evergreen

MMO Mechanics: Brilliant MMO boss mechanics

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I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...

Massively Overthinking: Whither went the classic PvE MMORPG?

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Today's Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article. "Have you heard...

Massively Overthinking: Dealing with toxicity in MMO communities

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This week's Massively Overthinking comes to us from Kickstarter donor Dahui, who asks, "What do you think MMO developers can do to try to minimize...

Perfect Ten: Ten lessons I learned as an MMO healer

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Back in my World of Warcraft and RIFT days, I spent an awful lot of time in dungeon runs as a healer. I even...

Massively Overthinking: On the doom of server-wide MMO communities

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This week's Massively Overthinking question comes from KS donor Morreion, who asks, Do you think that MMO server-wide communities will ever make a comeback? I suppose...

Perfect Ten: Weirdly specific quests we keep encountering in MMOs

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You know how you wince whenever you think of typing /played into your MMO and realize just how many hours you've given to a...
I TRUSTED YOU

Perfect Ten: MMO terms that have overstayed their welcome

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My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...

MMO Mechanics: Three favourite action combat systems

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Virtually every MMO contains dangerous places that are filled with other players or NPCs that will attack characters on site, and many also feature...

Perfect Ten: How to find the right MMO for you

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A common question that I see posited around forums and Reddit is, "What MMO should I play?" If there is a more loaded question...

Working As Intended: Ten lessons I learned from classic Guild Wars

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Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...
SWG

The Game Archaeologist: What Star Wars Galaxies life was like before the NGE

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A decade after Star Wars Galaxies' "New Game Enhancements" hit the game, controversy, grumbling, and revelations still pop up about the notorious decision to...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

Massively Overthinking: The death of the MMO guild

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This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds. When EverQuest came along, I was...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression...

Perfect Ten: Combat-free MMOs

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If there's one thing that always, always goes with MMOs, it's combat. I mean, we can't be a hero without killing something, right? We...

Working As Intended: Six things I expect from serious MMO PvP

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With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...

MMO Mechanics: Navigating fast-travel systems

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I'm delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the...

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