MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Massively OP Kickstarter donor John has a very simple question to kick off our morning: Why the heck is server downtime still a thing?
“How can any modern MMO still have server downtime after something like Guild Wars 2? Are we bad consumers? Do we not care? Obviously doable and I work for a company with a web frontend and plenty of places easily have the same without (planned) planned downtime.”
I’ve always found that curious too. I can understand why pre-Guild Wars 2 — Guild Wars 1, really — games would be locked into their server downtime/uptime paradigm, but new MMOs? What’s your excuse? Why don’t all MMORPGs have a rolling patch system like GW2’s? Why is MMORPG server downtime still a thing?
Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.
“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.
“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”
Let’s tackle miol_’s questions in this week’s Massively Overthinking.
Thinking about giving The Elder Scrolls Online a go as the march toward Morrowind pushes on toward June? You probably won’t find a cheaper deal between then and now than the Humble Bundle’s prices.
You’re looking at $9.89 for the cheapskate version for people who just want a looksee, but the Gold edition for $29.99 is probably the best deal, since it includes most of (though not all) of the DLC packs to date.
Anybody picking it up?
Does anyone not get a little excited and cynical when they hear the phrase “game manifesto” these days? It’s such a loaded term, fraught with seriousness and import. And yet sometimes, just sometimes, it can be used to discuss something as seemingly trivial as damage-over-time skills in MMOs.
The Path of Exile team published the first part of its Patch 3.0 “manifesto” series, talking about the design philosophy and changes that will come to the game with this fall’s expansion. And yes, this initial post has to do with the different types of DoT effects and how some will be buffed, some nerfed, and some both buffed and nerfed.
Another significant 3.0 change (now in testing on a server near you!) are some tweaks to the popular Cyclone skill. The improved skill will use pathfinding to move around obstructions so that you don’t have to stop being the Tazmanian Devil. See it below!
If you haven’t picked up Champions Online as a free player, you might not know that the game restricts unfettered character creation for F2P. Instead, freeloaders are restricted to pre-built archetypes that don’t allow for the fun of mix-and-matching your own vision.
That is, unless you either subscribe or purchase a “freeform” slot unlock for your account. A freeform slot grants the full privileges of slapping your own build together to see how it functions. And while these slots are usually pretty pricey (around $50), right now Champions Online is holding a half-off sale on freeform slots, bringing the tag down to 2,500 zen (around $25).
The sale is running from today through next Thursday. Also, conspiracy theory, is this sale capitalizing on City of Heroes’ anniversary this week? Hmm…
Heads-up, Black Desert fans: Kakao just let its players know that their account security may be in jeopardy.
“We recently received a report that account security may have been compromised on a third party website. In response, we have reset the password for any related accounts. We strongly urge any user whose password was reset to contact customer support in order to change your e-mail address. Additionally if you used the same or a similar password on any other services, it should be replaced.”
The studio hasn’t clarified how exactly the compromise came about or what the third-party website entailed, but we’re guessing that if you’re affected, you’ll be getting a personal password reset email soon. Just make sure it’s from the studio and not hackers, eh?
An unexpected environment and a shocking revelation about a key character lays in wait for adventurers who continue to scale Wakfu’s Mount Zinit.
The team posted a dev blog about the next stage of ascent up the monumental mountain. “In Mount Zinit part two, we decided to finish one aspect of the narrative before you even had time to explore the whole mountain,” the devs said. “Acting as if this is all totally normal, we arrive at the end of the main quest!”
To finish their ascent, players will need to explore other zones and gear up even further. In other news, a small patch yesterday added rewards for Wakfu’s leaderboard. So what are you waiting for? Go earn, son!
While there is both hopeful excitement and worried trepidation about the upcoming Secret World Legends, Massively OP’s MJ is going to continue to immerse herself in her beloved Secret World. It doesn’t matter where she goes, she just wants to hang out in the world. But while she’s there, she might as well try to finish a few more sabotage mission achievements. There are so many left to do! Can she do as well as last time and check more off her list? Tune in live at 3:00 p.m. to see how many times she can successfully be sneaky!
What: The Secret World
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, April 27th, 2017
The Immortal Annex in Revelation Online
is a place of boundless learning, a faction devoted simply to studying, researching, learning, and never actually going out to get a job. It’s an undeclared college major’s dream locale, and it’s also the latest spot being highlighted by the game as the place to go
. Not just for Rush Week and the weekly keggers, but for huge amounts of untapped knowledge and the usual mechanics of raising your esteem with a faction.
Secret skills are available to those who take the time necessary to really study the lore lining its halls, while the area has attracted several merchants who happily sell powerful gewgaws to anyone with the Annex’s best interests at heart. It’s a neat place to be if you want to learn more, and so perhaps you’re overdue for a trip back to school. And hey, if you’re already in your seventh year of an undeclared major and still think pizza is the ultimate breakfast food, it’ll feel like coming home. Maybe.
Despite my best efforts, I walked away from my trading attempts in Black Desert
having been wholly unsuccessful. I consider this a good thing, and it left me with a very positive impression of the mechanics involved, with maybe one exception.
This may sound weird and almost nonsensical, but additional context sheds some light on that statement. One of my repeated points which I harp on over and over is that I want systems to have complexity equal to the amount of time you’re expected to devote to them. If you want me to work hard at establishing trade routes, I want that system to be as complex as clearing out high-level dungeons or engaging in siege warfare.
In other words, it shouldn’t be something I can master or even do much more than brush against while I’m on a high-speed tour of the game and what it has to offer. And while I was a bit disappointed with the game’s gathering mechanics, the trading system seems to offer exactly what I wanted to see.
If you were curious about the Marvel Heroes Omega edition
out on PlayStation 4 but didn’t want to shell out for a founder pack to buy beta access to what will eventually be a free-to-play title, today’s giveaway is for you! We’ve got five founder codes for our readers. The giveaway, like the ongoing closed beta, is restricted to North America
. Read on to enter to win!
has cause for celebration today: PWE
has officially announced that the D&D MMORPG has counted over 15 million registered players on PC, Xbox One, and PS4. The game is playable in 110 countries (presumably excepting China, where it sunsetted earlier this year
) and has seen 11 large expansiony updates since its formal release in 2013.
That’s up another three million since last autumn, when PWE reported 7 million on PC, 3 million on Xbox One, and 2 million PlayStation 4. It’s been live on PS4 only since July of last year. And yeah, it’s registrations, not actives, but still — that’s a big wide MMORPG audience. Celebratory trailer tucked down below!
Ask DC’s Atom if being small means you’re unimportant (he’ll probably disagree and then kick your butt). So don’t be that dismissive of DC Universe Online’s Game Update 70 because it has only one new feature and a handful of fixes.
That feature is pretty significant, giving players a cleaner and more informative user interface when it comes to selecting and arranging abilities for use. The ability library’s been rearranged for better reading comprehension, tooltips won’t pop up unless you want them to, abilities can be unloaded from the tray, and more.
Daybreak did confirm that the patch also paved the way for the start of the spring seasonal event on May 1st, so that’s something to look forward to next week.