Whatever happened to Pirates of the Burning Sea, Pirates of the Caribbean Online, and Puzzle Pirates?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!

In this special pirate edition of the column, we’ll be visiting the fates ‘n’ fortunes of Pirates of the Burning Sea, Pirates of the Caribbean Online, and Puzzle Pirates. Yo ho!

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The Stream Team: Love is in the ARK

Besides turning various animals bright pink or red, the Valentine’s event in ARK is a mating and breeding extravaganza! Massively OP’s MJ and the crew are taking advantage of it to increase their packs. That’s right, MJ is spending the weekend breeding. Tune in live at 12:00 p.m. to watch.

What: ARK: Aberration
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 17, 2018

Enjoy the show!

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Citadel Studios and Nexon are recruiting talent

If studio job postings get your blood pumping with the thoughts of what could be, here are a couple of tantalizing tidbits that perhaps hint at future development.

Legends of Aria developer Citadel Studios posted a job listing for both a digital marketing specialist and a game programmer. By the way, if you happen to be testing Aria right now, you should know that the NDA was lifted earlier this week.

Nexon — which you may have heard of — put out a notice with the hopes of recruiting a game director for its Nexon OC Studio. The specific game in question was not mentioned, although the description does ask for candidates that have worked on previous AAA titles.

If that last post sounds a little familiar, perhaps it is because you are remembering that former WildStar and World of Warcraft developer Stephen Frost went to work as a game director at Nexon OC last year.

Source: Gamasutra, Legends of Aria. Thanks Pepperzine!

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WRUP: The definitive tier list for the old men hanging out at the corner deli edition

Garbage Tier: Jim-Bob
None of Jim-Bob’s rants go anywhere, his grandchild pictures are severely lacking, his accent is grating, and worst of all is that all he ever orders is black coffee and a pickle. Completely worthless in any competitive match.

Bottom Tier: Moishe, Andy, Piotr
Moishe is basically Hiram with slower speech and an ugly walker with halved tennis balls, while Andy and Piotr both have fun stories but only a handful of them. In addition, Piotr’s mid-range control options are weak enough that he does poorly in several matchups.

Mid-Tier: George, Jimmy, Junior, Hiram, Joey
People have argued that George and Junior should really be down at bottom tier, because when they get a bad matchup against, say, Carl or “Boats,” they really have a hard time holding up. But they can all hold their own, and George especially is so dominant against Piotr that it feels wrong putting him in the same tier. Plus, all of them always have candy.

Top Tier: Petey, Carl, “Boats,” Lou
No one would argue with Lou or “Boats” being here. Lou has so many great stories about being in public works for 47 years that he almost gets up to perfect tier, and Carl and “Boats” have a few dominant matchups and no really bad ones. Also, Petey and Carl both have those really nice walkers.

Perfect Tier: Malone, Gus
Not only are these two the undisputed kings of the deli, they even show up for comments in What Are You Playing. What a pair of guys, am I right?
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The Daily Grind: What skills would you like to see added to MMOs?

One of the features that captivates and draws players to Project Gorgon is the quirky indie MMO’s design of infusing the game with a wide and bizarre assortment of skills that you don’t typically see in other online RPGs. After all, this is a game that includes such skills as Flower Arrangement, Beast Speech, Psychology, Civic Pride, Holistic Wellness, Poetry Appreciation, and Howling.

It has me excited because I’ve grown tired of what I see as a limited skill set that inhabits most combat-centric MMOs. I want games to remember their pen-and-paper roots and come up with skills that go beyond “the best and fastest way to murder.” And if that takes the form of poetry, then so be it.

If you were able to add skills to an MMO, what would they be? What skills would enhance your gameplay experience and make your title that much more interesting and immersive?

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The Stream Team: Collecting the Tear of Dhakaan in Dungeons and Dragons Online

Massively OP’s Justin & MJ are delving into another DDO adventure. They will be waging war against the Arzag-Khor tribe so that the hobgoblin Karnat Thaar can seize possession of the Tear of Dhakaan, an ancient relic from the Dhakaani Empire. Join us live at 9:00 p.m. take on this long quest.

What: Dungeons & Dragons Online
Who: Justin Olivetti & MJ Guthrie
When: 9:00 p.m. EST on Friday, February 16th, 2018 Read more

Betawatch: The beta for mobile MMOARG Maguss is about to begin (February 16, 2018)

Remember Maguss, the Harry Potter-esque ARG everyone was buzzing around right up until Pokemon Go company Niantic said it was making Harry Potter: Wizards Unite? It’s just about to launch its open beta; you west coasters will want to wake up early on Saturday indeed to make the 8 a.m. EST starting time on Android and iOS. The game originally raised almost half a million dollars on Indiegogo, so its popularity seems assured!

What else happened in the world of MMO testing this week?

  • Camelot Unchained finally has a beta date: the fourth of July. Fortunately, nothing else important happens on that day. Our interview all about how beta will work is pretty great if we do say so ourselves.
  • Dead Maze officially launched! No more beta! Free at last!
  • Villagers & Heroes seeks iOS beta testers ahead of its launch at the end of this month.
  • Project Gorgon laid out the details of its upcoming Steam beta.
  • Stardew Valley promised multiplayer beta this spring.
  • Soulworker Online is inching ever closer to testing here; forums for NA and EU arrived this week.
  • Ashes of Creation dazzled again with more footage of “alpha zero” gameplay.
  • Staxel landed on our sandbox radar; it’s currently in early access.
  • Bless Online is anticipating that when it starts, its early access open beta will run half a year.

