World of Warcraft Classic starts hiring for its team

It may be a ways away, but World of Warcraft Classic is on the road to becoming a reality. Blizzard posted at least two job openings for project team members as part of the effort to create the legacy version of the game.

While not revealing any specifics about the older version of the MMO, Blizzard’s listing is still a thrill to read: “Travel back in time to a World of Warcraft before the Mists of Pandaria parted, and before Deathwing broke the world. When Blackrock Mountain, the Temple of Ahn’Qiraj, and the floating citadel of Naxxramas were the most difficult challenges in Azeroth. The World of Warcraft team is working on bringing that world back to our players with Classic WoW, and we need engineers to help us bring the past into the present.”

Blizzard told fans at BlizzCon that WoW Classic would be a massive effort and that the studio was committed to making it happen and keeping it running as long as the main MMO operates.

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40 Comments on "World of Warcraft Classic starts hiring for its team"

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Tithian

If they are hinting Naxx, then it’s pretty clear they are aiming for a 1.11 version of the game. Which is pretty much fine, even if they don’t stagger the content it will easily be more than a year before people actually step into Naxx and kill a boss there, and that’s assuming you no-life pretty hard.

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Jeremiah Wagner

HURRY BLIZZ HURRY!

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roo woods

I just feel like I am treading water in other mmos now because once these classic servers are up I doubt I will have much time for them . ( maybe will keep my hand in lotro casually because I am a lifer )

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Ashfyn Ninegold

The ideal candidate has a passion for World of Warcraft, is unafraid of stepping into unfamiliar systems, has a strong understanding of C++, and previous experience with Oracle, Lua, or both.

There’s nothing more difficult than stepping into someone else’s code and trying to figure out the why and the what. What does this line of code do? Why was it done this way and not another? What breaks if this changes?

Not for the faint of heart. Good luck, Classic WoW team. All eyes are on you.

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silverlock

I wonder how many players are ready for stuff like not having enough money to buy all your skills. This will be fun!

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Chris Moss

Some players are ready for gameplay that is not so easy you can play while brain dead. Some don’t mind farming gold, to get the items and skill they want. It’s nice when you put time in, and you actually feel like you earned something.

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roo woods

I am ready :) hehe

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Denice J. Cook

Yup, me too! :) Can’t wait. Happy Birthday ME! Merry Christmas, too. :P

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Castagere Shaikura

Or Hunters having to train every pet to get its skills to train the pet you really want. Or having to carry and make ammo and pouches/quivers for it. Yeah and not having enough gold to train skills is a big one.

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Michael18

This will be a looooong wait.

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Denice J. Cook

I think it will be a….medium wait. ;) Blizzard is further along internally with this thing than they’d like to admit, or they wouldn’t have announced it publicly. They’re publicly positive that they are making it happen, which means the old, original code is already running in a stable fashion on their current back end *somewhere* in those offices. And they wouldn’t want to announce it so long before it launches that everyone loses interest before it happens.

It’s not like they’re patching the code. They’re just deciding on the time period cutoff (post-BG or not? Etc.) for the Classic launch, then determining what to charge for it, and choosing how many server images to spin up. It’s not dependent upon Azeroth’s launch at all, because there is a separate Classic team, so I doubt it will take as long as the new FB WoW expansion will to come out.

We should have a MassivelyOP poll on a potential Classic launch ETA. I’d vote that we’ll likely see it by late spring, 2018.

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A Dad Supreme

Blizzard should make a Classic and a “modified” Classic server, to satisfy both people who want old-school/hardcore leveling and people who want the classic ‘feel’ but without many of the harsh difficulties.

There seems to be ample room for both crowds and that way, everyone gets what they want in terms of choice:

1. Classic Vanilla WoW- old rulesets, no new races/classes, no new expansions, old XP tables, old characters models, etc.

2. Classic Light WoW- modified rulesets, all races/classes included, new expansions time released, less stringent XP tables, new character models toggled, etc.

3. Current WoW.

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Crowe

I just want the old/meaningful talent trees rather than the cookie cutter crap they put in to try to do away with cookie cutter builds. (never made any sense to me and took me pretty far away from ever feeling I had a build/playstyle that was sort of “mine”)

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roo woods

What about Current WoW old rulesets too :)

I’d be more than up for that .

