That's no moon, it's a space station... that's mining the innards out of that moon.
It is, of course, one of EVE Online's "upwell structures," massive player-built facilities that float about in space and perform useful tasks. As last year's citadels and engineering structures have proved a hit, CCP is now working on a new type of upwell structure, refineries, for its next patch.
"Refineries will be the premiere structure for resource collection and processing, with bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules," the studio wrote. "These structures will usher in completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay."
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Remember how Blizzard told us that it just wasn't going to implement its Diablo III season campaigns for the game's console versions? A year later and it seems that either the studio had a change of heart or its technical wizards figured out how to make it happen because console seasons are about to kick off at the end of this month.
On March 31st, both the PlayStation 4 and Xbox One will enjoy their very first seasonal journey in the game, offering players an opportunity to level up new characters to pursue special challenges. Players can either create a brand-new character from scratch for the season or choose to "rebirth" an existing character back to level 1 for the duration of the event.
continues its third birthday celebrations
, it's running multiple sales and bonus events in-game. Out of game, it's produced an inexplicably weird dance-off video and an infographic to brag up the game's stats.
Of note, players have counted over 247 million hours played in the last year alone -- and mage roles are by far the most popular (it's not even close!). And never let anyone tell you MOBAs are doomed to be short popcorn games; Hi-Rez says the longest conquest match ran 3 and a half hours.
A bonus slice of cake goes out to the two players -- only two! -- who've managed to achieve diamond mastery on every single god. I just counted: That's 86 characters maxed out.
Check 'em both out below. Especially that video, because what?
Path of Exile
is not a game where you are likely to stand around admiring the scenery very often. That's not because it's bad; it's just the nature of the beast when you are knee-deep in monsters and you have the ability to make everything around you explode with lightning on the regular. (Or frost, or fire, or... you know your character builds, we don't need to explain it to you.) So perhaps it's a very good thing that the team behind the game has given us a small preview of the areas and music
coming with the Fall of Oriath
expansion in video form.
Now there are no monsters to click on, no quests to worry about, nothing but the looks and the sounds to let you really anticipate the actual game. Yes, they'll mostly be drowned out by the explosions of lightning once you're actually playing, but why not jump past the break and appreciate it for the moment? Just don't click on the video instinctively to try blowing something up. It just swaps in full-screen mode, we promise.
Ever been playing Guild Wars 2 and thought to yourself, wouldn't I rather be playing a card game? UK-based designer and developer Luke Dowding has just the game for you. He's put together Guild Wars 2: Heroes of the Mists, a 200-card collectible card game.
"The objective of the card game is to defeat the opponent’s Hero. Each Hero will start with 80 Health and the first person to receive 80 Damage to their Hero loses," Dowding explains. "Players will build a deck of 40 cards each, 10 of those cards will be predetermined by the Profession you chose called Skill cards. The remaining 30 cards will be Minion cards and it will be up to the players to select and build a deck they think will bring them victory. Every turn players will use Endurance to summon Minion or Skill cards to damage the enemy Minions or the Hero."
announced this afternoon that Star Trek Online
will drop the Reckoning update
on console players next month on April 18th -- that's a pretty quick clip for console players, who just got Agents of Yesterday mid-February
. Heck, PC players only just got Reckoning in January
. What's in it? A brand-new-to-you featured episode, the new crafting school, two Tzenkethi-themed space queues, and the new space battlezone.
"Season 12 – Reckoning centers around the new featured episode, Of Signs and Portents. Captains will join the Lukari on a mission to investigate weaponized use of protomatter in a new region of the Alpha Quadrant. Further evidence leads them to the Tzenkethi, a highly intelligent, militant species who plan on using the deadly substance to build a bomb capable of wiping out entire planets. Teaming up with legendary Klingon General Rodek (voiced by actor Tony Todd), the Alliance must find a way to stop the Tzenkethi from enacting a potentially cataclysmic attack. Season 12 also unlocks expansive new content for players to discover, including the Lukari Restoration Reputation, the new Kits and Modules Research School, a full space battlezone and two new space queues, Gravity Kills and The Tzenkethi Front."
Don't forget there's a double experience bonus event running this weekend!
