Final Fantasy XIV makes everything a little easier with patch 3.57

The last patch for Final Fantasy XIV before the expansion has been released. Does it contain unexpected in-depth content to delight and amaze players who had expected nothing of the sort? Of course not. Let’s not be silly. It does, however, give you a bit more reason to run the stuff that’s already in the game. Weekly loot and token restrictions for Dun Scaith, for example? Those are gone. Micro tomestones? Easier to get, making 260 weapons easier to get by extension.

Speaking of those weapons, you can upgrade them now in Idyllshire more easily, now that Shire weapon upgrade items can be purchased along with the armor and accessory upgrade items. It’s also easier to move through the stages required for your Anima Weapon if you’d like a bit of catch-up there, as well. So while you’re flitting about for the last two months until the expansion, you can get more out of every run you take part in; that’s a good thing, all told.

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13 Comments on "Final Fantasy XIV makes everything a little easier with patch 3.57"

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Vincent Clark

I don’t get it. Why would you want to skip the MSQ? Put aside the I-must-have-it-now mentality and just play and enjoy the game. Take away the MSQ and you take the soul out of the game. Yes, it will still be a very polished, high-quality MMO but without the story…

I started playing right after Heavensward was released. And while the majority of my free company was playing the new content (to them), I was in no rush to make it to level cap just so I could be in the same place they were. And there were hundreds of other players in the same boat as me. When Stormblood comes out, the same thing will happen again.

I find it strange the argument has now turned towards “this game has too much content to go through”…other MMO’s wish they could make that claim.

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Albert Guzman

I feel the same. Granted I have never taken so long a break from the game before that I’ve had multiple patches to catch up through, but the story is what brought me to this universe. It’s what Final Fantasy is known for. In fact, personally I would like to go back to ARR’s longer patch storylines, as opposed to the shorter segments put out in Heavensward. These feel too…. sudden, the plot developments coming one after the other, with little setup to explain them. To me, at least.

Now I understand where all these other opinions are coming from, and I can sympathize with them. But I can also sympathize with the people in Swtor who say that it plays like a single-player game, not an MMO. Or the GW2 guys, or ESO, or WoW, who all have their own complaints about their games. I’ve been around long enough to know that there are always people who will be unhappy with something, because there is no product out there that can satisfy everyone.

So, I guess I’ll just say that I hope they don’t change a thing as of now. I want more story, better stories, in my MMO, and FFXIV delivers that to me right now. So keep it coming, Square-Enix. I’ll stay as long as you keep it up.

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Necromonger

And thats where people just quit as some just want to enjoy other stuff and dont want to grind weeks trough a story mode that forces you to do alot of stuff you dont want to do or not at that moment.

If you can only play 1 or 2 hours a day it will take a gigantic amount of days to grind trough it to get on par with other people.

They should make that part of the MSQ optional not mandatory if they want to win back players that left for that reason as FF 14 ARR is a very nice mmo.

Some people just hate questing let alone being forced to go trough 200 hours of forced questing just to catchup and god knows what else is comming to progress in MSQ.

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Nick Smith

And the free 96 hours of play. Nice!

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Sorenthaz

Now if only getting to there was less daunting, lol. I think I’m somewhere into the third or fourth major zone at level 56 just slowly trudging through the MSQ to hit the post-3.0 stuff.

dixa
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dixa

this..this isn’t the hard part. not siree bob.

doing all of the heavensward quests…that will suck out your soul. you will sit there at level 50 forever unable to advance or get the new stuff or hit the new zones until you have done all of the irritating storyline quests that lead up to it. hours and hours of it, approx 9 hours of it. and it’s all mindless fetch crap.

if they would REMOVE the need for this step more people – like me – would play it. japanese role playing games have nonsensical storylines and have for a few years now. i did not feel attached to the androgenous twins or even cid this time around.

i enjoy the combat, i enjoy the hell out of the scholar and healing in this game but i can not get passed those quests. they put me to sleep faster than an ASMR youtube playlist.

bereman99
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bereman99

JRPGs do often rely on vague story elements and confusing interactions/plot elements that are heavily open to interpretation…

FFXIV isn’t one of those – it’s largely straightforward, so it’s hardly nonsensical.

The 2.x series is a lot of exposition though, with about 80% relevant to one of four major plots (two of those getting major developments in Stormblood) and with pacing more akin to a televesion series with multiple seasons. Heavier on character development and character interactions than combat, though the multiple solo battle instances, 2-3 dungeons, and 6 or so trial fights mixed in doesn’t exactly support the claim that it’s nothing but mindless fetch quests. There’s nothing inherently wrong with this approach, obviously (and it allows for a more cohesive narrative than the mess you find in others like WoW which has spent years retconing and ignoring past stuff if it gets in the way of “the next cool thing”), but it’s not for everyone.

That being said, I’m glad to see people advocating for it to be skippable. There is a common tendency on the official forums to advocate for remove/changing the story to remove the “boring” stuff (which is more often just the part they didn’t like) while still requiring the story…which is solution I think would just piss off both sides and lead to wasted development time rewriting and retesting everything every time it was done (and the longer the game exists, the more it would have to be done to keep shortening it for new players trying to catch up).

Removing content for the sake of those who don’t care about the content in the first place is never the way to do it – let ’em skip it and I’ll keep enjoying every “boring” conversation and character moment between fights, and we both win.

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Sorenthaz

Actually I leveled up to like 54 off of doing the 2.x pre-Heavensward stuff. It was still annoying as heck though because when I’m actually playing FFXIV it’s been nothing but trying to catch up to current content.

Which then starts to turn me off when it feels too daunting and whatnot.

On one hand the story is interesting and whatnot, but on the other hand there definitely is too much senseless padding that requires you to run back and forth all over the place for short bits of dialogue and nothing more. Pretty much 75% of the MSQs pre-Heavensward are nothing but running around and talking, with the remaining 25% being the actual meat (aka doing the content from the patches between ARR and HW).

At least with Stormblood you won’t be required to clear Heavensward in order to access the Samurai/Red Mage jobs, but Heavensward has a large amount of story content to trudge through as well. I think it’s certainly better than ARR, but it’s still annoying. I get that it’s a good way to essentially be spoonfed new dungeons and the like, but it still sucks that there isn’t a way to skip over it.

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Scott

Yeah I hate in this game that MSQs force grouping/dungeons on ya.

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HNN

They do a good job making sure you get teammates for those runs through. Those daily roulettes works really well

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Sorenthaz

Yeah the big issue though is that long-term, people are going to have to trudge through potentially over 100+ hours of content just to get to catch up to the newest expansion.

That’s going to be a huge detriment to getting new players into the game, I think. ’cause as cool as going through the story is, having it tied directly to your progression towards the next expansion sucks. You have to go through SO much post-50 content just to get into Heavensward, for example, and I imagine Heavensward’s post-60 content will pose a similar barrier to entry for Stormblood.

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HNN

This isn’t your typical MMO. The story is integral and done really well so if anything there’s nothing to trudge because the story is new to the player

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Sorenthaz

True. I admit I do enjoy the story. But at the same time it *SUCKS* that I can’t join my friends at endgame until I go so through much mandatory story content, even well after I hit level 60 in some cases.

Most other themepark MMOs are just “hit level cap, grind up a decent gearscore within 2-4 weeks, and have fun”.

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