fractured

Make My MMO: Star Citizen in small claims court, Fractured nearing the finish line (July 21, 2018)

This week in MMO crowdfunding, Fractured ramped up its Kickstarter dev blogs as it nears the finish line of its crowdfunding effort, which ends in just four days. As I type this, it’s less than $10,000 away and I think it’s looking good. The studio posting up the details of its Star Wars Galaxies-esque player city system probably helped.

Meanwhile, Albion Online teased its upcoming crafting changes and recapped its largest battle ever, Elite Dangerous saw a teensy patch, Shroud of the Avatar prepped the upcoming patch, we took a look at Legends of Aria’s closed beta, and Star Citizen had a dose of drama as a backer took CIG to court over its refund policy and effectively lost, having been sidelined to arbitration. It capped off the week with a fresh concept ship sale, too.

Finally, Camelot Unchained’s Mark Jacobs did update backers last night on the current state of the build, as the game’s beta was delayed an additional few weeks over its crash rate. “Testing overall has been great,” he says. And yes, the crash rate is still coming down – higher than he says he’s seen in some live games, but not good enough for him.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Fractured’s player city system is the evolution of Star Wars Galaxies

MMORPG sandbox Fractured has five days to secure another 16K to make its $116K Kickstarter goal – and it just broke the $100K barrier as I’m typing this sentence. Dynamight Studios has a big housing and town update out today that ought to give players a reason to push it over the edge.

“In Fractured, having a base of operation is something really desirable for all players,” says the studio. “As with all our features, we don’t want to exclude any part of our userbase from enjoying the game, and that’s why we’re giving everyone plenty of options on how to live their social life. In the system we’re building, lone wolves can claim their own lot of land outside of a town, where they can build a home, basic crafting stations, cultivations and livestock. More social players can instead band together and start a settlement, or join an existing one. The most ambitious players can become the elected leaders of a free town through politics, or autonomously rule one connected (and dedicated to) their guild.”

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Fractured’s Kickstarter stretch goals include a dungeon crawler inside an asteroid

Sitting at about 80% funded with under a week to go, Fractured’s Kickstarter campaign may come down to the wire in the end. Even so, the studio has unveiled its stretch goals that include both backer and monetary-based benefits.

The first stretch goal, which will be achieved at $127,581, will take players off of the fantasy worlds and into… asteroids? Indeed, the dev team has plans for a procedurally-generated dungeon set inside asteroids that contains monsters, riddles, stealth challenges, and crafting materials.

“The biggest reward of the Labyrinth?” the team posted. “Unique tokens that can be exchanged for weapon skins, armor skins, mount skins, pet companions and other cosmetic rewards — or used to boost the next Labyrinth challenge!”

Other stretch goals for the campaign toss in a Lich transformation, a baby dragon hatchling pet, a free month of VIP access for all backers, more character creation options, fishing, and animal taming.

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Fractured pivots from global to regional servers as it pushes toward its Kickstarter goal

Quite often, you hear MMO gamers lament that their communities are artificially separated into different servers, with all of the problems that that entails. A single-shard server seems to be the ideal experience, and one that the upcoming Fractured was aiming to attain… until recently.

The developers posted an article this week explaining that while the original plan was to deploy Fractured on a single server, they received significant pushback from the community on this due to latency and regionalization issues. Looking at the world’s geography and ping speeds, the team has decided that it will eventually roll out Fractured on seven servers that will cover the globe. Additionally, Fractured will be released in Portuguese, Russian, Polish, Spanish, French, German, Italian, and English.

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Fractured is hosting a livestream on crafting and building today

Want to know more about crafting and building in Fractured as the game has passed its 75% funding mark? Good news, you’ll have a chance to find out more about it live today as part of the game’s newest livestream. The stream starts at 4:00 p.m. EDT on the game’s streaming channel, so you can check it out, ask questions live, and do all of the things you normally enjoy doing through livestreams.

Assuming that what you normally enjoy doing isn’t disgusting. Please don’t be gross in stream chat.

There’s no scheduled run time, but you can imagine it’ll probably be about an hour of answering questions and leading into details about player-run towns. If that’s not what you care about, this likely won’t have a lot of interest for you… but for everyone else it should be plenty of fun information about making things.

Source: Official Site, press release. Cheers, Luvly.

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Make My MMO: Aria’s second closed beta, Star Citizen’s protest, and Crowfall’s engine on the market (July 15, 2018)

This week in MMO crowdfunding, we got our first hints of “emergent gameplay” in Star Citizen as a group of players took over a refueling hub and began blasting everyone who came near it out of the sky. Why? Oh, they’re not just griefers; they’re specifically protesting CIG’s backburnering of the Arena Commander mechanics. I suppose it got them some attention, but also now all the people whose alpha ships they blew up hate them rather than CIG.

Meanwhile, Legends of Aria launched its second closed beta, Pantheon unveiled its character creation system, Saga of Lucimia riled everybody up over its grouping stance, City of Titans posted an epic teaser, Shroud of the Avatar opened a new cash shop to fund the next season and began optional subs, and Fractured’s Kickstarter has leaped up to $88K of its $116K goal with 10 days to go.

