Players also have access to the new Namazu beast tribe quests for crafting and gathering, new custom deliveries (and you can find out all about deliveries for Kurenai on the official site), and various other improvements to the game. Check out the trailer just below to tease your appetite if you’ve got to wait through several hours of work before you can dive in; don’t worry, it’ll all be there when you get back.
final fantasy xiv
Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4
Reading through the patch notes is always a bit like some sort of ersatz holiday, because you already know the majority of the things you’re getting but not all of the details until the patch notes come out… and then the patch notes deliberately obscure some things so you still don’t know everything. But I can live with not knowing exactly what quests are in Return to Ivalice just because I can see that there are a lot of them. So let’s start taking this apart before we get to actually play it.
Why do you play MMORPGs? What keeps you questing through these ever-growing worlds? I think a lot of us might answer like Zyrusticae in Blade and Soul here, as we enjoy inhabiting and exploring virtual fantasy worlds.
“See, this is the sort of thing I play MMORPGs for,” Zyrusticae writes. “That sense of ‘place.’ Being somewhere else, even if it’s only behind a computer screen. Old shots, yes, but still some of my favorites just for that. It’s a very pleasant feeling, really.”
Will you find your sense of place in the following player screenshots? Let’s find out!
Among the nicer new quality-of-life inclusions are the option to warp directly to a boss arena when a seal is initiated (no more accidentally locking out a party member), a plethora of new instruments for Bards to enjoy, and additional functionality for the glamour dresser. You can also drop more aquariums into your living space, thankfully. Go ahead and put on a pot of coffee to start reading through the exhaustive list of changes; there’s a lot here to get in your head before the patch arrives on Tuesday.
Players can also look forward to a new system to keep your ranking between Feast seasons closer to your overall performance, so you won’t be back in the novice tier when a season starts. (Alternately, so you won’t be fighting experts in the novice tier.) Frontline battlegrounds will also be rotating on a daily basis to offer more variety, to boot, so players will face different challenges along with an improved Seal Rock map. It’s all quality-of-life stuff, but you can look forward to it when the patch arrives next Tuesday.
Regardless, the important thing here is that we’ve got our next patch date and we’re ready to go with all of the corresponding anticipation. We’ve also got the spoiler-filled trailer that’s going to prove almost impossible to decipher until we watch it again after playing all of the stories and say, “oh, that’s where that scene is from,” so that helps too.
So let’s piece together what’s going to be our last column working from partial information, before next week we have patch notes to look over and analyze in greater detail. There’s even a 24-hour maintenance cycle to prepare for, you know.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the Storm, Elder Scrolls Online, DayZ, EVE Online, Pokemon Go, Dota 2, City of Heroes, Final Fantasy XIV, Portal Knights, Lineage 2 Revolution, Wizard101, Ingress, and Reign of Guilds, all waiting for you after the break!
The twitter thread from the Live Letter confirms a few more things, like a new mechanical system for rewards from Heaven-on-High (which will also be adapted to Palace of the Dead to make farming that for glamour more straightforward) and new instruments arriving for the Perform action. There’s also a promise of new filters for colorblind players. Check out the trailer just below, and get ready for the patch to arrive in just a little more than a week.
Not interested in playing lizard dress-up, possibly because you already play an Au Ra and thus play that game all the time? That’s all right; you can also handle a new form of delivery content by handing in items to aid in the Doman reconstruction effort. Players will also have new quests to continue the Four Lords storyline and can queue up for Lords of Verminion battles or chocobo races from anywhere in the world, which will be nice. But neither of those things are deliveries.
Tabletop games and MMORPGs seem like they would go well together, but remarkably they often don’t. That’s true for several reasons, but one of the main reasons is that we have a lot more games adapting different source material separately. You can certainly run a Star Wars: The Old Republic-themed game with a Star Wars tabletop system, but neither one is based on the other. (Technically there was a supplement published for it, but that was covering the first two single-player games, which themselves were based on that tabletop system.)
But there have still been incursions from MMOs into the tabletop space, and MMOs which pluck that fertile ground for the seeds of inspiration. So let’s spend today looking at these games, when you can log off of your favorite MMO, gather around a table with your friends, and keep playing your favorite MMO. More or less.
I’ve taken a look at big chunks of dungeon content before, but at this point we have a sufficient quantity of alliance raids that I feel like talking about those. While I could rank them, it doesn’t seem as useful as just talking about each one and comparing their high points and low points. So all seven current raids in the roulette; which parts are good, and which parts are bad?
Sometimes I am just so proud of our One Shots crowd here at Massively OP. I keep coming up with ludicrous screenshot challenges and you all continue to rise to the occasion. Even when I ask for spiders. Giant spiders.
We got ever so many.
Vincent leads the arachnid parade with this pic from Final Fantasy XIV: “I give you Arachne Eve, the first boss in the Weeping City (aka ‘Wiping City’) raid. My alliance was not amused I was taking screenshots mid-battle — especially as I was the healer. But y’know… priorities.”
At least he has learned the important lesson that One Shots is more important than anything else in your gaming life. You should all be this devoted.
Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven’t discussed in a while.
“I have noticed raiding tends to lead to more homogenization even without PvP and a bigger focus on numbers when making classes as opposed to their feel and style. I also see a correlation with a bigger emphasis on raiding and the decline of community quality. On a personal level, I feel like raiding should be about the joy of taking on foes you cannot defeat alone with allies/friends, but I feel many treat it as a chore or just see the numbers nowadays. Or they are just after the gear, which also seems to bring in a lot of people who focus on the numbers rather than the experience. I thought talking about why we raid and what we enjoy about it as MMO players while discussing ways to preserve the feeling of community might be fun.”
I think talking about that would also be fun, which is precisely why we Overthink it in this column. So let’s do it: This week I’ve asked the Massively OP staff whether they raid now or ever did, what they raid for, and how they feel raiding fits into the modern MMO from a mechanics and community standpoint.