See: Standing Stone Games
standing stone
LOTRO Legendarium: Heading into the Wastes as update 20 advances
If all goes well, within a few days the Lord of the Rings Online community will be getting its first glimpse of Mordor with...
Dungeons and Dragons Online releases the Dragonborn race as Update 35 goes live
For some people, it's not enough to just exist in a virtual world with dragons and occasionally fight against them; they want to become...
Global Chat: Fare thee well, Landmark
Believe it or not, there were actually people who played and enjoyed Landmark -- and were saddened to see it taken offline. To kick...
LOTRO and DDO extend free gift promotions due to account bug
Due to an issue with account management, Standing Stone Games has apparently decided to extend its dual giveaways in Lord of the Rings Online...
One Shots: No more worlds to conquer
There's that special joy that every screenshotter knows when you're able to get that perfect angle, that photogenic pose, and then capture it for...
You can now play a Dragonborn on Dungeon & Dragon Online’s test server
You can't be a dungeon in Dungeons & Dragons Online, but soon you can be a dragon! Or at least the descendant of a...
The Perfect Ten: A plague of MMO bears
I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the...
LOTRO has begun testing Mordor’s front yard
Update 20's testing is in full swing over at Lord of the Rings Online, so if you absolutely, positively cannot wait for the next...
One Shots: All dolled up
It's always a crapshoot with our weekly screenshot challenges; sometimes they take off, and other times... not so much. But boy howdy did you...
LOTRO Legendarium: A guide to starting fresh in Lord of the Rings Online
This past week, I received this letter from reader Thurro: "Your recent LOTRO resurgence has my interest, and from the sounds of you on...
The Stream Team: Doing DDO’s 11th anniversary dev dungeon
Did Massively OP's MJ hear there's a party? Yes, yes she did. Today is DDO's 11th anniversary, and the game is throwing a party....
Massively OP Podcast Episode 106: Ready to relaunch
Justin and Bree discuss The Secret World's relaunch, Landmark's sunset, ESO: Morrowind, Albion Online, Guild Wars 2, Ship of Heroes, and Champions Online, with a mailbag questions on ESO and multiplayer immersion.
DDO celebrates 11 years while LOTRO promotes its community
On February 28th, 2006, Turbine branched out into a new franchise by launching Dungeons and Dragons Online. In the years that followed, DDO would...
Massively OP Podcast Episode 105: Samurai and Smedley
Eliot, Justin, and Bree discuss FFXIV's fanfest reveals, John Smedley's new Amazon studio, Path of Exile's expansion, Skyforge's console plan, and the Dociu/Taylor moves, with mailbag questions on level scaling and replacing favorite games.
The Daily Grind: Do you use plugins for your main MMORPG?
As one of Massively OP's resident modding nuts, I am drawn to MMORPGs that offer plugin support and modding APIs. World of Warcraft's modding...
One Shots: I am no man!
The big screenshot challenge last week was to capture action, not just still shots, in MMORPGs. This is tricker than it sounds, because you...
LOTRO Legendarium: Checking out LOTRO’s housing improvements
Like probably most of the population of Lord of the Rings Online, I was initially interested in player housing when it first came out,...
Lord of the Rings Online reprises its Yule Festival
Some Lord of the Rings Online players are doing a double-take at logging in today to see that the Yule Festival has returned once...
Massively OP Podcast Episode 104: WoW Token resistance
Justin and Bree discuss Elder Scrolls Online, LOTRO, WoW tokens, Ashes of Creation, Guild Wars 2, and Revelation Online, plus financials on Blizzard, NCsoft, Nexon, Square, and Funcom, with a mailbag question on playing what you love vs. going with the crowd.
Global Chat: Get over the lockbox debate already
One of the largest and most enduring arguments of the MMO genre is the purpose, legality, and profitability of so-called lockboxes in games. We've...