MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
We all know how delightful that "new MMO smell" is, particularly when it's a particularly exciting title that you were anticipating for a long time. Finally getting into the live game, creating your first character, and celebrating with everyone else rushing into release is a heady experience.
After that comes the honeymoon period, in which you continually discover great features about the game and easily devote most of your gaming time to exploring. It's fresh, it's new, and it could be "The One" you were waiting for your whole life. But sooner or later, the honeymoon must end and either an ongoing relationship is formed or you find yourself disillusioned and wander away.
Looking back at all of the MMORPGs you've played, which one provided you with the longest honeymoon period? From release until whenever you stopped being enamored with that game, how much time did you have?
When I add news to our newsroom for our reporters to pick up, I often add links that just say "such-and-such a game exists" -- because just existing is what's new, or at least new to us. Today, we had three of those, and I'm combining them all for this quick look at three MMOs and orbiting games that you've probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren't into retro pixel graphics and hardcore gameplay, you probably won't like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an "Online RPG built in a classic style, paying homage to 1980s RPGs," and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There's no cash shop either. Old school isn't always a bad thing! (via Reddit)
EverQuest II-sday is back! As if Massively OP's MJ could ever stay away. She's back in Norrath to continue with her mission to complete all of the Heritage Quests. She's got The Teachings of Yoru to finish up before moving on to the level 45 tier of HQs. It the stars are aligned correctly, she might even try that last leg of The Journey is Half the Fun in Feerrott again! Tune in live at 8:00 p.m. as MJ knocks out more HQs.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, March 21st, 2017
Ever, Jane's fourth update of open beta has gone live this afternoon, bringing new homes and horses to the Jane Austen-themed period MMORPG. "We’re eager to add the townhouses and cottages to home ownership, fundamental changes to the Story system, additional construction on the Estate, carriages you can both drive and ride as a passenger, the first implementation of much awaited horseback riding and more!" 3 Turn Productions writes today.
Expect new and larger buildings (with basement!) in Tyrehampton, but be warned: If you've not logged in within the last month, you'll be getting a warning email and then an eviction notice.
And as for horses? 3TP says it's not a "polished experience" with finished animations or jumping, but you can indeed trot through the village now -- or be ferried around in a multi-person carriage. Just don't try to summon your horse inside a building (it will work, sort of!).
We see a lot of odd press releases around here, many of them loaded with vague commentary on how well a game is doing or how big it is. This one from TERA's
EU branch today is definitely up there with those that make you wonder whether you're spying doublespeak or a funky translation that somehow lost the details.
"Gameforge and Bluehole, Publisher and Developer of TERA, proudly announce that players numbers of the MMO have risen massively since the game is available through the Steam platform as well as gameforge.com. Since the launch TERA has held a spot in the top 30 of F2P on Steam and received lots of positive user reviews."
Last week, we covered CCP's
new plan to change EVE Online's
30-day sub currency, PLEX, by effectively breaking it into smaller chunks
and turning it into more of a cash shop currency that's more easily fungible and tradeable.
It was an announcement not without its detractors, as Massively OP's EVE columnist Brendan Drain explained over the weekend: Some players were miffed that PLEX will be transportable without the risk of ship-to-ship movement, while others grumbled about the short-term effect on the market and poor conversion rates for the secondary currency, Aurum, and the lack of conversion for players with fewer than 1000 Aurum. And as is common with such in-game economies, still others are up in arms over apparent market corruption, as it appears that players with insider information began trading ahead of the announcement to manipulate the economy -- as Brendan suggests, likely a CSM (player council) member privy to information ahead of the embargo lift.
Today, CCP posted an update meant to assuage some of the concerns about the new program.
Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week's show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
There's certainly a lot to digest in the most recent Project Genom newsletter, although perhaps the most important item is buried all of the way at the end. The team said that despite getting asked about it a lot, it simply does not know when the next big update will be pushed out to the game. Perhaps in the first half of this year, but no promises.
Even so, it sounds as if the game is making terrific progress as of late. The team listed several accomplishments, including multi-racial female heads, more polish to the world around the main camp, a futuristic tow truck that you can drive, NPC animations and the final integration of the male model. The team is asking the community about whether or not NPCs should follow a day/night cycle in their activities, even if it interferes with quest pickup and delivery.
Last time Massively OP's MJ was in Black Desert, she hitched a ride on a boat to a new port. Now she's got plenty of new areas to explore -- and plenty of trouble to get into! What's the story of this coastal village where a beached whale lies basking in the sun? There are locals to meet, mobs to massacre, and gold to earn. Tune in live at 3:00 p.m. as MJ wanders about Port Epheria.
What: Black Desert
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, March 21st, 2017
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I'll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that's being created without alienating diverse sects of the game's community.
Back at GDC, AdventureQuest 3D whipped up a special in-game sword for folks who stopped by the booth: the GDC Blade. But as Artix's reps told me, the studio felt bad that regular players -- who couldn't attend GDC -- weren't able to pick up the blade.
That all changes today, as the studio has granted Massively OP 1000 codes for these exclusive swords for our readers! Click the Mo button below (and prove you're not a robot) to grab one of these keys!
Who needs wings or a fancy mount to experience the fun of flight in an MMORPG? Upcoming Moonlight Blade will give every player clearance for take-off, granted that they've reached level 50 and have a supply of flight potions.
As Steparu investigated, flying in Moonlight Blade looks pretty neat, with each class sporting their own unique animations while zipping through the air like Iron Man. There's a lot of flames, twisting about, and generally looking cool as all get out. But you really do want to make sure you have enough pots on hand, because it would stink to find yourself plummeting to your doom or having to hoof it back to civilization on your own two feet.
Need to see it for yourself? Check out the videos after the break and see if you don't feel your excitement level rising a bit for this Chinese import!
Are you chasing those bright and pretty artifact weapon skins in World of Warcraft? Even if you have assembled the whole set and can lord it over the neighborhood, your collection isn't quite complete.
In Patch 7.2, World of Warcraft is introducing a special "challenge appearance" for artifacts that should prove to be one of the most difficult skins to attain. The requirements are pretty steep, as you have to have maxed out your current artifact, be level 110, complete the Patch 7.2 artifact trait quest, build up the mage's tower at your order base, and then succeed at a solo challenge.
This challenge encounter comes in seven different varieties, based on your class build, and will probably kick your butt if you have anything less than the "best gear" and don't know how to play your class well. To complicate matters, while your first attempt at the challenge is free, subsequent tries will cost a chunk of nethershards. Good luck!