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Dread Quixadhal

I hope they revert battlegrounds to their original state. The best group PvP usually happened at those entrances, when a couple of big groups decided to start killing each other while they were “waiting” for the battleground to pop. :)

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Space Captain Zor

That didn’t have anything to do with Battlegrounds as I remember. Only if you were on a PVP or PVE realm.

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Dread Quixadhal

Not sure how you can say that, since if everyone can queue for battlegrounds from the city, nobody would *BE* gathered at the entrance to fight.

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Space Captain Zor

What I meant was your “group PVP at _____ location” example has nothing to do with what state the battlegrounds are in or where you queue for them from. You were referring to random world pvp, right?

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Dread Quixadhal

Nope… I was referring to exactly what I said in the words I typed up there. “… happened at those entrances …”.

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Space Captain Zor

Well, then what I said stands. Those entrances weren’t pvp flagged on a pve server as far as I remember. What did you mean by “revert to their original state” ?

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Dread Quixadhal

I played on a PvP server, and once they allowed you to queue for battlegrounds without needing to be near the entrances, there was never anyone there, removing any possibility of spontaneous fun.

I mean “revert” in the sense that I’m sure they’d try to bring the classic servers online at the latest vanilla patch level, since they had addressed plenty of bugs and balance issues by then. However, they could revert the battlegrounds system to require you to be at the entrances if they wanted to do so.

The more you let people queue for stuff in town, the less reason they have to be out in the world. This makes the world a very small and empty place.

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Space Captain Zor

lol well then that’s what I meant the whole time, what you want only matters on a PVP server :P

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Dread Quixadhal

True, but I wanted to be clear it wasn’t arbitrary open-world PvP anywhere, but specifically at the battlegrounds entrances, and that only happened because people were gathered there. If you let people queue, that’s one more bit of the vanilla experience you can’t have.

I believe most people want vanilla to be as much like it was at launch as possible, with the exception of having all the bug fixes and balance adjustments that had been made before BC launched. BG queues is one of those edge cases where the later version was still technically vanilla, but it’s a change in the direction of all the later changes that people didn’t like (or they wouldn’t want vanilla again).

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Space Captain Zor

This is amusing since just last night I saw a player claim Naxx didn’t come out until WotLK :P

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Schmidt.Capela

Actually, this does provide a bit of information. If Naxxramas is intended as the highest tier of content, this means Blizzard is aiming for patch 1.11 or later. More likely patch 1.12, the last patch of Vanilla woW.

BTW, I was reading a few very old patch notes and found some interesting tidbits. Blizzard started tinkering with cross-realm back in Vanilla. Patch 1.12 made battlegrounds cross-realm. Also, queuing to battlegrounds from the main cities was added back in 1.6, so players only needed to manually go to battleground entrances during patch 1.5 (when Battlegrounds were first added).

It’s amusing to remember how WoW could already be treated as a hub game where you never had to leave a main city, with cross-realm play even, back in Vanilla, as long as you were only interested in PvP.

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Reht

Yeah, i was thinking it would be 1.11 or greater, at least i am hoping it will be. Would love the give 40 man Naxx another go.

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BDJ

It really wasn’t true cross realm in the sense it is today. You had battlegroups. They were small. I remember quite a few players from other battlegroups in AV. It IS part of the classic and I am strongly against them removing anything that was in classic. I am firmly in the “DO NO TINKER WITH CLASSIC” camp.

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Armsbend

It sounds like they are trying to hire old fans with that description – which is an awesome thing.

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Simon F

It’d be interesting if they had seasonal servers kind of like Diablo 3, where progress is reset. Then they gradually unlock raids while having increased exp and skill rates to speed up getting to level 60. I don’t know exactly how well it’d work, but it’d be interesting.

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BDJ

I don’t know why people keep doing this. On r/WoW , r/classicWOW, the official forums, everyone keeps asking for A, B, C , all the way through Z changes.

We want CLASSIC. We don’t want some classic monstrosity that you cannot recognize anymore. It needs to be kept as close to the most balanced patch possible, which would be 1.12.1 or 1.12.2. We don’t need heirlooms, Transmog, toy collections, stackable warlock shards, hunters with no ammo requirements, nada. We dont need those changes We don’t need accelerated experience and/or experience gain changes. That isn’t classic.

