richard bartle

Dr. Richard Bartle is a respected academic and author on the subject of virtual worlds. The Bartle test is named for him. See: Bartle on Wikipedia

Federation 2, a text-based intergalactic trading game from the 1980s, has sunsetted

While the common assumption about text-based MMOs is that they can and will last forever, the truth is that many of these are subject...

The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry...

Perfect Ten: MMOs that claimed to be the first

We've all been there. We're playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts --...

GDC 2018: Depictions of violence and war in video games and Destiny’s Sword

I love stories. Maybe it's the teacher in me, but I love stories not just for their raw entertainment value, but for their ability...

The Game Archaeologist: A Tale in the Desert

Once asked what he thought was the most innovative MMO from the last decade, Dr. Richard Bartle, the creator of MUD, gave a succinct answer: "
Far in the distance

A look back at the MMO and gaming science topics of 2017

Over the last couple of years, we've redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016...

The Daily Grind: Do MMORPG studios worry too much about player retention?

Back in March, we used a Richard Bartle blog post to discuss retention in MMOs and how developers could up their stickiness factor. But...

The Game Archaeologist: EverQuest II East

Publishing a video game globally is a monumental task, more so if it is a live online game such as what you'd find with...

Tamriel Infinium: Elder Scrolls Online’s mid-term report card

At the beginning of every year, I give the games that I am embedded in a letter grade centered around the four different player...

The Daily Grind: What kind of MMO achiever are you?

Yesterday's post on Richard Bartle's new unplayer matrix got me thinking once again about my quibbles with the original Bartle quotient, which...

MMORPG founding father Richard Bartle establishes new unplayer matrix

Dr Richard Bartle, best known to MMORPG players for establishing the research that ultimately led to the admittedly flawed but widely quoted "Bartle...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

The Game Archaeologist: How DikuMUD shaped modern MMOs

Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the...

The Daily Grind: What one thing should MMORPGs do to increase player retention?

Zubon at Kill Ten Rats recently spied a lovely tidbit over on Dr Richard Bartle's blog. Bartle, I shouldn't need to type,...

Tamriel Infinium: Elder Scrolls Online’s 2016 report card

Greetings, men and mer. It’s that time of year again when I take a look back on everything that Elder Scrolls Online has...

Hyperspace Beacon: SWTOR’s 2016 Report Card

It's that time of year again where we reflect on the year gone by and consider Star Wars: The Old Republic as a...

Massively OP’s 2016 gift guide for the MMORPG bookworm

Hey you! Yeah, the player who actually reads quest text and lore entries when all of the other hooting madmen are furiously clicking past...

Massively Overthinking: Are you suffering from MMORPG burnout?

In last week's Daily Grind about whether or not MMOs are better the second time you play them, the topic of burnout came up. "I...
Still unable to purchase a bra, though.

The Daily Grind: Should MMORPGs levels be used for gating content?

Massively OP reader Sally Bowls recently pointed us to a blog post by Dr Richard Bartle about the leveling mechanic in RPGs --...

The Game Archaeologist: The Island of Kesmai

It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at...

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