This year marks the 30th anniversary of the Final Fantasy franchise, but it also marks the 15th anniversary of Final Fantasy XI. And yes, the game is looking quite good for a 15-year-old title. Players have taken the initiative to celebrate the lengthy history in other ways, however, by kicking off a community project to gather up the playerbase's cherished memories of the game over the 15 years of history.
The plan is to gather up all of the messages of player memories and send them in to the developers, showing them how profoundly and positively the game has impacted its playerbase. If you've played the game in the past and want to let the Japanese team know how much that's meant to you, hop on by and fire off a message of goodwill, whether you're a former player or someone who's been in-game since the lights came on.
; thanks to Luis for the tip!
Senya went off to do some "work," leaving Massively OP's MJ and Larry to skulk about SWTOR's
Old World of Zakuul to learn more about the planet as well as search for the Lady of Sorrows. What information will they dig up on the surveillance feeds? What more can MJ's Agent learn about the Emperor as he continues his attempts to goad her into using his dark powers? Many questions depend on the choices you, the viewer, make. We call this Choose My Alignment for a reason! Join us live at 2:00 p.m. to have your chance at swaying the vote as MJ and Larry walk deeper into the dangerous underbelly of Zakuul.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, March 22nd, 2017
Yesterday's Elite Dangerous community livestream is full of good news for sci-fi fans anxiously watching the 2.3 beta. Of note, Frontier's Sandro Sammarco and Ed Lewis address the ship nameplates issue -- and the fact that these tools will be available as cash shop items only -- saying the studio means to keep to its plans. Keep your eyes locked on mega ships too; the studio promises these gargantuan edifices are super important and that it'll divulge more in the future.
Lewis reiterated the studio's plans on name plates in a forum post this morning, explaining that every ship will have a name, but "the ship name plates will offer an added layer of cosmetic personalisation for Commanders wanting to wear their name with pride, much like paint jobs and other cosmetics currently available in the store."
Writing about WildStar at this point feels weird.
Obviously, I just finished up playing the game for this feature for four weeks. It feels fresh in my mind. And in many ways, it really has changed quite a bit from launch to its credit. In many other ways, it hasn’t changed much at all. And the ways in which it has changed would make a much bigger difference if those changes affected things that initially drove me away from the game.
So in many ways, when I write about WildStar now, I’m still writing about the launch version of the game. It’s just that we’re now several years out from that launch, and its potential to really be something no longer has the time to turn into reality. It’s still just a hope for what it could be, and there’s not much more to the game beyond what we see right now. So it’s the same state of the game, but it’s gone from promising opportunities to unrealized potential.
ZeniMax has this morning released a deep-dive of one of the trio of battlegrounds due to launch in The Elder Scrolls Online when Morrowind arrives in June. The so-dubbed Foyada Quarry is quite different from the last battleground previewed, being wide-open with little cover.
"In this deserted granite quarry, you can view exactly where the action is right from the start. However, when navigating this map, you should watch your step; the entire site is now overflowing with lava, bathing the arena in a red glow and burning those unfortunate enough to fall in. Despite the environmental hazards provided by the looming Red Mountain, Foyada Quarry funnels the action right into the center of the map via a selection of granite pathways and seared wooden bridges. Because the majority of the map is so open, teams are able to quickly close and engage with each other, thrusting you into battle almost immediately upon leaving your base and making it an especially fast-paced Battleground."
ZOS notes that crowd control will be particularly useful on the map as you knock enemies into lava and away from the capture point in the center of the map, at least in domination mode. Ouch.
Let me start this article by answering my own headline: It's partly because I'm an idiot and cannot let go of this IP.
Star Wars: The Old Republic has been a part of my life for over six years, and not having it there to fall back on would be difficult. But I could still play SWTOR without a subscription. Many of my friends still do! The truth of the matter is that I'm still having fun in the game, just not playing the game. I still have a guild of about 50 people who log in regularly to participate in activities. I have friends whom I've grown close to. And as much as I hate to say it, there is no other game that can give me my Star Wars fix.
I guess it's possible that I could still log into the game and not pay a dime for it, but hopefully, if I tell you what happens during my typical game day, you will understand why I still hold a subscription for the game, despite not playing a single bit of the content BioWare has given and sold me.