Want to shake up an MMORPG’s status quo and stir up players’ excitement? Take a cue from what Riders of Icarus is doing today with its Reliquary Update and add a new type of gear altogether. These relics are thanks to the God of Ruin and his army littering the landscape with the new equipment type. Don’t get overly excited about the change, however, as the patch adds a grand total of one relic for high-level players.
Relics are found from world raid bosses and must be appraised (for a fee) before they can be equipped. Once a relic is appraised, its attributes and effects are revealed. Oh, and there’s a chance that the relic could be destroyed during this appraisal process. “Ooh, you got a new shiny? Let me identify it for you! Whoops. Broke it.”
Riders of Icarus is running an attendence event through June 7th that hands out rewards each day for the first week of a player’s visitation. These rewards include 10 days of premium service and a Black Dooly mount.
Before you take flight with Ascent: Infinite Realm, you are going to need to choose the best possible class for you. Bluehole gave a tantalizing teaser of the first two classes that will be coming with this steampunk title next year: the Assassin and the Gunslinger. Both seem deadly, stylish, and capable. But which one will be the best?
The Assassin wears light armor and hides her face for that extra shadowy persona, and her concept art boasts snakeskin material and stockings. This, to the artist, conjurs up a “sexy but inaccessible and dangerous atmosphere.” Moving on to the Gunslinger, this light armor class is more about leather, metal patches, casual clothes, capes, and long goats.
The artists also showed off one of the beast mounts that will be in the game: “Tamed mounts (bio-type vehicles) enable characters to freely fight while riding. Flying mounts are utilized as key tools in aerial combat and can be further grown to higher tier in residential ranches.”
So, how are battle royale fans different from any other sort of competitive gamer? A recent study put out by market intelligence firm Newzoo finds that they’re more dedicated. In basically every metric, too. Battle royale fans tend to be more likely to spend money over other competitive gamers (88 percent vs. 75 percent), more likely to invest over six hours of time in games a week (30 percent vs. 25 percent on console, 40 percent vs. 32 percent on PC), and more likely to watch several e-sports events per month (28 percent vs. 19 percent).
It also confirms once again that Fortnite is eating PlayerUnknown’s Battlegrounds players, but you already knew that.
Of course, this particular report uses the somewhat fuzzy metric of “competitive gamers,” which could mean a lot of different things. Still, it means that there’s definitely engagement and dedication on that side of the fence, something that does tend to justify the amount of money being poured into the subgenre. Check out the full report if you’re curious about the details of how running around and shooting people in a box stacks up compared to more traditional options.
A year ago, MMO fans were thrilled to find out that Funcom had had its best quarter in ages thanks to the early access launch of Conan Exiles. The first quarter of 2018 wasn’t quite as huge, but you can be sure next quarter will be, as Funcom says it’s already sold 1.4M copies of the game, a million of those before May 8th – which Funcom notes is as many as Age of Conan sold in its first three years of life, making it Funcom’s “bestselling game of all time.” It’s expected to launch on PS4 in Japan this summer, alongside the game’s first DLC in June.
Age of Conan, by the way, gets a note for its Saga of Zath progression server that ran throughout winter and spring; the studio says it was “successful in engaging players and increasing revenue.” Little ink is spilled over Secret World Legends beyond a note about Dawn of the Morninglight and a promise for “more content and events […] going forward.” Anarchy Online is not mentioned.
Dauntless has officially launched into open beta as of today. The co-op ARPG is free-to-play and out on PC, so everyone can basically jump right on in and download the 0.4.0 build.
“In Dauntless, players take up the mantle of Slayers. These brave warriors fight for humanity’s survival against ferocious beasts known as Behemoths, whose savage hunger to drain the very essence, or aether, from the world puts every life at risk. Equipped with powerful armor and weapons, Slayers will join up with others and adventure across the Shattered Isles to battle Behemoths together. After each battle, Slayers bring their hard-earned spoils to the frontier city of Ramsgate to craft, enhance and customize their arsenal to take on the next challenging encounter.”
Phoenix Labs says that it’s already counting 1M registered players – that is, slayers. The studio has promised “new expansions, adventures, deadly Behemoths and more […] on a regular basis.”
Live in EverQuest II today is the long-awaited GU106: Seeds of Vengeance update. As Daybreak’s previously noted, the update includes the new Shard of Hate zone, the item examine window UI revamp, and new expert and expert event versions of some dungeons, plus the new fast travel feature to the Plane of Magic. There’s a big sale on cash shop items through the weekend, as well as a double experience event over the holiday to aid your leveling.
Beginning today, Daybreak has also kicked off a promotion granting “all existing accounts” a freebie level 100 heroic character, complete with a familiar, mercenary, flying mount, and a full set of gear, plus temporary access to the Planes of Prophecy so that you can actually level to 105 and check out the new stuff.
Itching for something to play this Memorial Day weekend? How about Wild Terra? The isometric sandbox recently celebrated the first anniversary of its release with an infographic, which we’ve included below; at the tail end of it, the devs are teasing a big summer update on the way.
