A look back at the MMO and gaming science topics of 2017

    
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Far in the distance

Over the last couple of years, we’ve redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016 and 2015. Last year, we even hired on a staff writer specifically to cover gaming science, especially as it relates to MMORPGs, and we’ve been collecting all of his work along with our other science posts in their very own category.

Read on for a recap of our best science-related MMO articles from 2017, from EVE Online’s real-life hunt for exoplanets and the economics of MMO monetization to how lockboxes use psychology to manipulate us and the math behind the gamblebox phenom. Dr Richard Bartle even announced a new gamer matrix this year. Don’t worry; there won’t be a quiz at the end!

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drgreenhoe

One day.. we will see an MMO that encompasses an entire world AND does not have any fast travel. I can imagine playing it for years and never getting to see a large part of it.

Imagine a world similar to earth where the Americas was mostly PVE and very restricted PvP. Europe, Africa and Asia was mostly PVP. With no way to connect the two in the first few years…

I would have to try both sides.

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Life_Isnt_Just_Dank_Memes

Me: I love sunrises and sunsets in MMOs. They are so beautiful!
Him: The sun doesn’t rise or set. What are you some neanderthal, flat-earther or something?

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cmdr_cotic
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cmdr_cotic

The science used in creating Elite’s galaxy