Hey grandpa, get off that couch! You’re being called back into service, since you still have some purpose left in those old bones.
The original Secret World has one final (?) hurrah left in it, as Funcom reactivated the legacy transfer service today for a second round of imports to Secret World Legends. This transfer doesn’t apply to characters, unfortunately, but it does allow for an emergency airlift of players’ emotes, sprints, cosmetics, and pets from the original game to the reboot.
Anyone who previously linked his or her TSW account to SWL can use this round of transfers. While it can only be used once, the good news is that there is no time limit (in case you’re on vacation or waiting for a special occasion).
“This means that you can go back to TSW and grab anything you may have missed before transferring the first time around,” Funcom noted.
Have you heard in passing this “Project Discovery
” thing in EVE Online
and wondered what it is all about? CCP put together a new tutorial video that explains the purpose behind Project Discovery, how players can help, and what they will earn for their troubles.
Project Discovery is a collaborative, crowdsourced effort to reward players in-game for helping out on what are effectively “citizen science” projects. Last year’s program tasked players with identifying cell structures to assist the Human Genome Project. This particular leg of the program, first revealed at last spring’s EVE Fanfest in Iceland, sets players to work hunting for exoplanets in other solar systems. Players have the option of analyzing a star’s luminosity to see if there are any dips, signifying that a planet has crossed between the star and the telescope. The more accurate a player is in his or her analysis (compared to the rest of the EVE community), the more experience points will be doled out for a special reward track.
As the ArcheAge
population resettles following the massive server merges earlier this month, Trion Worlds has prepared a balm to help sooth any jangled nerves. The studio is triggering a whole host of bonuses
over the next several days to give players a boost in their journeys.
Starting today and continuing through Monday, September 25th, ArcheAge is running a “triple everything” event that will multiply experience, vocation, honor, and loot drops over the course of the weekend. Additionally, the studio is running a sale that grants bonus APEX packs if players buy bundles of five or 10 APEX at a time.
ArcheAge is in the middle of its third anniversary event as well, which apparently involves giant corgis.
Absolver’s received a “major” update this week. It’s masks. No really, it’s crossover masks based on Devolver’s Digital’s other titles. OK, so that’s not really the meat of the patch, but it might be the fluffy highlight.
The game has received mixed reviews on Steam since its launch three weeks ago; critics point to its poor controls, brief PvE storyline, and connectivity issues while praising its excellent combat system and developer responsiveness. Fortunately, some of those problems are meant to be fixed by this patch as the team aims to “correct launch week frustrations“:
“The fixes include updates to online connection stability, server relays in specific territories, save file corruptions and several other tweaks to smooth out reproducible bugs reported by the Absolver community.”
The team states it’s sold 250,000 copies of the game to date; loot system and endgame reward retooling is still on the way. The update trailer is included below.
Don’t you like it when a studio meticulously plans ahead and then gives you a nice and tidy timeline of those plans? TERA
isn’t keeping you in the dark with its fall schedule, posting a development roadmap
on the site today that points to the future of this action MMO.
Coming in October is a ton to do and see, including Halloween, an overhaul to enchanting and gear progression, and a pair of dungeons that will send players running through a weapons facility and a biomechanical kennel. The Arsenal content update is scheduled for October 10th. Sounds fun!
The Elin Gunner combo is scheduled to arrive in November, and past that is the return of the Broken Prison, a new open world hunting event, the Wintera holiday, and the Human Male Brawler class.
Get a look at October’s Arsenal update after the break!
Vendetta Online has been around a long time and getting regular updates to boot, and until now, I would have said it’s playable on everything. Maybe not a toaster. But close. As it turns out, however, it wasn’t properly F2P on Apple mobile devices, an imperfection rectified today.
“We’re thrilled to make our long-awaited debut on iPhone,” Guild Software CEO John said in a press release this morning. The iOS version relaunches as a free-to-play title, alongside its crossplatforminess mates on Android, PC, Mac, Linux, and GearVR.
“Vendetta Online is a free, graphically intensive and cross-platform MMORPG set in space. Players take the role of spaceship pilots in a vast, persistent online galaxy. Trade between stations and build an empire, or pirate traders who dare to pursue routes through areas of lawless space. Fight other players, or cooperate with friends to push back the mysterious Hive. Mine ores and minerals, gather resources, and craft unusual items. Join the military of your nation, and participate in massive online battles (see the trailer). A wide variety of gameplay styles are available, from the the intensity of huge battles and realtime PvP, to the low-key enjoyment of quiet trading and mining in less dangerous areas of the galaxy. Play the style of game that suits you, or that suits your current mood. The availability of relatively casual and short-term goals allows for fun when only a little time is available to play.”
