Monster Hunter World and Final Fantasy XIV prepare a crossover while the latter prepares for a patch

We still don’t yet know what rewards you’ll get in Final Fantasy XIV for hunting the great beast Rathalos, but we know that the huge wyvern and the Palico will both be putting in an appearance. We also don’t know what rewards you’ll get in Monster Hunter World for fighting and slaying the Behemoth, but you might have to chase a few Cactuars along the way. Yes, the crossover is happening sometime this summer, both versions have teaser sites and trailers just below. Group up and hunt some monsters!

You will also likely want to group up for Heaven-on-High in FFXIV once it releases with patch 4.35. The official site for patch 4.3 has been updated to reflect both Heaven-on-High and the continuation of the Hildibrand questline, so you can look forward to both of those inclusions on July 3rd. Which is probably before you’ll need a full group to take on a monster worth hunting, but you never know.

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Saga of Lucimia brings a new character creator and elemental magic to Release 10

Mark your calendars for June 29th, because on that day Saga of Lucimia is going to turn back on its test server to give a brand-new build of the game a whirl. Release 10 will be run through its paces from then through July 3rd.

The patch will show off some new visual effects that the team has been working on, an option to switch to a third-person point-of-view, new emotes, and more world art. If that’s not enough, Saga of Lucimia is debuting its overhauled character creation system along with the elemental-based magic school.

Check it out after the break and let us know how you think this MMO is shaping up in the comments!

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The Stream Team: Celebrating the start of summer in the second half of AQ3D’s Dragons Graveyard

What better why to celebrate the start of summer than in a cemetery? OK, fine, but this isn’t an ordinary graveyard! Massively OP’s MJ is ready to face the caretaker of the Dragons Graveyard. Why is he shirking his duties and stealing power? Join us live at 5:00 p.m. for the second half of this second backer-born area. Oh, and did we mention, Artix will be there, too.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 5:00 p.m. EDT on Thursday, June 21st, 2018

Enjoy the show!

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The Repopulation details the changes for art assets and how they help players

The odds are high that when you walk through an MMO’s landscape, you are not thinking about art assets beyond “this looks pretty” or “this looks awful.” But the latest information from The Repopulation team covers why you should care a little bit more about art assets for forests and how they’re set up. After all, the way the game is currently set up, every tree is a different asset, but upgraded systems will make the calls for forests as a single group… thus reducing load times and improving performance as the game draws a single asset instead of many.

The developers are also improving and rescaling existing models (resulting in better collision detection and reduced loading times) and categorizing items more efficiently in the game’s databases. In short, the result should be a title that plays better while looking better at the same time. Check out the full rundown for an idea about how all of this will come together.

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Dauntless explains the mechanics of its rotating islands

The landscape of Dauntless is not static. Islands rotate in and out of the game’s play area constantly. If you’re unfamiliar with the game’s way of running this, it can be a little… well, daunting. Fortunately, the official site explains the whole process with its latest entry explaining the island rotation.

In brief, players will always have access to the Dyadic Drift. That island is always sitting there, and if players don’t like their other options they can always hunt the monsters on that island. (Just don’t call in monster hunting.) However, the other two islands available are each on a staggered two-week rotation. So you will have access to a new pair of islands (with new enemies) every week, and each island has a two-week lifespan once it drifts into range. Or, to put it more simply, you should get to your favorite island and get hunting sooner rather than later.

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EverQuest patches up as EverQuest II brings back Moonlight Enchantments

Yesterday EverQuest pushed out a catch-all patch that made a slew of changes to several of the game’s quests, spells, and events. It’s one of those updates that just patches up a lot of small holes and corrects various issues, such as spells not showing the actual damage being done or pets losing their buffs when zoning into a region. Players will also be able to right-click on charms in their inventory to use those items’ particular abilities.

Over in its sister game, EverQuest II has brought back the Moonlight Enchantments (which ends at midnight tonight, so get cracking!) with new rewards.

“When you pass through these portals, you’ll have a chance to partake in quests that will award tokens,” Daybreak said. “You can take these tokens to the Grotto Merchants to redeem them for special rewards, including over 50 new items.”

