Leaderboard: MMO RvR versus FFA PvP

    
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That looks pretty much like the existing world, really.

Last month, we did a little post on MMORPG PvP asking about two-faction PvP and whether it was really suited for all the MMO themeparks that seem to jam it in. But there are other types of PvP out there, and today’s Leaderboard will pit them against each other.

In one corner, there’s RvR — realm vs. realm (vs. realm!), and I don’t mean instanced World of Warcraft battlegrounds and largely irrelevant Guild Wars 2 WvW. I mean games built from the ground up to focus on RvR combat: Think Camelot Unchained, Dark Age of Camelot, even Warhammer Online, where the RvR isn’t a tacked on PvP side-game; it’s the game.

In the other corner, there’s FFA PvP — free-for-all PvP. Sometimes pejoratively called gankboxes, these games may or may not allow or encourage actual ganking; they employ different rulesets to govern player behavior, from heavy-handed justice systems to laissez-faire blank slates where players can do whatever they want, but one thing’s usually for sure: There are no predetermined sides. Think classic Ultima Online and games inspired by it, like EVE Online, Darkfall, and Revival.

Let’s say you have to choose a PvP-oriented MMO to play. Which style would it be?

Between RvR-oriented MMOs and FFA PvP MMOs, which style do you choose?

  • RvR (77%, 464 Votes)
  • FFA (23%, 138 Votes)

Total Voters: 602

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AGx
Guest
AGx

I prefer the FFA stuff. Not because I like ganking (or getting ganked) but because it’s more dynamic. I’ve had far more fun in WoW and DCUO, for example, when I’m just out questing, come across an enemy and we fight. Then someone else jumps in and it grows into a mess so big that little skirmishes break out all over the map as a direct result of that one fight that happened because it was never YOU vs ME it was Faction vs Faction and now everyone is jumping in it. It ends when one side eventually dominates the other and then everyone just parts ways until next time.

The structured stuff is nice too but I need a mix of this in there.

ZenDadaist
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ZenDadaist

This got me thinking. I actually like both. RvR type as dedicated progression, particularly with regular groups that you get to know by fighting alongside. There is tangible shaping of the world through your actions. Long-term outcomes. These things all appeal to me. 
But what also appeals to me is the occasional fluffy, semi-pointless PvP run. Jump on a character with some friends and team up to go do some objectives on a map, or earn a reward, or even get revenge on said friends for their terrible puns on Mumble earlier that day! It’s not quite completely random FFA PvP but it is a shorter no-consequences rumble.

If the game is going to be PvP focused then I’ll pick RvR because that’s the progression. That’s analogous to your main storyline quest progression in a game, only instead of fighting named NPCs and dungeons/raids, you’re picking off bountied players and conducitng small raiding parties or even a big seige. If the game is PvE focused and PvP is a sideline activity I partake in for fun sometimes, then FFA (or at least a variety of not-long-term PvP scenarios).

zotohime80
Guest
zotohime80

I am usually a purely PvE type of person but there was something insanely fun about Warhammer Online’s PvP to the point that I miss playing that game WAY more than I miss playing WoW. So in my case RvR all the way.

bondoboblives
Guest
bondoboblives

” largely irrelevant http://massivelyop.com/tag/guild-wars-2 WvW”  

 hahahah love it.

Bluetouchpaper
Guest
Bluetouchpaper

I like world pvp as long as there are factions . I think WoW had it right for the first few years when there were no looking for a group tools etc ( once it was implemented world pvp died on the majority of the pvp servers ). 

I know Black Desert doesn’t have factions but it still sounds an interesting game but I am just wondering how much of a gankbox it will be and if the penalties are enough to stop it being widespread .

Denngar
Guest
Denngar

Here’s why I’ll always vote FFA: I’ve had too many “allies” not back me up when things go to hell. Even when I was just a member in FFA-PvP guilds, knowing that my fellow players could (and for the good ones, would) enforce proper behavior and unity was important. The threat of being kicked out of a nice, safe town and having to find another guild to keep you safe (especially if you earned cool toys that needed more than one person to use unless you wanted it to be stolen) was enough to at least make anti-social people join up with each other and wear the same target so you knew who to aim for ;P
When my own faction is griefing me, griefing new players, feeding the other side intel, or just being an online jerk, having to be associated with them is frustrating. I play diplomat in real life in my community, at work, and with my guild. Having to do it on a factional level just gives me a headache and pushes me towards single player games.

Akami
Guest
Akami

Lights_andMusic That’s not a full pvp mmo.  ;)

vinicitur
Guest
vinicitur

CloakingDonkey  “As one of the tiny minority who thinks Game of Thrones is complete dog shite”

You are not alone my friend :)

Lights_andMusic
Guest
Lights_andMusic

DAoC

Estranged
Guest
Estranged

I have the need for speed!