Finally, Crowfall had a big week, as its studio, ArtCraft, announced a second studio to license Crowfall’s engine to other companies building MMOs; we chatted with the company’s J. Todd Coleman about it too. There’s a huge chunk of new guide videos out on the game now too.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Pantheon: Rise of the Fallen kicks off character creation (July 13, 2018)

It’s important in an MMO to feel like you own the bundle of stats and spells that you lovingly refer to as a character. Pantheon: Rise of the Fallen has taken a step toward improving that feeling with the first version of its character creator, just patched into the game’s test client. Hooray for making characters!

Meanwhile, Defiance 2050 has moved out of its test phase and into full-on relaunch territory. Hooray for launches!

There has been some other beta movement, too. Some of it is rather silly. Cases in point:

So, somewhat silly, but rather quiet. Not a bad week! We’ve got our usual list of games in development just below, and as always we appreciate anyone letting us know if something swapped phases without us noticing down in the comments. It’s very kind of you.

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Fractured releases development roadmap as Kickstarter campaign enters final weeks

Dynamight Studios has released a development roadmap for its would-be crowdfunded MMO Fractured, which is currently sitting at $66,907 US of its goal of $116,762 with 12 days to go on its Kickstarter campaign. The roadmap lays out the studio’s plans for the game’s development and testing phases, which have been split into four parts: alpha 1, alpha 2, beta 1, and beta 2. Fans will also be excited to know that the first test for the current development phase (alpha 1, of course) will be coming in December of this year. The full roadmap spans from this year into the farflung future of 2021, when the game is slated for release in the third quarter of the year.

Most of the focus, however, is on the game’s current development phase and what players can expect when the first round of testing rolls around in December. At first, the only playable area will be the planet of Syndesia, and players will likely be limited to playing as Human characters, though the post notes that over the course of the alpha 1 development phase (which is planned to conclude around Q3 of next year), the devs plan to give life to all three of the game’s planets and races. In addition, the official post highlights some details of the game’s crafting system, player-run towns, and the unique knowledge system. You can see the full roadmap and get all the details on the aforementioned features over at the game’s official site.

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Make My MMO: Camelot Unchained’s crash rate is coming down (July 7, 2018)

This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.

“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.

Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Fractured devs discuss planetary travel, stargates, survival, and more in Kickstarter Q&A video

MMORPG sandbox Fractured continues its Kickstarter this week, with just 20 days to go on Kickstarter; as I type this, it’s pulled in just under half what it needs to fund its $116,000 goal.

And that means the team is getting busy trying to sell would-be players on the game. On the holiday yesterday, Dynamight Studios ran a 90-minute Q&A livestream answering questions on the game’s survival elements and travel system specifically. Most of the topics, note, have been previously addressed exhaustively on the game’s website. For example, CEO Jacopo Gallelli covers the game’s diurnal cycle (yes, it has one, and no, it’s not just cosmetic), the way players will travel between the planets using stargates, and how the MMO will utilize survival mechanics like hunger and fatigue bars.

But hey, if you’re considering whether to back the game, it’s hard to beat 90 minutes of design transparency in swaying your decision. Give it a listen below.

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Fractured is just over 40% funded as the developers show off more of the game

The earliest moments of a Kickstarter can be the most nail-biting, as doing well early on can often determine whether or not the project succeeds or fails. (A strain that we here at Massively Overpowered are intimately familiar with.) So it’s good news that Fractured has reached over 40% funding after its campaign launched on June 25th, with 23 days left in its campaign as of this writing. The developers on the comments page are hopefuly and encouraging followers that this is still very much a campaign that can succeed.

Of course, the train is also rolling on with updates for fans and those potentially considering contribution. There’s a full reveal of the evolution for the baby dragon pet and the ghost butler, along with a planned livestream on July 3rd showing off survival and travel. While the campaign has slowed down slightly from hitting the 30% mark in one day, you can track its progress as it grows for the next three weeks.

Got questions for Dynamight? The team is hosting a Q&A tomorrow, July 3rd, at 4p.m. EDT; CEO Jacopo Gallelli will specifically be discussing the game’s survival elements and travel system.

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Make My MMO: Fractured and TemTem work Kickstarter as Elite, SOTA, and Aria post big updates (July 1, 2018)

This week in MMO crowdfunding is one of the biggest ever for this little subgenre, make no mistake. TemTem is about to fund. Fractured’s Kickstarter went live. Legends of Aria posted a huge graphics overhaul. Elite Dangerous launched Beyond: Chapter 2. Shroud of the Avatar’s latest patch effectively revamped housing ownership. Even Saga of Lucimia pushed out a big pre-alpha update, and Star Citizen stamped “done” on its 3.2 alpha. Plus, there’s a solid chance that Camelot Unchained’s beta makes its due date this week.

Please never let anybody tell you that Kickstarter MMOs are all failures. That’s bullshit. We’ve got a whole list of them that prove the meme wrong, every week right here in Make My MMO! So read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Massively OP Podcast Episode 176: Guild Wars 2, The Crew 2, and Elder Scrolls too

On this week’s show, Bree and Justin agree that two is the best number in the world, especially when it comes to video games! It’s a hodge-podge of topics, including Guild Wars 2’s latest episode, The Crew 2’s launch, Trion Worlds’ Gazillion acquisition, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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