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RIFT issues another progression server challenge, loses lead raid developer

It’s time to play the catch-up game with RIFT, starting with this week’s new challenge by the devs to progression server players. For the next month, players are tasked with sealing 120 rifts of various types as well as completing 20 zone events to secure a “Planar Protector” title. There are new PvP and crafting challenges as well.

Moving on to team news, players discovered the Raid Lead Designer Richard “Icarus” Byon has left Trion Worlds for another opportunity. Trion confirmed the departure: “We are extremely proud and grateful of the work he accomplished for RIFT; he is a talented designer and hard worker who brought a lot to the team and Trion as a whole. We have made gains to shift resources and continue to avidly work on instance and raid content. The RIFT team has some great content that we are working on while re-positioning our cadence and development focus.”

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Blizzard appears to be reactivating old WoW accounts – go check yours

If you have a dormant World of Warcraft account, best give it a check: Redditors are reporting that their accounts are currently activated without subbing.

While some gamers are expecting it’s a bug that’ll soon be fixed, it’s also possible that Blizzard’s simply reactivating old accounts in conjunction with summer sale hoopla and summer vacation, all in prep for the expansion launch later this season. Given that WoWhead noticed old accounts have apparently been bequeathed Warlords of Draenor too, that might be a more likely scenario.

Chime in if you’ve found your account alive for no reason – mine has been off a few years and isn’t blessed today, apparently.

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Path of Exile’s Elementalist wins Incursion League popularity contest

Which classes are most popular in Path of Exile’s Incursion League? Grinding Gear Games has released the stats for the first three weeks of the newest league showcasing the classes that players are using the most. And results are quite different than the last league. In Incursion, the Elementalist sits on top of every category; in contrast, it was a least favored class in Bestiary League. GGG noted that these results are also affected by the recent rework of classes, bringing Saboteur into second place as players experiment with the new traps.

Check out all the results on the official site and see where your class sits on the popularity ladder, and then maybe poke through the updated patch notes!

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Trion throws open Defiance 2050’s gates for another beta round this weekend

Trion is running yet another beta round for Defiance 2050 as the reboot heads to open testing on PC this weekend, starting tomorrow afternoon and running through Monday.

“Players taking part in the Open Beta will have the opportunity to check out the game’s new base classes, weapon enhancements and progression systems ahead of its release on PC, Xbox One and PS4 on July 10. Progress from Open Beta will not carry over into the full game at launch.”

As we previously reported, that launch will take place on July 10th, with a headstart set for July 6th, on all platforms. It’s a free-to-play game, though of course founder packs sweeten the pot.

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The MMOs of the Steam Summer 2018 Sale

Valve’s summer Steam sale is here, complete with a space theme. Here’s what’s notable in the pile this year and a bit beyond Steam too! Error… error… error.

On Steam…

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Champions Online slashes prices on freeform characters, three for 60 bucks

At the beginning of June, PWE announced big changes for Champions Online: It was planning to drop the game’s optional monthly subscription in favor of a one-time purchase premium pack. But players were deeply concerned over the move, chiefly because of the way freeform character slots work. Subscribers receive access to freeform characters – that is, characters who can take nearly any power from any tree rather than be hemmed in by an archtype layout, but losing that access would mean they’d have to pay the free-to-play price of $50 per character.

PWE wisely put the switchover on hold, but now, it appears it may have sorted out a solution, as it announced that it’s reducing the cost of all character slots and freeform slots “starting today” – which sure sounds like a permanent reduction. Freeform slots themselves now work out to $30 apiece or $60 for three, while character slots are 100 ZEN apiece or 10 for 700 – the latter are so cheap they may as well be free.

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Closers details the effects of removing the game’s fatigue system

When you’re enjoying a game, the last thing you want to be told is that it’s time to stop playing for a while because the game is too tired. So it’s for the best that Closers is yanking that mechanic with the removal of the game’s fatigue system with the game’s next patch. But how will that affect the game as a whole? Why, the FAQ will answer all of those questions!

In terms of overall balance, it shouldn’t affect too much; there are already limitations to entering dungeons and those won’t be changed, and the team is keeping a close eye on the overall balance of items and economy. Players will likely have their existing fatigue potions converted to credits for the Matter Mixer (exact amounts are still being determined), and other consumables will replace stamina potions in starter packs. Similarly, stamina potions found as rewards will be replaced with equivalent rewards. Check out the full rundown for more answers on what the system’s removal will mean.

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