See: Ultima Online
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Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
While the world waits to learn more about what Raph Koster has in store for the MMORPG world with his game, we can at...
Massively Overthinking: The more things change in MMOs, the more they stay the same
A while back, in the wake of our Desert Oasis column on Black Desert's guild system, Carlo and I were discussing guild wars -...
The Daily Grind: If you had your way, what one MMO patch in history would you roll back?
Rollbacks are in the news lately, and not for great reasons - some Guild Wars 2 players did indeed lose hours of time played...
Massively Overthinking: The oldest MMORPGs we still play
When I was still a teenager in my earliest MMOs, the trend in the communities I ran in was to play MMOs sequentially, due...
Vague Patch Notes: What causes the preponderance of disconnected MMO endgames?
Yesterday, I wrote a whole column about how WildStar had some really great stuff in it. I did not mention its endgame at all....
Ultima Online teases July update, including new tools for storyteller event GMs
Ultima Online's latest newsletter has a bit of a tease for the summer update.
"We are currently working hard on Publish 109 which we are...
Massively Overthinking: Canaries in the MMO coal mine
A few weeks back on the MOP Podcast, reader Danny posed us such a provocative question that we said right then we were going...
The Game Archaeologist: The history of play-by-email games
For most all of human history, people who wanted to play a game together usually had to be in physical proximity with each other....
First Impressions: Fractured’s alpha playtest begins to put the pieces together
As we reported at the end of last week, MMORPG sandbox Fractured opened up its alpha test to all backers. With this test phase,...
Ultima Online’s next update will feature an overhaul to its quest system
With Publish 108 out the door, it's time for Ultima Online to look forward to Publish 109, which will feature an overhaul to the...
Massively Overthinking: What do you hoard in MMORPGs?
Last week, online gamers made headlines for hoarding toilet paper. No, not in real life - in Fallout 76. Way to embrace the apocalypse,...
Ultima Online’s 108th update is live with housing decay overhaul and Treasures of Tokuno
Ultima Online may be a million years old, but it's still getting updates, and in fact, its 108th publish has officially dropped on the...
COVID-19 roundup: GameStop, unions call foul, Square-Enix, race cars, Blizzard, Skyforge, and Ultima Online housing
Welcome back to another quick roundup of news bits all about how COVID-19 has impacted even our MMO corner of the gaming world. Also...
The MOP Up: Big huge numbers for Monster Hunter World and Sky
We assume that there are some of you out there who get an injection of dopamine anytime that we mention Big Huge Numbers here...
Massively Overthinking: What MMO topics have you changed your mind on over the years?
On last week's Massively OP Podcast, Justin and I took a stab at answering a fun question from MOP reader and listener Pieter about...
Perfect Ten: Original MMOs that never came to be
"What could have been" is a path that I travel frequently, especially when I write The Game Archaeologist column. It genuinely haunts me that...
Ultima Online adds barrel punching to house decay, Dark Age of Camelot answers a grab bag of questions
For those MMORPG players who like their games a bit more old school, there's some new updates coming out of Ultima Online and Dark...
The Game Archaeologist: Tabula Rasa
The story of Tabula Rasa begins, as so many others do, with 1997's Ultima Online. Raph Koster and Richard Garriott's online fantasy sandbox proved...
Perfect Ten: Dead MMOs resurrected via rogue servers
Last December, the Massively OP 2019 Awards gave its "Best Trend" nod to the rise of rogue servers in the MMO genre. Preservation of...
Massively Overthinking: Which MMORPG do you wish got a glow-up?
No matter how much we love mechanics, even our most cerebral writers and readers still admit to being graphics snobs. It's human: We like...