While Japan is not exactly the hotbed of MMORPG development, there are a few studios working to put the country on the map for gamers. One of these is Aiming Inc., which recently published the mobile game Logres and has another MMO in the making called Caravan Stories.
Caravan Stories is a free-to-play cross-platform MMO that will function on both PC and mobile devices and is set to first launch in Japan. It has a cel-shaded anime style with vibrant and attractive colors. In addition to the typical MMO feature routine, Caravan Stories allows players to capture and evolve monsters as pets. There’s also a PvP system in which players defend their caravans from others and a spectator mode for boss battles.
There’s no word yet about a wider rollout for this game. Check out the trailer for Caravan Stories after the break!
You have only a few more days left to squeeze out the fun — and rewards — from TERA’s fifth anniversary event
. The good news is that the team is ending the game’s birthday celebration with a bang, so if you move fast, you’ll be able to profit from it.
Through the end of May, players can collect blue boxes scattered all over the game world and contain gobs of anniversary tokens. And if that’s not enough in terms of rewards, players can beat Velik’s Sanctuary from now through June 5th for bonus goodies including pirate costumes and weapon skins.
Players have been collaborating on strategy and tips regarding the collection of blue boxes for those sweet tokens. Since there’s a ton of mounts, cosmetics, skills, and potions that can be purchased with these, it’s not surprising that they are in high demand.
World of Warcraft’s elite players are waiting with bated breath for the release of the game’s newest and perhaps most challenging experience yet: Tomb of Sargeras. Blizzard has been polishing up the raid, giving players a preview of what to expect when — or if — they dare to step inside.
The raid will be offered in four difficulties (raid finder, normal, heroic, and mythic) and take players on a intense tour of nine hand-tailored bosses that are itching to put the smackdown on these adorable little moppets.
“In structuring the Tomb of Sargeras, we simultaneously wanted to deliver an interior worthy of the epic façade that towers over the Broken Shore, while also leaving room for variety in both atmosphere and the types of bosses standing in players’ path,” the devs wrote. “That goal informed the overall layout of the raid, and the flow from start to finish.”
It’s the end of May, and Star Wars: The Old Republic
players are still waiting for that promised road map
about the game’s development going forward. The good news is that the wait should be up very, very soon.
In a roundup of developer forum posts, Xam Xam points to a comment from BioWare saying that “it’s still the plan” to reveal the road map by the end of May. Which, if you’re looking at your calendar, is wrapping up its epic 2017 run in just a couple of days. The team said that the road map is “completed and going through the normal review process.”
BioWare also explained why there seems to be more and longer periods of maintenance as of late: “Essentially, we have been migrating from one datacenter to another and upgrading the game server hardware and supporting software. You won’t directly notice improvements in performance, but these changes dramatically help us maintain the game and improve its overall reliability.”
If you didn’t win SMITE’s
newest god — Da Ji, The Nine-Tailed Fox — in MOP’s raffle over the weekend, never fear! Massively OP’s MJ has you covered. At least she has a few lucky viewers covered: She’ll be showing off this new god while giving away keys. Death, destruction, and a devilish diva… who’d want to miss that? Tune in live at 2:00 p.m. for your chance to win.
Who: MJ Guthrie
When: 2:00 p.m. EDT on Monday, May 29th, 2017
Conan Exiles has another new Q&A thread up on Reddit over the long weekend, and the first takeaway is invest in a coat and some sunscreen. Funcom’s Joel Bylos says the team is still working on the weather system, including new weather types in the new biome and maybe some fixes to sandstorms. “Weather will affect temperature, and Exiles will need to start worrying about temperature in the next biome,” he explains. In fact, the new biome has a lot of new content; expect things like fishtraps, crabtraps, beehives, and fiber harvesting tools.
Bylos also promises custom stamps, shoots down a foundation placement request, gives advice on how to defend against climbers, and reminds players that Funcom isn’t making a “community consensus” game. And then there’s this from a player:
“What are you going to do about the game? Its so riddled with bugs, and exploits even the RPers are leaving. Most of the servers are at 0/0 people logged in, some are shutting down. Even viewer count on twitch is low. You’re game is basically dead and its not released. Content is coming to slow, bug fix’s too slow. For a game that saved your company, you sure are royally screwing it up.”
We’ve got less than three weeks until early access starts for Final Fantasy XIV: Stormblood
. That is honestly kind of crazy. By the end of the week, we will literally be counting down the two final weeks; that is also
crazy. So while the live letter this past week probably whetted everyone’s appetites, we’re all waiting for more information pretty eagerly, since the expansion will stop being a theory and start being a reality sooner rather than later.
