richard bartle

Dr. Richard Bartle is a respected academic and author on the subject of virtual worlds. The Bartle test is named for him. See: Bartle on Wikipedia

The Game Archaeologist: A brief history of Multi-User Dungeons

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim...

Perfect Ten: MMORPGs made by tiny teams

I don't really have to tell you this, but creating an MMORPG is a huge undertaking. These are some of the most complex games...

Tracing the lineage of the modern MMORPG

Do you ever wonder where the MMORPG was born? If you said, "The internet, duh," you're technically correct but also a huge smartass. But...

Crowfall promises to appeal to the full Bartle spectrum

Almost every MMO player has heard of Richard Bartle's Taxonomy of Player Types. You know, it's that chart where gamers are segmented according...

Richard Bartle reveals the secrets and history of MUDs

If you know even a little bit about the history of the MMORPG genre, you'll be aware that these games didn't start with

Federation 2, a text-based intergalactic trading game from the 1980s, has sunsetted

While the common assumption about text-based MMOs is that they can and will last forever, the truth is that many of these are subject...
Please let this stay far away from Rowling's endless retcons.

The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry...

Perfect Ten: MMOs that claimed to be the first

We've all been there. We're playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts --...

GDC 2018: Depictions of violence and war in video games and Destiny’s Sword

I love stories. Maybe it's the teacher in me, but I love stories not just for their raw entertainment value, but for their ability...

The Game Archaeologist: A Tale in the Desert

Once asked what he thought was the most innovative MMO from the last decade, Dr. Richard Bartle, the creator of MUD, gave a succinct answer: "
Far in the distance

A look back at the MMO and gaming science topics of 2017

Over the last couple of years, we've redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016...

The Daily Grind: Do MMORPG studios worry too much about player retention?

Back in March, we used a Richard Bartle blog post to discuss retention in MMOs and how developers could up their stickiness factor. But...

The Game Archaeologist: EverQuest II East

Publishing a video game globally is a monumental task, more so if it is a live online game such as what you'd find with...

Tamriel Infinium: Elder Scrolls Online’s mid-term report card

At the beginning of every year, I give the games that I am embedded in a letter grade centered around the four different player...

The Daily Grind: What kind of MMO achiever are you?

Yesterday's post on Richard Bartle's new unplayer matrix got me thinking once again about my quibbles with the original Bartle quotient, which...

MMORPG founding father Richard Bartle establishes new unplayer matrix

Dr Richard Bartle, best known to MMORPG players for establishing the research that ultimately led to the admittedly flawed but widely quoted "Bartle...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

The Game Archaeologist: How DikuMUD shaped modern MMOs

Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the...

The Daily Grind: What one thing should MMORPGs do to increase player retention?

Zubon at Kill Ten Rats recently spied a lovely tidbit over on Dr Richard Bartle's blog. Bartle, I shouldn't need to type,...

Tamriel Infinium: Elder Scrolls Online’s 2016 report card

Greetings, men and mer. It’s that time of year again when I take a look back on everything that Elder Scrolls Online has...

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