, I'm not so stubborn as to refuse...
WoW Factor: Why I genuinely miss World of Warcraft’s old janky Retribution Paladin
So now we've gone through all of the ability unpruning and changing coming with World of Warcraft's next expansion. We know what it's going...
Massively Overthinking: Do MMOs need ‘adult’ character customization?
A Random MMO Fan recently wrote to us with a fun topic, linking to an article about Cyberpunk 2077's ESRB rating, which is apparently...
Desert Oasis: Exploring Black Desert’s guild system, from contracts to drama
Guilds: one of the quintessential social features of an MMO. Along with grinding, crafting, and partying up, guilds are just one of those things...
Vague Patch Notes: Player vs. class in Final Fantasy XI
I had finally hit level 41 on Red Mage in Final Fantasy XI. That was when the world changed, and if you played the game,...