Official Site:Â The Secret World
Studio:Â Funcom
Launch Date:Â July 3, 2012
Genre:Â Modern Horror Hybrid Themepark
Business Model:Â Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC
See also: Secret World Legends
the secret world
The Stream Team: Sauntering through Secret World Legends for its 6th anniversary
To this day, if you were to ask Massively OP's MJ what her favorite game is, she'd answer The Secret World as one of...
Vague Patch Notes: Examining the MMO tiers, from the Big Five to maintenance mode
I've mentioned many a time that one of the ideas behind the Vague Patch Notes column here on MOP is to have a place...
Choose My Adventure: Settling into Age of Conan’s uncomfortable routine
Today's Choose My Adventure column is about the groove.
I think some folks know what I mean in relation to MMOs (or even gaming in...
Perfect Ten: MMORPGs as Jell-O flavors
During last year's April Fools' Day, I wrote about the important topic of MMO NPCs as muffins. At the time, I felt my work...
Vitae Aeternum: A love letter to all that New World does well
When you spend a lot of time in an MMORPG, it can be easy to become bogged down in all of the game's foibles....
Star Anvil opens Secret World TTRPG pre-orders through Backerkit
Fans of The Secret World already know that tabletop game developer Star Anvil Studios is putting together a TTRPG version of the MMO; the...
Massively Overthinking: How to alienate your MMORPG playerbase
I am not a Pokemon Go player, but I can't help but stare at its many trainwrecks thanks to the detailed coverage of our...
The Daily Grind: Have you ever played an R-rated MMO?
If we were to transfer MMOs over to the realm of movies and give each an MPAA rating, we'd most likely see a lopsided...
Storyboard: Pros and cons for scripted narrative stories in MMOs
Last week, we looked at the pros and cons for stories in MMOs that were purely player-driven, or at least using player actions and...
Massively Overthinking: Tabletop and boardgames for MMORPG players
Last week, following the crowdfunding of an Elder Scrolls boardgame, the MOP staff got derailed by a discussion on boardgame prices (it's expensive, y'all)....
Perfect Ten: 10 MMO promises that are not filling me with confidence
Every game's development - and this includes MMOs - involves certain promises being made that the developers probably half-knows are not going to wind...
The MOP Up: Guild Wars 2 reworks its Gyala Delve meta-event
Guild Wars 2 pushed out a patch last week that adjusted how the Gyala Delve meta-event functions and doles out rewards. Part of this...
The Secret World Classic’s account site is down, but the original version is still running
There are some mild-to-moderately concerning developments concerning The Secret World -- the original version, that is, not the Legends reboot. Apparently the account page...
Tamriel Infinium: How Elder Scrolls Online’s quests go above and beyond the MMO norm
There are some MMOs you play because of and some you play in spite of, if you catch my drift. These titles have great...
Perfect Ten: Ranking 10 MMORPG map designs from worst to best
When I was a kid, I loved poring over maps in our family's atlas when we went on road trips. Getting a kind of...
Massively Overthinking: That moment when you realize an MMO is truly something special
MOP commenter Bruno tweeted something the other that that I thought would make a fun topic. Here's what he said, printed with permission:
"Wanna know...
Dungeons & Dragons’ OGL fiasco ends in victory for third-party content like The Secret World TTRPG
Wizards of the Coast and Hasbro flooped around and found out. As we discussed earlier this month, the stewards of the Dungeons & Dragons...
Vague Patch Notes: Floaty, samey, and janky – a treasury of MMO terms for bad combat
Any time you bring up The Secret World or Secret World Legends's bland, floaty combat, at least one person is going to chime in...
Vague Patch Notes: Stop taking your released MMOs back to the drawing board
This is not a column about Kingshunt, but it is. It's not a column about Crowfall or Deathverse: Let it Die or even Crucible....
Global Chat: Would Secret World have done better if it had been set in the 1920s?
Thanks to a recent piece by MMO Folklorist, I learned something that I had never known about The Secret World: Apparently, in early development...