Geek out with some Elder Scrolls Morrowind lore comparisons

    
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I consider TES III: Morrowind one of the greatest RPGs ever made, due in large part to its gloriously excessive backstory, a significant portion of which is misdirection and propaganda written by the characters themselves. But if, like me, you’re anticipating recognizing every detail of the province when you alight from your boat in Elder Scrolls Online’s version of Morrowind… maybe think again.

So suggests a new dev blog from ZeniMax, which points out a number of differences between the Morrowind of the “future” compared to the Morrowind we’ll be entering in June. 700 years before the player is incarnated as The Nerevar (or not!), the Blight isn’t winning, the Ghostfence hasn’t been erected, the Ash Storms won’t suffocate you, Dagoth Ur’s minions aren’t creepy-crawling, and the Ashlands are grassy and teeming with wildlife.

Likewise, the cantons of Vivec-the-city aren’t fully complete, the The Treaty of the Armistice hasn’t been negotiated and signed, Mournhold hasn’t been sacked, and the Imperials haven’t plunked forts down everywhere yet, so cities like Caldera and Pelagiad and Tel Vos don’t exist in their eventual versions. This also means the multicultural Hlaalu are still a smaller house dominated by the Telvanni and Redoran families and that slavery is still practiced heavily in the far east.

Cliffracers, however, are freaking eternal.

Lorefiends, make sure you’ve scoped out Larry’s ESO column from yesterday: He digs into the Rashomon-esque web of lies and legends surrounding the Battle of Red Mountain and the betrayal and murder of Lord Nerevar that led to the godly ascension of Vivec, Almalexia, and Sotha Sil as we see them in the time period of ESO. Ultimately, he thinks he’s ferreted out the gist of the plotline we’ll be playing through when Morrowind launched — and I think he’s probably right!

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