Juvty Worlds has granted Massively OP 300 keys for the entire B2P game for our readers; click the Mo button below (and prove you’re not a robot) to grab a copy for yourself!
Fortnite had another record month of revenue in April, according to SuperData’s latest global revenue report. “Epic’s Battle Royale shooter made $296 million in April across Console, PC and Mobile, up from $223 million in March,” says the firm.
But the more interesting story is SuperData’s assertion that “Grand Theft Auto V is finally showing its age.”
“GTA V Online revenue declined 9% year-over-year, ending an impressive streak of 12 consecutive months with year-over-year growth. GTA V Online has declined sequentially every month since the start of the year, likely in part due to the continued rise of Fortnite as well as a dearth of significant content updates from Rockstar.”
Star Trek Online
has officially put a launch date on its Deep Space Nine-based expansion, Victory is Life
: June 5th, at least for PC.
“The Deep Space Nine-themed update takes Captains on a maiden journey to the Gamma Quadrant, where they team up with crew members from DS9 to battle the Hur’q. This includes Quark (Armin Shimerman), Odo (René Auberjonois), Kira (Nana Visitor), Doctor Bashir (Alexander Siddig) and eight other characters voiced by the original cast members. The expansion also introduces a brand new Jem’Hadar playable faction, increased level cap, seven new episodes, an all-new Gamma Quadrant Sector Battlezone and other gameplay features.”
Meanwhile, as technically Star Trek Online is adding a new playable faction as part of the expansion, you should probably temper your expectations. You should temper them quite a lot. As players are discovering while they explore the test servers, there’s not a whole lot of original content for the Jem’Hadar faction.
If I have to summarize, in brief, how much Final Fantasy XI has changed since its launch in the United States? In half an hour before leaving the house I made a character, started the first nation mission, and reached level 6 in the process of smacking six bees. Most of the way to 7, at that.
This may not seem like much of an accomplishment, but if you played the game before your remember it primarily for being insanely brutal and slow. The idea of reaching the limit breaks in the course of a month would require hardcore play and persistence along with lots of high-end help, which is why I specifically stated I’d be getting none of that. My playtime with this characters sits at around 9 hours right now, which is a fair chunk of time, but it’s not much when spread over the course of four days.
But yes, I am now ready to pick up my advanced jobs helped significantly by the fact that my adventure started in Windurst. So let’s start talking about the mechanics of the game, how you can end-run so many parts of the system now, and how bad the game still is about telling you these things.
It’s amazing how something as simple as days turning into nights and vice-versa can serve to transform a static setting into a living, breathing world. ArtCraft hopes that its new day/night cycle will help to immerse players into Crowfall’s campaign settings when it comes with Patch 5.7. The studio previewed the new tech, showed off hunger crystals, and answered yet more player questions in the May dev video.
Ten Ton Hammer recently caught up with ArtCraft’s J. Todd Coleman to talk about Crowfall’s progress. “We’ve been working hard on filling out our checklist of Races and Classes (plus over 100 Disciplines, which act like sub-classes),” Coleman said, “as well as filling in all of the game systems. We have a full array of powers and power mechanics (mana, stamina, rage, energy, pips, you name it), crafting (with about a thousand unique recipes, I think?), harvesting and group harvesting, territory capture and castle destruction… the game isn’t done, obviously, but there is a LOT of game there.”
Coleman said that ArtCraft’s team is up to around 45 employees and is focused on Patches 5.6, 5.7, and beyond.
Greed Monger is the story that keeps on giving. Or taking. And then refunding. But not entirely?
Let’s start at the beginning. Greed Monger is probably the most famous MMORPG Kickstarter failure to date, having raised over $100,000 back in 2012 to build what the developers said would be a “crafting-focused sandbox MMORPG.” By 2015, the project imploded as devs abandoned it over a lack of funding, generating scam accusations from angry backers. Subsequent attempts to revive the game failed.
One of the original founders, Jason Appleton, resurfaced earlier this year, promising to reimburse Kickstarter backers with his newfound cryptocurrency fortune, though a quick glance through the Kickstarter’s comments shows that currently there are still backers who at least claim they haven’t received theirs. As we reported in our crowdfunding column a few weeks ago, Appleton appeared to have closed down applications for refunds and set about railing at donors still asking for their money back.
At the end of 2017, a Call of Duty swatting incident in Kansas took the life of a completely innocent man after police killed him following a fake tip to the wrong address, but it does appear that multiple people will finally be held responsible.
As we’ve previously chronicled, California resident Tyler Barriss reportedly called Wichita police to detail a supposed murder/hostage/arson in progress, using the address of what he apparently believed was one Call of Duty player intended as the focus of the ensuing police harassment, as provided by another player and played out live on Twitter. The address used, however, was apparently for a completely unrelated person, father of two Andrew Finch, who was subsequently shot and killed by police after opening his door. Barriss was charged with involuntary manslaughter and extradited to Kansas, having tweeted an admission of guilt and being suspected of multiple other incidents, including a bomb threat. While in prison, Barriss even tweeted out new threats.