What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EST on Monday, February 27th, 2017
Enjoy the show!
What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EST on Monday, February 27th, 2017
Enjoy the show!
Nexon has made a "strategic investment" into Korea-based IMC Games, the companies announced in a press release this morning. IMC Games is known to MMO gamers chiefly for its stewardship of MMOARPG Tree of Savior, which launched in the west on Steam last year.
The partnership won't come as too much of a surprise to our audience; Nexon and IMC Games announced last fall that they had joined forced to port Tree of Savior to mobile devices. It's destined for the global market.
"With this investment, Nexon and IMC GAMES will work closely together to reinforce service of Tree of Savior and launch Tree of Savior: Mobile Remake globally, which is currently under development."
The most recent stat revamp has also targeted the Light, Rage, and Nature powersets, all of which have had balance tweaks without any huge function overhauls. Despite this, the developers are aware that several powers will undergo functional shifts and need a new set of mods once the stat revamp goes live, and players are assured that a system is already being put in place to address this. What that system is remains unknown, but it will exist.
Just ahead of the weekend, Shroud of the Avatar rolled out Release 39, its latest monthly content push, and this one is pretty massive, as the latest newsletter recaps. Players spent the weekend tinkering with new town shrines, crafter patterns, the Path of Courage storyline, combat improvements, journal updates, the ignite weapons polish-up, and additions to Blood River, K'rul, K'rawl, North Drachvald Spur, and Upper Fortus.
What didn't make it in? Player-rented rooms, ammo refactoring, Obsidian Cabalists, the new agriculture UI, and the Rhun Ruins. "In order to get room renting working properly, we had to entirely refactor how we store and save items in player homes," says Portalarium. "This in turn led us to realize that we should work on the ability to save a decorated home (and eventually move it) before we do Room Rentals, so we have chosen to delay Room Renting for now."
The newsletter also includes a look at the Serpent's Spine Mines rebuild (coming R41) and a peek at the Bloody Bay dungeon known as The Fall (R40 or 41). And if your pledge package includes custom-designed NPCs, the team is collecting entries now for the village of Estgard. You always wanted to be a town guard, right?
Vowing to get the new update out today "no matter what," AdventureQuest 3D's devs pushed its Ashfall patch live. This marks the game's "first story-driven saga," taking place in a volcanic zone full of dragons and fire.
Apparently it was absolutely vital to get Ashfall out today, as the team is taking the game to GDC on Wednesday and needed to have the update live for the demo to function well. "Ashfall will probably be 'that thing' that we all persevered through together, and finally succeeded at, that our gaming community will always remember [...] In our wildest nightmares we never dreamed it would not be released by now," the devs said last Friday.
Players can try out the game in virtual reality at the conference and snag themselves a free exclusive in-game sword by showing the team that they have AQ3D loaded on a phone or tablet.
For those that felt titillated and intrigued by the original announcement of Rebel Horizons a year ago (if you can remember back that long), movement has been spotted on the project after many months of relative silence. The team is planning to make an appearance at GDC this spring and has a new trailer to show off to the public.
The trailer for the sci-fi sandbox shows a man on another world, taking a jet bike across the desert to a settlement. There, he buys some gear and then steps into a teleporter, destination unknown.
Rebel Horizons is making a shared persistent universe in which players can forge their own destinies and make their own living. Possibilities include trading, crafting, bounty hunting, mining, harvesting, and traveling to other worlds, each with their own ecosystems and economies.
Catch a glimpse of the future in the GDC 2017 trailer after the break!
"Journey to Un’Goro will take adventurers to the heart of the Un’Goro crater, a prehistoric region of Azeroth preserved in time. Rumor has it that previous explorers left some unfinished business in Un’Goro—daunting quest cards that, should you complete their requirements, grant rewards of monstrous power. It’s also said that the crater’s dinosaurs can adapt to any threat through a newly discovered form of evolution, and can be quite territorial. Though you’ll be tested at every turn, worry not! Your safety is virtually guaranteed ... just make sure not to touch anything!"
Safety guaranteed! It has only done this once before.
Expect the expansion in April, though $50 pre-order bundles kick off tomorrowday.
