As an MMO music collector, I’ve gathered some really obscure soundtracks over the years, including ones from games that people don’t even remember existing, nevermind having actually played. I won’t lie: Some of these soundtracks are downright forgettable. They might have one or two halfway decent tunes tucked among them, but they certainly do not have enough good tracks to justify a whole column on them. Once in a while there might even be a gem that can be sifted from the pile, but these end up being anomalies.
Back in 2016 I posted a quick list of six great tunes from MMOs that most people had never played, and today, I’m going to do another. Sure, maybe there are a few of you out there who did log into these games back in the day, but chances are that a majority of readers on the site did not. In some cases, the music is all that remains of a long-lost experience.
So let’s see what gems we might uncover today!
Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.
But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.
So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!
Last week, an interesting question dropped into our team inbox. It was from a game developer — I don’t know for which game — named Matthew.
“As a developer, I’d be really interested to know what MMO gamers think about the idea of a ‘prestige system’ in an MMO, akin to Call of Duty’s, to encourage players who reach the endgame content to play through the game again from level 1 (with a different approach). Especially in the context of a game that has enough choices and options to make replaying the game interesting. My small studio doesn’t have the resource to produce an expansive endgame, and this seems like it could be a viable option.”
There are a handful of MMORPGs that try this already — Mabinogi is coming to mind — but it’s very rare in the RPG genre in general, and I bet you guys can think up a few reasons why. So let’s tackle the question for this week’s Overthinking: Which games have prestige systems that encourage you to replay your character from level 1, why do you think it’s so rare in MMORPGs, and how would you like to see such a system play out in a genre that prides itself on character development and permanence?
Hardcore perma-death MMORPG Wizardry Online just can’t catch a break: MMO Culture reports today that the game is shutting down in Japan, five years after its launch there.
Over in the west, the game ran just a year and a half under SOE’s pre-Daybreak MMO umbrella; it was shut down here almost exactly two years ago along with Vanguard, Free Realms, and Star Wars: Clone Wars Adventures (though there were rumors last year that Suba Games might try to revive it).
Gamepot, the Japanese publisher, says its version will close in December thanks to poor “market conditions.”
Anyone on the MassivelyOP team will probably tell you that I won’t shut up about Chronicles of Elyria. There’s so much to like about the game Soulbound Studios wants to build! Like many of you, I backed the game, and I’ve been literally battling to keep myself from donating $500 max to the Kickstarter; so far, I’ve backed at only the $40 tier, and I’ve never gone over $35 for any Kickstarter in the past. I don’t easily part with my money, especially for a game in development. While Elyria has a lot going for it, I’ve noticed recently that the developers and some fans might have gotten a little over excited since hitting their funding goal, and I’ve seen people comment about pulling out their funds because of this. The team recently released some answers to some good questions on Reddit, but some answers still feel a bit too optimistic. Maybe it’s time we bring things back down to Earth.