The Daily Grind: Can a sub still work for MMORPGs in 2018?

    
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Last week, almost buried in the avalanche of other news was a datapoint from SuperData that the analytics firm characterized as bad news for the existing subscription MMORPGs. “Continuing their decline, the Social and Pay-to-Play MMO segments shrank 5% and 9%, respectively.” A downer for the incoming MMOs planning subs, yeah?

Maybe not. It’s possible that, as our commenter Sally Bowls noted, it’s not doom for sub MMOs; that’s just to be expected when we have so few existing sub MMOs as it is, and surely that pay-to-play number is heavily influenced by World of Warcraft specifically. “So we would expect the P2P segment to drop or be stable in Q1 and ‘pay-to-play’ MMOs [to] show huge increases in Q3,” she argued. But then again, even WoW is in gradual decline.

I know there are plenty of MMO veterans who are more than willing to pay subscriptions in 2018 – I’m paying one right now. But that’s different from whether you believe they still work for new games or have enough appeal to make subs truly viable. Can a sub still work for MMORPGs in 2018?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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