If you want those things, *GASP*, stick with the live version how it is now. Quit trying to taint the classic experience.

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Rumm

We

Which we? There’s clearly more than one camp here with different desires for the Classic server.

Vanilla spanned multiple years with multiple QoL changes over that time. Which version of Classic do you want? The one with the same bugs and exploits that the original had, so as to maintain authenticity? Or maybe you want those things patched up and some polish? Which content patch do you want to start with?

You want 1.12.1, but I want 1.11.1, or 1.10.0 when X change happened, and everything after that was easy/different. My friend Joe wants to start right at launch with bugs and all, but Henry wants to start with Naxx unlocked so that he can do the raid that nobody ever got to do without waiting a year for the game to catch up.

There is no We. YOU want YOUR version of Classic, and there’s a million other people who want everything else in between.

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zeko_rena

It is going to be so good when they all start arguing over which patch version WoW Classic should be, I can’t wait.

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agemyth 😩

Its ironic to see someone who is getting what they want (assuming Blizzard delivers) after years of campaigning and complaints by pro-vanilla players to now be shutting down other people’s ideas of alternate server ideas.
Implementing something like seasons for modern or classic WoW does not have to be at the exclusion of whatever your idea of the vanilla experience is.
Don’t be a jerk.

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Reht

The problem is most people don’t really want a faithful recreation of original WoW, they want a classic-like experience with many of the quality of life enhancements from later patches and expansions. EQ TLP were the same way. They start out with “We want classic servers” and once classic servers are announced, the riders and addendums are added on to their original statement and it becomes “we want classic servers but with…”. Yeah, the whole “but with…” kind of changes the whole “classic” thing to “classic-light” or “classicish”.

I am personally ok with either, i just want pre-cataclysm classes again and the chance to re-experience old content while it’s current.

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Schmidt.Capela

Depends on whether you want a faithful recreation for preservation purposes or a successful commercial product. What is likely the best example of a MMO publisher running a “classic” server — Runescape Old School — is actively developed and implements changes according to what the player base wants, which sometimes includes quality of life changes.

WoW Classic seems like it will be a faithful recreation, at least at first. Hard to predict how it will evolve, though, as Blizzard itself is still figuring what exactly they will do with Classic.

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Michael18

or a successful commercial product.

There’s no need for classic servers to become super popular.

I can’t imagine Blizzard is doing that to get huge sums of money out of those servers directly. I guess they do it as fan service, hoping this will help their other games in the long run. Also, they have a business interest in keeping classic truly classic to differentiate it more from current WoW.

Minimalistway
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Minimalistway

I love Diablo seasons idea, and i truly wish to see it in MMOs.

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Schmidt.Capela

Seasons (or rather season-exclusive rewards) is why I’m not playing D3 anymore. I really hate time-limited rewards, so the first time I couldn’t be bothered to get all seasonal rewards I wanted before the season ended, I uninstalled the game (and the Battle.net launcher) and never returned.

(Yeah, couldn’t be bothered. After Blizzard mostly restricted the activities that earned rewards to repetitive grinds, with huge benefits for doing them in groups, I couldn’t be bothered doing them anymore. And yeah, if Diablo 4 is announced as being online-only and with a similar seasonal scheme as D3, it will be the first Diablo game I won’t purchase.)

Now, seasons that don’t have exclusive rewards (or whose rewards are exclusive only for a time, before being permanently added to the main game) are something I can get behind. Make them only about bragging rights, and perhaps early access to rewards and perks that will afterward be permanently available for all players to earn, and I can get behind the idea.

Minimalistway
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Minimalistway

I agree on the rewards, still i think seasonal characters is a good idea for many kind of games.

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Ashfyn Ninegold

‘Tis better to look at PoE League rewards as a model. D3 Seasons are moribund. Yeah, people play them to get whatever, but as soon as they do, they stop playing. And the achievements required to get the awards, as noted, are hefty RNG grinds.

PoE Leagues, on the other hand, are rarely the same. The rewards from the league monsters vary greatly. And while there are fluff rewards for finishing certain levels of achievements, the real rewards are dropped by the League specific mobs.

This is, however, far outside the reach of what Blizzard can do on a Classic server, at least in the beginning. Since they have not billed their effort as a progression server, they’ll have to consider what they will do, if anything, as time passes.

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