Funcom's fourth quarter 2016 financial report for investors landed this afternoon, and it's a doozy, especially for MMORPG players. Of most interest is the news that the studio is planning on a relaunch of The Secret World in the next few months, with a redesigned newbie experience, revamps to gameplay and combat, dailies, and a business model overhaul.
Remember how Darkfall: Rise of Agon's team mentioned last month that the game was roughly four months away from launch? That seemed kind of crazy. But it turns out that wasn't hyperbole, as the team has announced an official launch date of May 5th, 2017. That's a bit under three months away from now... and yes, just about four months away from the initial launch date. You can't fault the team for lack of punctuality.
While you can play the game right now in early access, an official launch means that the game is ready for the game to be live consistently and with no possibility of further wipes. It's good news if you're anticipating the project and had nothing major on your schedule in May... or if you did but are now frantically trying to clear out your schedule just for this. We won't judge.
"With two options available: launch as is and just deal with it in 'post,' or delay a few weeks to avoid some of the issues we've run into in the past, we've chosen the option that will result in what we hope is much more polished update," Trion posted. "We get the question all the time: 'Why can't you just hold it until it's ready?' Whelp, we are!"
This decision may be reflective of Trion's goal to "bring back the quality" to the game in 2017. RIFT's Patch 4.1 will contain a new raid, eternal weapons (and associated quest line), the looking for raid tool, an intrepid challenge, and hundreds of additional housing options.
"Welcome to the world of Ember, or as star charts designate it, Em-8ER ('E-M-Eight-E-R')," says a new dev blog from Mark Kern's Em-8ER MMO shooter. Yes, it's a lore blog, which is going to make teasing it for its '90s leetspeak name that much harder. It turns out that Em-8ER is the code name for a newly discovered planet in a vast network of systems discovered through humanity's use of D-shift travel gates -- and Em-8ER is haunted by and home to a hostile and ghostly sentient species.
The lore piece is massive, clocking in at just under 7500 words, and worth a look if you're into spooky sci-fi built atop WWII alternate history where the Nazis win (or just wanted some assurance there's more to the game than navels and guns).
Kern is a decidedly controversial (his word) figure to MMORPG genre veterans thanks to his involvement with Firefall and the vanilla WoW community, among other internet movements. He has previously discussed his plans for this shooter, including "serial Kickstarting" and a Firefall-esque foundation that doesn't "drift over to 'WoW with guns' again." Studio Crixa has raised $23,000 to date through crowdfunding and last month offered Firefall players credit toward the new game.
One of the most interesting mentions in the letter was the formation of an experimental test server: "Coming in the very near future, we’re spinning up a temporary test server to try out new rulesets and events. We're naming it Wonderholme. While you won’t be able to transfer characters to (or from) this server, and it will be subject to frequent wipes and resets, it’s a way for us to experiment with different server configurations and let you have some fun at the same time."
The letter also mentioned the upcoming v53 update with Slayer changes and all sorts of special events planned for the game's 5th anniversary in North America. Players will be able to reserve their names in March for the game's next playable class, which will come in v54.
Ship of Heroes studio Heroic Games is clearly conscious of the MMORPG playerbase's demand for gameplay videos before Kickstarter, which is likely why this week it's put out out a brand-new video showing off combat in the superhero MMO.
So how it's looking? Not too shabby for alpha, though it takes a bit to really get going and the demo character (signature hero Meltdown, built in the player-accessible character creator) is happily setting aliens (Nagdelians) on fire. Fire blasters are going to be happy, anyway. Heroic tells us that the video was shot inside the playable Apotheosis City and that the UI and targeting system are complete.
"Meltdown utilizes six different powers in the video – four attacks and two self-buffs. The attacks are a ranged location AOE, a ranged targeted AOE, a single target attack, and a short range cone attack. Meltdown is able to buff his damage and later his health regeneration (useful in boss fights). [...] The [enemy] soldiers and lieutenant each demonstrate two ranged attacks with different damage levels, and the lieutenant additionally has a slow recharge power to call for reinforcements. [...] Meltdown defeats seven enemies in a fight lasting about 90 seconds, and he takes significant damage."