Ultima Online’s next update will feature an overhaul to its quest system

    
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With Publish 108 out the door, it’s time for Ultima Online to look forward to Publish 109, which will feature an overhaul to the quest system. Players will soon get to experience “a full enhancement of the systems used to guide players through their adventures in Britannia while offering an immersive UI that drives the narrative and makes you feel as though you are deep in the action.” This system will also bring these tools to the game’s event moderators to craft more immersive and robust events.

“One of the greatest challenges to implementing new content is contending with the lack of a unified quest system. Over the years we have made changes to a patchwork of systems in an attempt to address these concerns, but none of those have really gotten us to where we want to be. We are pleased to announce that coming in Publish 109 will be a full enhancement of the systems used to guide players through their adventures in Britannia while offering an immersive UI that drives the narrative and makes you feel as though you are deep in the action. This overhaul will also expand these tools to our Event Moderators giving them unprecedented creative freedom to build more immersive and robust events.”

If your Broadsword-developed game is Dark Age of Camelot, there’s something for you as well in the form of another Friday grab bag of community questions, with answers about RvR, item countdown timers, and house demolition. If you haven’t already, take a peek and see if perhaps these answers provide some personal insight.

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squid

“Ultima Online” and “quest system”…just sounds wrong to me.

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drelkag

This could be huge if done right.

Snax
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Snax

Agreed, it will actually give me a reason to play the game if it has some sort of theme park questing like Vanilla WoW and SWG Legends, which are the only two MMOs worth playing and the only two I can stand playing.