We’ve tucked whole list of games temporarily and very much permanently in test stasis right on down below.

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Save Evangelion pilots in Maplestory’s crossover event

Maplestory players are getting a fun treat in the form of a crossover with classic ’90s anime Evangelion later this month.

“The heroes of Evangelion have entered Maple World through an inter-dimensional rift, allowing players to interact with characters from the movies while taking part in various events and quests,” Nexon said in its press blast this week. “The Evangelion pilots are lost in their new surroundings in Maple World, so players are tasked with completing daily quests to help them navigate and become more familiar. Maplers can interact with Shinji, Rei and Asuka to earn EVA Coins to spend on limited-time items and must fend off waves of invasions from Angel enemies to save Maple World.”

The event features themed quests as well as paid and questable lockboxes galore, with accessories, hairstyles, androids, and chairs (yes) as rewards. The festivities begin on February 28th and run for a whole month; the trailer is below!

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Dauntless details its closed beta by the numbers

As Phoenix Labs powers toward Dauntless’ open beta later this year, it took a few minutes to tally up some Big Numbers from its closed beta testing period. The team compiled all of these in a mighty infographic (which is available after the break in case you need to wallpaper an especially tall room).

So far, over 100,000 testers have dipped into Dauntless’ beta, creating 869,000 characters in the process. Amusingly, the giant behemoths of the game are winning: Only 4 million of them have been slaughtered, whereas they have managed to stomp out 7.5 million characters.

Phoenix Labs also shared the growth of its studio over the past five years. Following the foundation in 2014 with three leaders, the team has grown to 58 with 12 new hires this year alone. The studio is planning to expand from Vancouver to San Mateo, California.

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Diablo 3’s 13th season begins on February 23, and it’s completely predictable

Diablo III’s 13th season is kicking off next week. If you’re hoping for something revolutionary and thrilling for lucky number 13, this… isn’t that. In fact, the dev blog previewing the season actually uses the word “traditional.” But hey, if you like comfortable predictability, you’ll be pleased as punch.

Participants in the seasonal run will pick up more pieces of the Conqueror’s set (helm and shoulders), new Imperius portraits, and a new teddy bear pet (covered in blood, thus reducing its cute factor). Folks without four stashes can work toward an extra, and currency toward class sets is also on order.

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Darkfall: Rise of Agon pushes for crowdsourcing and a freemium model

Do you have talent? Then Darkfall: Rise of Agon wants you to chip in and help out — for pay, of course. The team behind this indie PvP MMO announced the formation of its Agon’s Community Talent (ACT), an initiative to recruit talented artists that can help design resources for the dev-strapped game.

Players can submit their own decorations, weapons, and armor designs with the hopes of having them added to Rise of Agon’s cash shop. Those that do will be rewarded: “While getting new items and artwork you created added to the game you love sounds great and all, we want to also reward you for your hard work. Everyone who finds one of their entries added to the Nithron Coin Shop will officially join ACT, providing them not only with forum and in-game recognition but with financial reward as well.”

ACT will help with the game’s transition to a freemium model that should open the doors to more players giving it a try. In addition to this initiative, the team is hard at work on a market patch with a new auction house interface and a global wallet.

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EverQuest announces ‘true box’ progression server

These days, EverQuest seems to exist to be a test bed for different progression server concepts. Its community certainly doesn’t tire of starting all over again, which Daybreak is banking on for the launch of the Coirnav progression server on March 16th.

As part of the game’s 19th anniversary, the rollout of Coirnav will give players a slightly different way to experience the game: without multiboxing. This “true box” server only allows one EverQuest account per computer as a way to encourage players to group up with friends instead of relying on armies of alts.

Other rules for this server ruleset including instanced raid bosses, a 12-week cadence of content unlocks, and slightly slower XP rates than most other progression servers. As with all of EverQuest’s progression shards, you’ll have to have a subscription to be able to access Coirnav.

Source: EverQuest

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Worlds Adrift fears not this Blight

By the sound of it, the Blight is probably not a healthy, safe phenomenon for Worlds Adrift players to encounter. And yet, both the community and the dev team are anticipating the addition of this hazard in next Tuesday’s 0.1.7 patch.

The devs said that a movement has grown up around this addition: “You all seem really excited at the prospect of being engulfed by the Blight! So much so that we’ve had reports of a player group calling themselves ‘The Blightests,’ with each member going by a different name starting with ‘Father,’ who travel the skies and demand people follow the way of the Blight.”

A deeper look at the Blight should be coming soon to a YouTube near you.

There are many other projects on deck past this patch, including the alliance system, tutorial design, better FPS, and self-cleaning island storms (seriously). The team also has a humorous attitude toward a ship placement bug: “Began the hunt for Mildred, the ghost of World’s Adrift, who likes to mysteriously move ships about.”

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