There’s no new content being added to Citadel: Forged With Fire with its latest patch. Instead, this patch is all about squashing bugs, fixing persistent complaints, and addressing balance issues. For example, players had been complaining about the Necrosis spell, and a close examination revealed that a bug was causing the spell to deal far more damage than intended (and thus becoming the only viable PvP offense). That’s been corrected. Flight potions will also be easier to use, since they’ll no longer fill your vision with awful, obscuring smoke.
Players can look forward to more improvements to the game’s performance on high-population servers, more useful options when using the Deconstructor, and tamed creatures should be handled better by the client. Combine that with more fixes and improvements, and the update as a whole should make the content already in the game that much more pleasant to play. That’s almost as good as new content, right?
Why stop at a normal forge? Normal forges are fine, we guess, for doing normal things, but Dark and Light lets you make yourself a refining forge which is even more… well, refined. It says that right in the game. You can check out all of the details in a new video explaining that you first unlock your forge by harvesting and consuming several Frozen Crystals, allowing you to gather the materials needed to make your special glowing refining forge.
Continuing to improve your skill will allow you to make magically enchanted items by finding active ley lines, thus giving you random stat improvements (you’ll need to thus do a lot of forging to get the really good items). Check out the whole system in video form below; it’s rather elaborate, but it should allow you to sport tricked-out gear better than anyone else you meet.
With the mobile spin-off of TERA
launching in Korea this November
and moving on to the west in 2018, it is probably high time that we get to know what this hand-held MMO has to offer.
Enter… the features video. Actually, without a Korean translator on hand, it’s a little difficult to know exactly what features this video is promoting, but it is pretty eye candy nevertheless. You can see what looks like a beginner area, characters emoting, flight, combat, and (of course) someone riding a pig.
Curious what classes and races will be present in the game? Many TERA staples will make the jump, although they will be only available in a fixed race-class offering.
Feeling chilly about Conan Exiles’ previous stab at using temperature as a genuine obstacle in your survival journey? You may be a little happier with this week’s Update 30, which revamps the temperature system and makes it hot-hot-hot.
The big takeaway with the new system is that temperature changes as you move through climates takes place more slowly, allowing you time to adapt and adjust. There are nine stages, from frostbite to overheating, the extremes of which can be managed with certain gear, fire, eating ice, or even taking a dip in a lake.
Other changes with Update 30 include the option to lock containers, a map marker for your inglorious death, reusable arrows, mob XP that’s distributed to all relevant killers, and a greatly reduced crafting time for most recipes. This adjustment is also welcome: “The cry-for-help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time.”
Are we witnessing the death throes of EverQuest II? Of the whole EverQuest franchise? These questions have been at the forefront of my mind lately. Today’s EverQuesting started as a guide to EQII’s expansion prelude event, but I kept coming back to these questions. (The guide will come next week!)
Yes, I know that there are folks who have cried that EQ and EQII have been dying or all-but dead for years — and Next and Online Adventures are already deceased and buried. Yet during those years we’ve still seen some life in the first two games. They have persevered!
But now, I feel like I am witnessing the franchise’s final breaths. Me, the eternal optimist; me, who subsists on hope. And I started losing that hope because Daybreak’s actions lately appear to indicate that there’s no love left for one of my all-time favorite games, EQII. Between less dev interaction, less content, less communication, and just less enthusiasm for these two titles — yet a preponderance of attention on others — it’s hard to hold onto hope. At no other time has it felt as if Daybreak was turning its back on and all but abandoning the IP that gave it life more than it does right now. The IP that still has many fervent fans. My final two straws? The lack of any exposure at PAX West and the lack of enthusiasm for this year’s expansions.
Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.
Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.
Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”
Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.
Two years after its successful Kickstarter campaign, the contemporary MMORPG Identity still has yet to produce any actual gameplay for its backers and fans. The talked-up Town Hall module has been greatly delayed, and tempers are wearing thin on the game’s Reddit.
But there might be some hope for this life simulator. The team has produced a slow but steady stream of videos showing how the different elements of the game are coming together, such as clothing, concepts, and textures. This week, in fact, the devs livestreamed a show about the creation of props that will litter the game world.
On August 27th, the team announced that it was hiring additional developers and had moved into a new studio. “It pains us that Identity has seen delays,” the studio posted. “We truly want the game in your hands as soon as possible. With our modest team it’s been a difficult road but, with the great help of yourself and other backers, it’s full steam ahead.”