One of the big dangers of granting content creation tools to the community — especially in a game that swings some game revenue back to creators — is the very real possibility that people will try to encroach on licensed and copy protected IPs.
It looks like this was the case with Roblox’s Pokemon Brick Bronze, which touched on a franchise you may know. Brick Bronze was whipped up by a passel of player developers and enjoyed a very strong following (strong enough, in fact, that the game inspired its own wiki).
Nintendo might have gotten wind of the project, hoever, because Pokemon Brick Bronze was taken down on April 18th to be reviewed and quite possibly shuttered forever by the team at Roblox. To make this situation even stickier, there was money involved, and many players are demanding refunds spent on Brick Bronze.
Brick Bronze had a huge following, with tens of thousands of players logging in to enjoy the free Pokemon MMO.
A one-of-a-kind movie tie-in with the recently released Ready Player One put the popular game platform Roblox in the hot seat with players
The event involved players rushing all over the game to decifer clues, grab keys, and go on a huge Easter egg hunt. The culmination of this event was a 10-question quiz about Roblox, after which successful entrants would be transported to a victory field to grab a golden egg and win a special hat.
The problem was that the game bugged at the end of the quiz, keeping players from advancing. More and more players reached this stage as the game held them back, eventually fixing the bug and allowing everyone into the final arena at the same time. Those who were first to answer the quiz felt robbed of their fair shot at a win.
If you want SuperData’s complete 2017 Digital Games & Interactive Media market brief, you’re… not going to have to pay for it. It’s free, or at least the “executive summary” is, assuming you’re willing to put in an address to get it. Here are some of the more interesting highlights from the doc.
- MMORPG players, take note: Guild Wars 2 is included on the top 10 premium PC games by revenue for 2017. It’s at #8 with $87M.
- There are a few MMOs on the top free-to-play games by revenue for 2017 list too, including Blade & Soul, MapleStory, and Roblox. (We’re not quite sure why World of Warcraft isn’t on either list.)
- PUBG owned 2017 with $712M in revenue in less than a year – yes, more than Overwatch, Destiny 2, and Grand Theft Auto combined in 2017.
- A third of the world plays free-to-play games. That’s 89% of the revenue of the mobile and PC markets.
- Mobile isn’t dead; we spent $14 billion more dollars on mobile than PC last year than in 2016. Notably, a huge chunk of that money is funneled to just a handful of games – most of them in the east.
- E-sports is only getting bigger, with $756M in 2017 revenue.
You can take a peek yourself on SuperData’s site.
On this week’s show, Bree and Justin upturn the mailbag and spend a whole episode going through listener emails, comments, and questions! It’s an anything-goes approach to the end of the year, with topics that include voice controlled MMOs, rapid content creation, and why Bree always seems on the verge of the plague.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
The bizarre behemoth that is Roblox is growing to even more gargantuan proportions as the team continues to connect its community. The social gaming platform just introduced cross-play for Xbox One, linking up the console to the rest of Roblox’s global playerbase. The Xbox One version of the game was launched in January 2016.
World leaders say that there is no cause for alarm but that we should prepare for a new world order that is dictated by the whims of millions of Roblox players. And yes, that’s millions — as in “60 million active monthly users.” Indeed, the game recently cycled into SuperData’s top 10 PC revenue chart.
“By uniting console players with the larger Roblox community, we now have a complete cross-platform ecosystem that encompasses every type of device available on the market, from smartphones, to tablets, computers, consoles, and VR headsets,” the team said.
Earlier this week, MOP’s Justin expressed frustration over lockboxes, feeling especially provoked. “As both a player and a journalist, I find it insulting when an MMO studio wants me to get excited about its lockboxes,” he tweeted. “They are poison.”
MOP reader and gamer Iain (@ossianos) wants to hear more about poison! “I’d be interested to read an article on your thoughts, and those of the MassivelyOP staff, on how MMOs could otherwise make money,” he tweeted back.
Challenge accepted! And perfectly timed for this week’s Massively Overthinking topic. Imagine (or just remember) a world without lockboxes. How would MMOs and other online games survive without lockboxes here in 2017? What should they be doing instead, and what might they have to do when the inevitable gachapon regulation comes westward?
SuperData’s global digital games revenue summary for June 2017 is out, and it’s a strange melange of huge shifts and no changes at all.
On the PC front, there’s been movement at the bottom of the list, as PlayerUnknown’s Battlegrounds and ROBLOX (seriously) have kicked CSGO and New Westward Journey Online II to the curb and knocked World of Tanks and Overwatch down a few pegs. World of Warcraft remains at #6, thanks to last month’s recombination of east and west. It’s a weird saga.
On consoles, however, Overwatch inched up a place and Grand Theft Auto V surged to take the top spot, in spite of its messy modder confrontations this summer. “Despite negative press over community-created-mods decisions, Grand Theft Auto Online experienced its most successful month this June on the back of [its] newest DLC,” SuperData says.
The mobile category has seen a huge shakeup as well, as Honour of Kings leaped from 10th place to 1st, pushing down Clash of Clans and Clash Royale — the firm estimates Honour of Kings made over $150 million in June. Pokemon Go remains noticeably absent from the top 10 lists this summer, but SuperData gives it a nod anyway.
Have you ever heard of this game Roblox
? If not, you probably will be in the future, because this title has come out of nowhere to grab an enormously large audience with its LEGO-meets-Minecraft
setup. According to the site, “Every day, virtual explorers come to Roblox
to create adventures, play games, role play, and learn with their friends in a family-friendly, immersive, 3-D environment.”
Formed back in 2005 and growing significantly over the past few years, Roblox now boasts over 48 million monthly users across all of its platforms (the game can be accessed on PC, mobile, VR, and console), with most of its demographics being made up of children ages six to 16. The game has seen activity peak at one million concurrent players and has paid out $9.2 million to community creators.