Admittedly, that anticipation is likely slightly different for those of us who have more information coming later this week. But that’s a different discussion altogether.
There’s a lot to analyze and unpack from the live letter, but for reasons which I trust are immediately obvious, there are several parts of it I don’t want to talk about right now. Instead, let’s talk about PvP, choices, and pressure. Mostly PvP, because boy, that’s a large-scale rework that’s going to have some impact, isn’t it?
Asian MMOs can’t exist for long without succumbing to the temptation to introduce some sort of gun-toting fanatic, and Blade and Soul
is proving to be no exception in this department. Next month, the fantasy title is rolling out the Maestro class
on Korean servers, with the update presumably coming to the west in the near future.
The Maestro, which will go live on June 14th, is a dual pistol class might be able to use more than one type of weapon. A teaser trailer shows glimpses of the Maestro toting around a minigun and dual rifles (which is completely practical, you guys) as well.
Check it out after the jump and let us know what you think. Will you be rolling one when it comes to western servers?
If you were harboring some sort of secret hope that David Brevik would return to the battered and bruised Hellgate London to realize its full potential, it’s probably best to put that notion to rest.
Responding to a question about revisiting this past project, Brevik said, “Not anytime soon. It’s owned by Hanbit. A game ahead of its time. Such a shame we couldn’t work out the business and made some bad mistakes.”
Brevik is currently an advisor for Path of Exiles with Grinding Gear Games. For a full history of Hellgate London, check out our Game Archaeologist column on the interesting Diablo offshoot.
Remember the days when MMOs used to post clear and concise FAQs instead of messy AMAs and lengthy developer livestreams? Wild West Online does, which is why it has a massive and informative FAQ up on its forums containing questions the community has about this project.
The FAQ confirms that an alpha test is coming in early-to-mid summer but that the devs are still hashing out several of the game’s systems, including the character skill system. Cosmetics, roleplay, housing, clans, nudity, trains, weapons, voice chat, crafting, and death penalties are among the many topics handled.
Wild West Online is confirmed to be only loosely inspired by the real world: “WWO is based on the old west of the late 1800s, early 1900s, but it’s not historically correct and will not reference on any real world events.”
Sometimes we are not very fair to MMOs when we try them for the first time.
Maybe we’re not in a good mood or don’t really want to take the time to learn new systems. Perhaps some petty slight turned us off, or we failed to make a connection in the first 10 minutes. It could even have been that there was too much else on our plates, so our hearts were not into it.
There have been several times in my gaming career where I gave a less-than-fair attempt to try a new MMO and, unsurprisingly, it failed to stick. Yet when I came back later on, perhaps when the game improved, it clicked with me and I was happy that I made the decision to give it a second chance.
Which MMO deserves a second chance from you? What titles have you been keeping in the back of your mind when you think of games that you really should try again at some point?
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Memorial Day weekend: a time for gaming deals, double-experience events, and launches. Mainly launches this year! Black Desert has landed on Steam, The Elder Scrolls Online began the PC head start for Morrowind, Marvel Heroes soft launched on PS4, Legends of Aria kicked off its alpha, Revelation Online and Shroud of the Avatar saw major content updates, and both Kritika Online and Worlds Adrift entered closed beta.
Read on for the very best of this week’s MMO news and opinions.
It’s a universally accepted fact in EVE Online
that you’re never truly safe from attack. Low-security space is littered with pirates looking for an easy kill, nullsec alliances respond to invasion of their territory with overwhelming force, and cloaked ships could lurk around every wormhole. Even in the friendliest parts of high-security space, you can still be blown up by a squad of suicide gankers or find yourself the target of a highsec war declaration
. Wardecs are intended to allow player-run corporations to fight with each other in highsec without interference from the police, but over EVE
‘s entire lifetime they’ve been almost exclusively used to grief and harass small corporations.
Some wardec alliances log literally thousands of wars per year, with almost all of them being against small industrial and social corporations whose members have no intention of fighting back. The aggressors typically just camp trade hub such as Jita 4-4 and declare war on any corp caught hauling valuables through the system, turning a potential sandbox content-generator into a boring pay-to-grief mechanic. With the landscape of EVE being transformed by player-owned citadels and a dynamic PvE revolution on the horizon, I think the time is right to revamp war declarations for the new citadel era. The current wardec system isn’t fit for purpose, and we deserve something more engaging.
In this edition of EVE Evolved, I give some thoughts on the wardec problem, a suggestion on how they could be revamped to fit the new citadel era, and an idea for how they could even provide a more immersive PvE experience.