Buried under the avalanche of pre-E3 news this weekend was the blip that Microsoft is spinning up five internal studios, including a brand-new one. The other four are basically being acquired by Microsoft, and one of those is one MMO players will probably recognize: Undead Labs.
Undead Labs, of course, just rolled out State of Decay 2, which has already racked up two million sales. Our writer found the game a fun multiplayer PvE survival experience on the whole, in spite of the rails and bugs.
The MMO community had its eyes on Undead Labs for years as it worked on first State of Decay and then the Class4 project, which was originally supposed to be a zombie MMORPG. In 2016, however, the company admitted it had switched gears from an MMORPG to do the smaller-scale, four-player co-op SOD2 instead.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScape, Pokemon Go, EverQuest, EVE Online, Paladins, Titan Quest, The Black Death, Skyforge, Final Fantasy XI, Wizard101, Pirate101, War of Rights, Evolve, State of Decay 2, all waiting for you after the break!
With the rollout of Patch 4.3, Final Fantasy XIV is offering its players a nice big slice of content to enjoy as we head into the summer. It certainly seems to be a time in which many players are making their way back to the game — or through it.
For example, Harbinger Zero booted back up his subscription to give the game a second chance. Sounds like things are going well: “How can I not compliment the job system? It keeps the game fresh to know I can log in and with a button click change my playstyle while keeping my character and progress.”
Aywren Sojourner recently wrapped up Stormblood’s main storyline and has a few thoughts on the journey (with lots of spoilers, of course). “I hate to say it because there were some pleasant parts to Stormblood, especially in Doma,” she wrote, “but I’m actually just glad to get beyond this story arc.”
We’ve got more MMO blog essays, including ones on making alt-friendly MMOs, State of Decay 2 impressions, and the best and worst of Dungeons and Dragons Online!
Despite shaky performance and numerous reports of severe bug issues, Undead Labs’ State of Decay 2 is another big hit for the studio. Outlets are reporting that the co-op zombie title has racked up over a million sales in the first two days of release alone.
That’s not the end of the big numbers, either. “Throughout launch, there have been over six million combined hours of State of Decay 2 gameplay, and we’ve watched nearly 3.5M hours of gameplay across Mixer, Twitch, and YouTube Gaming from over 41,000 unique broadcasts,” Microsoft said. The studio also noted that the typical period of survival for a player character was three days.
Curious what State of Decay 2 holds? Check out our first impressions piece, in which Andrew says that the multiplayer title “has an experience you aren’t likely to find in a lot of games. It’s frustrating and depressing, but in a way that makes you want to see your band of misfits survive and thrive.”
State of Decay 2 is out, and I know, I know, it’s not an MMO, but it does have online multiplayer in a shared world, as long as someone’s hosting. And I’ve been thoroughly sucked in.
Here’s the thing: It’s survival, it’s got a bit of a story, and you can immediately deal with griefers in the post-apocalypse and never have to see them again. I had great experiences with friends and foes alike, and I think some of you might feel the same if you give it a whirl.
Sick of battle royale? Yeah, it hit saturation levels in a hurry. Undead Labs is over the craze too, which might sound funny given that the original State of Decay was right on the forefront of the zombie craze.
VG247 has a brief but interesting interview out with the studio design director, Richard Foge, as part of a State of Decay 2 media blitz. Foge basically says there’s no point for a studio like his to try battle royale at this point.
“It’s like there’s this field of wheat, right? And somebody built this perfect, glorious combine and went over that field of wheat. If somebody then comes up and asks you, ‘Would you also like to build a combine to go over this field of wheat?’ I’m like, there’s no wheat left! These giant combines have been rolling through this space – there’s nothing left for us to harvest. I would much rather us focus on what we’re doing, trying to find something unique in the space to excite and inspire them. Some new thing as opposed to trying to follow what other folks are doing, trying to see what scraps I can get from that.”
Before we had zombies to beat up without remorse in games, what did we used to kill? White dots and angry little mushrooms, mostly. So if you’re looking to go on a good zombie massacre this spring, you’re probably already signed up for State of Decay 2.
The four-player co-op sequel is coming out on May 22nd (with a head start on May 18th), and as such, it is getting some pre-launch publicity going at PAX East this weekend. Undead Labs released a new gameplay video that shows various activities present in the game, including joyriding across the landscape, building up a base, promoting followers, and eliminating zombies with extreme prejudice.
After watching it, the biggest question we are left with is this: Why do the zombies’ eyes glow red? What’s the story behind that?
It may not be as massively as some might have liked, but State of Decay 2’s co-op mode opens up the franchise to multiplayer fun for the first time. With the game coming out this May, renewed attention is being given to this zombie survival title and what it has to offer the gaming public.
IGN posted a 25-minute developer tour in which the team showed off State of Decay 2’s new co-op mode. In it, four players team up to shoot zombies with extreme prejudice and scavenge a world that’s full of useful items for the discerning packrat.
Check it out after the jump!
The multiplayer sequel to the 4.5 million-copies-sold zombie survival game State of Decay finally has a release date and a price. The good news? It’s not that far away — and it won’t break your bank.
State of Decay 2 has been dated for May 22nd, 2018 on Xbox One and PC, and will cost only $30 for the standard edition. There is an ultimate edition for $50 if you want extra DLC and the first game, but either way, that’s a pretty good deal. Microsoft said that it’s putting the price tag low in order to “build a long-term relationship with the State of Decay community, and to foster deeper experiences with the franchise.”
While originally envisioned to be a full-fledged MMO, Undead Labs decided to scale State of Decay 2 down to a four-player co-op experience. The launch version of the game will include three expansive maps that should prove to be larger than its predecessor.
A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.
If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
It probably has not slipped your attention that we cover more than just MMORPGs here on Massively OP these days. There’s a lot of crossover and connection between those and other types of online games, and much of our audience is interested in both. But our primary love is and always has been for the massively multiplayer RPGs.
That is why I am always a little disappointed when promising upcoming games decide to play it safer with a more limited multiplayer route than to go full-bore MMO. Titles like Monster Hunter World, State of Decay 2, or Sea of Thieves are exciting in their own right, but I can’t help but think that they would have been so much better as real MMORPGs.
Which multiplayer game or games do you wish would graduate to the MMORPG level? Past, present, or future titles are all open for discussion!