warhammer online

Official Site: Warhammer Online: Age of Reckoning
Studio: Mythic Entertainment/EA
Launch Date: September 18, 2008
Sunset Date: December 18, 2013
Genre: Fantasy RvR Themepark
Business Model: Subscription
Platform: PC, Mac

The Game Archaeologist: Six Halloween holidays from buried MMOs

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There are two things to know about Halloween and MMOs. The first is that just about every online game in the known universe puts...

Battle Bards Episode 81: Goblins, Orcs, and Ogres!

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They may be ugly. They may be smelly. And they may have no table manners whatsoever. What, we're not talking about the Battle Bards!...

Global Chat: How should studios sunset MMOs?

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When it comes time for whatever reason to put an MMORPG to pasture, how should a studio do it? For Brian "Psychochild" Green, this...

The Game Archaeologist: Dark Age of Camelot

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Today, we take a trip to England, but not the England of our timeline. No, this is the England-That-Could-Have-Been, the England of King Arthur,...

Perfect Ten: My highlights from pre-launch MMO hype

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Maybe the hype and anticipation of an upcoming MMORPG leaves you feeling burned out and turned off these days. Considering that some titles can...
Sort of?

The Daily Grind: What’s the best tank class in an MMORPG?

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I've teased the late Warhammer Online plenty over the years for its disaster-dungeons, but it had something I've never seen topped in an MMORPG,...

The Daily Grind: How would canceled MMOs be doing right now if they were still operating?

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Many of us have our private (or not-so-private) sorrows regarding shuttered MMORPGs. Yes, we wish that they were still alive and often opine that...
That looks pretty much like the existing world, really.

Leaderboard: MMO RvR versus FFA PvP

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Last month, we did a little post on MMORPG PvP asking about two-faction PvP and whether it was really suited for all the MMO...

Global Chat: Oculus Rift, GW2’s philosophy shift, and emulator exploration

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The high cost of Oculus Rift brought a lot of discussion to the MMO blogosphere recently, with writers taking sides for and against the...

Learn the story of Climax’s failed Warhammer Online

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Students of MMO history might recall that Mythic Entertainment wasn't the first studio to take a crack at the Warhammer IP. In fact, before...
What can I say except ''you're welcome''

Perfect Ten: Ten MMOs to be thankful for by type

40
It's been a while since I wrote a column that comes out on Thursdays, which means that it's also been a while since I've...

One Shots: Slice ‘n’ dice

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New expansions across the MMO sphere are prompting many of us to take up a part-time job as in-game photographers. And why not? Eye...

The Daily Grind: Which MMO beta (or alpha) made you the happiest?

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Betas used to be a huge thing for me. I was deeply envious of those who got into testing when I was left on...

Massively Overthinking: PvP MMOs without the PvE

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Back in April, we ran an Overthinking about a perceived lack of high-quality PvE-oriented MMO titles on the horizon, and that's a conversation that keeps...

Global Chat: The death of hope for Pathfinder Online

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Pathfinder Online might not be completely dead, but hope for it has certainly gone down the drain following the announcement of the studio's mass...

The MOP Up: Ultima Online’s new home

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The MMO industry moves along at the speed of information, and sometimes we're deluged with so much news here at Massively Overpowered that some...

Perfect Ten: Amazing MMO cosplay

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I have nothing but deep respect for cosplayers because on two levels they are performing activities that I cannot. First of all, they put...

The Daily Grind: Do you play on private servers for dead MMOs?

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Massively OP Kickstarter donor Igor aka Slaith proposes we debate private servers for dead MMOs for today's Daily Grind -- specifically, he mentions Warhammer Online. This is...
Wow, positive.

Perfect Ten: Ten MMO futures that never were

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One of the things I spend a lot of time thinking about is Operation Unthinkable. For those of you who don't feel like clicking...

Perfect Ten: Clever features that should be in more MMOs

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MMOs are built on the backs of many interlocking systems, some more crucial to the experience than others. While I have great appreciation for...

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