Shroud of the Avatar’s Kobolds are high-tech marvels

Kobolds don’t have the best reputation in most RPGs, usually taking the role of a low-level, non-threatening mob that you vaguely feel sorry for when you kill and pillage its corpse. In Shroud of the Avatar, however, the City Kobolds actually have an advantage in technological development.

The team gave these Kobolds the spotlight in last weekend’s newsletter: “They are much more advanced than anyone else in Novia and the source of almost all of the technology that you see in the game, including clockwork creatures and aether vibration amplifiers. City Kobolds use advanced armor and weaponry including chainswords, electric axes, gas guns, electric blunderbusses, grenades, etc.”

In other news, SotA will be introducing item “patterns” in Release 39 that will allow players to change the appearance of items while retaining the stats associated with (yes, it’s transmog). The team also showed the development of several regions: Upper Fortus, Rhun Ruins, and K’rawl.

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17 Comments on "Shroud of the Avatar’s Kobolds are high-tech marvels"

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Paul

I’ll only come play this again if they stop treating PvE players as second class citizens…. It was quite fun up till then.

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Melissa McDonald

I think if I was going to “go there” I would have made this an alliance between Kobolds and Gnomes. That’s the only logical way in high fantasy that Kobolds should have high tech.

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Dividion

Pretty sure there aren’t any gnomes in SotA. (doesn’t mean there never will be though)

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Russell Hunt

I would be willing to give this game another shot, despite disliking how instanced it is and the overworld map, but they have got to do something about the combat.

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Loopy

Yeah, to me combat is an absolute make-or-break in any game. It is such a core element to RPGs, i just can’t look the other way if it’s not done right. I can overlook many bugs related to questing, trading, crafting, exploration, whatever.. but not clunky combat.

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Wendigo Runner

I guess it’s their game so they can do what they want, but this seems like a silly gimmicky idea.

Xijit
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Xijit

I just realized that this is their equivalent to the gargoyles (aka, demon looking things) from ultima.

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Tamás Illés

They feel like skaven rip-offs for me.

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Paragon Lost

Hehe, like Games Workshop’s concept of chaotic ratmen was original. ;p

borghive
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borghive

Is this game just one giant scam?

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Dividion

Definitely not. It exists, and it’s very playable. There’s no subscription or need to pay for more than anything but the initial game. I’ve only logged 145 hrs in it, but there are players with thousands of hours.

Xijit
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Xijit

So … Char?

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Paragon Lost

Kobolds are an older fantasy tabletop race, they tend to be closer related to reptilian/dragon than to feline.

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Salmoneo

Reptilian not feline tho. Shouldn’t be Kobols Goblins/Orcs-like?

Xijit
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Xijit

Furr was probably too expensive, so they made them lizards

LazyLex
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LazyLex

Maybe the kobolds should be developing the game instead. SotA is definitely no high-tech marvel.

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Dividion

True, but it’s not trying to be, and it’s still quite fun. When you hear the explanation for why they don’t target top-of-the-line tech it makes sense.

Also, what they’ve been able to achieve in just a few years with a rather limited budget for an MMO is pretty impressive. It’s not done, but the game is essentially live, with servers that are up 24/7, plenty of people to play with, and plenty of ways to grow your character.

My biggest issue is the load times. After that I’d like to see a cleaner UI (purely aesthetic). Then a few personal tweaks to improve ranged combat casting.

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