Camelot Unchained is working on its bot drowning problem

Camelot Unchained’s weekly update has arrived, and in it, the team outlines its latest projects: networking stability, particle effects performance, banes and boons, and the animation system. Oh yeah, and they fixed drowning. I love this one.

“Fixed drowning: Through all of our bot testing, we found a performance hit when a large number of bots all tried to drown in the same area. As our bots stress things as players would, fixing the issue gives everyone a nice performance gain, bots or not.”

There’s a check-in with art development on the Place of Power location and updated before-and-after shots that demo the lighting improvements made during the alpha. Aaaaand don’t miss the streamed update from the floating Seattle studio by Mark Jacobs himself, who’s in town to aid in the search for a more permanent office for the west coast crew.

During this weekend’s test, alpha players are asked to murder as many humans and dummies as possible while testing out new abilities. Check out the gallery and vid below!

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