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See: Star Citizen

Star Citizen fends off pirates (the fun kind)

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One thing that's for certain in the future of interstellar expansion, and that is the assurance that plucky pirates will take their Jolly Rogers...
It's like three games for the price of... well, actually, it's two games now.

Star Citizen Q&A addresses the persistent universe

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For MMORPG players, at least, the holy grail of Star Citizen's rollout is its persistent universe: a shared, ongoing server that's most familiar to...

Here’s how Star Citizen’s alien languages are being constructed from nothing

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"Don't waste your time learning Klingon, it ain't no use," Luna sang way back in 1996, but clearly, they had never met Britton Watkins,...

Star Citizen players capture the game’s beauty in new dev video

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Thanks to the new camera controls that came in Alpha Update 2.6.0, Star Citizen players have been capturing all sorts of striking vistas from...
Yes, this assuages my nervousness, you bet.

The most popular MMORPG conversations of 2016

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Last week, we posted a rundown of the most popular MMORPG articles of 2016, calculated strictly by the number of pageviews they got. Today, we're going...

MMO Year in Review: Turbine gave the ring to the eagles (December 2016)

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This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we...

Star Citizen talks about the process of creating lore

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"We wanted to take some time to day and talk about the process, how lore is actually made for a video game, since that's...

Here’s why Star Citizen is using Lumberyard – and why CIG waited to tell us

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Just before the holiday weekend, Cloud Imperium announced that both Star Citizen and Squadron 42 are using Lumberyard, Amazon’s robust game engine, and in...

The Game Archaeologist: Wing Commander Online and Privateer Online

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In late 2012, former Wing Commander developer-slash-movie director Chris Roberts emerged from a decade of obscurity to ask for help to fund his vision...

Star Citizen launches 2.6 Star Marine, announces Amazon Lumberyard partnership

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It's always nice to be able to report good news about Star Citizen, as one of our readers noted when sending us this tip, and...
It's really the least of their problems.

Star Citizen is reportedly unaffected by the Crytek shutdowns

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Here's the bad news: Crytek, the company behind the CryEngine, has been forced to shutter five separate studios as part of a major restructuring....
The few, the proud, the self-righteous.

Star Citizen’s FPS module launches with update 2.6

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If you had long suspected after delays and setbacks that Star Citizen's Star Marine FPS module would launch when pigs fly, you might want...

The Daily Grind: Which MMORPG developer has the best communication with players?

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MMORPG developers come in lots of flavors of communication, with PR and community teams that run the gamut from "oh, we still pay for...

Star Citizen begins testing 2.6 alpha, aims to release it on December 16

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In this week's episode of Star Citizen Around the Verse, Sandi Gardiner is joined by Technical Director Sean Tracy to issue the latest big...

Global Chat: Recapturing the MMO magic

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I suspect that much of the willingness of players to pour money into MMO Kickstarters is out of a strong desire to see games...

Star Citizen plans to share internal timelines, justifies ship sales as not P2W

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Star Citizen's latest newsletter does three things: celebrates the fourth anniversary of the game's Kickstarter, explains why you still don't know when the game...
It's really the least of their problems.

Star Citizen pushes hard toward Alpha 2.6

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Star Citizen is nothing if not extremely thorough in its monthly reports that cover the projects and focus of each of its studios and...
Not feature-complete, of course, but you knew that from the name.

Star Citizen makes progress on Patch 2.6 and Star Marine

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Star Citizen's Patch 2.6 is heading to the test server soon, according to this week's episode of Around the Verse. The team has also made...
Star Citizen

Star Citizen backer flips pixel ships to buy an actual car

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Vice posted a cute piece over the weekend by Star Citizen player who explains how he used the old "one red paperclip" trick plus basic...

Star Citizen dishes on alpha 2.6 progress and procedural planets

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This week's Star Citizen Around the Verse is ostensibly a check-in with the Frankfurt team, but there's quite a bit of teasing for 2.6...

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