MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
One of the reasons that I love and listen to MMO music so much — other than it rocks, obviously — is that it has this incredible power to trigger nostalgia and latent memories of time spent in-game.
It’s amazing: I might have been away from a game for years or haven’t even thought about it since it went offline ages ago, but the second I hear the main theme or an iconic track, it is like I never left. Occasionally I marinate in City of Heroes’ score or the vanilla World of Warcraft soundtrack just to be transported back to around 2004.
Which MMO soundtrack brings back all the feels for you? Is there a particular theme that makes you close your eyes and gives you goosebumps as you are transported back in time?
Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.
Other beta news? Sure, yeah, let’s go for it.
- Amidst all the other news, The Crew 2 revealed its open beta will start on June 21st! You can try before you buy. Very briefly, because it launches on the Tuesday after that. So try hard.
- Pantheon is getting ready for its third pre-alpha, and it has a zone where everything works! That’s not sarcastic, that’s actually a landmark. I’m lucky when half of the zones in my home mostly work.
- The combat in Legends of Aria should be more sensible now. That’s welcome. Especially as you’ll be doing quite a bit more of it, as fast travel has been correspondingly weakened. Getting places is boring, or something.
- Why did Bless Online choose early access? Because Neowiz likes money? Probably, but maybe you should listen to the official explanation instead of being cynical. Or before being cynical anyway, we shan’t judge.
- Last but not least, Ship of Heroes has explained the team’s definitions of alpha, beta, open testing, and closed testing. There’s no snark to be had there. We like that sort of thing in this column.
Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.
Fun fact: Did you know that Darkfall: New Dawn has a skill called “eye rot?” Isn’t that all you will be thinking about for the rest of today? It’s an infectious fact!
Now that our eyes are twitching, we can try to distract ourselves with the changes to New Dawn’s magical schools with Update 2.1. “The theme of this patch is finishing up on the mechanical changes for magic,” the team said. “Our general goal with magic is to have schools that play differently, as bundles of spells.”
As such, the developers have made adjustments to arcane magic, necromancy, and certain signature spells like earthquake, healing chant, come hither, and wall of force. Following this magic-centric patch, the devs will review some of the game’s melee weapons and finish equalizing the magic and physical progression paths. “We are now in the interface phase, still quite a bit to do,” they said.
Dig things out of the ground, put them together into more useful forms, sell those more useful forms, repeat. That’s the core loop of mining for RuneScape (and most MMOs with mining systems), so how can you improve upon that? Well, the latest stream from the development team shows off the developers working on doing just that, with a system that is at once simpler and more fun for players.
Yes, simpler; the team describes the new system on the stream as “you just kick the rock and [the game] does it for you.” But it also means that you can focus more on what you’re mining rather than the minutiae of mining. Check out the full video just below, complete with a look at the artisan workshop, Orikalkum armor, and the new smithing interface. It’s rather lengthy, but you can still dig it.
If it seems like World of Warcraft Classic would be an easy project, you may not have spent as much time thinking about it as the developers. Heck, according to the latest development watercooler, it took some time for the team to decide what classic World of Warcraft should even be. The decision ultimately settled on patch 1.12, the last patch before the launch of The Burning Crusade, but that didn’t mean just loading it up and going.
It turns out that the classic code not only doesn’t like to play nice with modern video cards and anti-cheating software (because it’s more than a decade old) but has a lot of really inefficient ways of storing spell and ability data. So the developers have to also go through, piece by piece, to store everything in better formats and improve the experience across the board. Check out the full article to see the work going into making the classic experience work.
Ahhhh World Cup madness is upon the sportsball world right now, and if you happen to be into both soccer/football and tanks, well then I have some epic news for you: As of yesterday, World of Tanks
has brought back Tank Football, its soccer mode, with some sweet new additions and prizes.
“World of Tanks PC marks the biggest footballing event with the return of Tank Football, this time with three specialist roles and Gianluigi ‘Gigi’ Buffon as a commentator. The metal machines are ready to tear up the pitch, go for glory and be crowned victorious, all while the Italian legend gives a running commentary of a game. […] Tank Football 2018 is a return to 3 vs 3 matches where everyone is vying for glory. These matches take place in 3 special arenas, including one inspired by Moscow’s biggest stadium and host to the final, the Luzhniki. Three unique tanks, all with their own specialist roles and abilities on the pitch, are ready to be crowned champions. So whether players like to play up front or from the back, there are roles for everyone.”
Where do you sneak to on a Friday afternoon? To the beach? To AQ3D? Why not both?! Massively OP’s MJ is checking out the new beach — and beachwear — in the game’s newest area. Join us live at 4:00 p.m. and hit the waves in this surprise stream.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 15th, 2018
What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.
The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.
Remember when everyone was very excited about how World of Warcraft: Battle for Azeroth was bringing back class buffs like Mark of the Wild? Yeah, that’s not happening any more, but the latest community Q&A with Ion Hazzikostas explains why. As he puts it, class buffs were an experiment and they want to make sure that every class brings utility to a group, but there doesn’t need to be a separate buff for each class and Druids already have plenty of utility. So long, Mark of the Wild, we were all excited to see you again.
Hazzikostas also explains that there are no plans to change the current spec-limited nature of artifacts (although special transmog cases are being added for artifacts players might otherwise not frequently be able to transmog), no more major spec changes from the current test realm for 8.0, and no plans to remove old pathfinder achievements for flight. You can watch the entire Q&A just below or read the summary on Wowhead.
Bless Online Executive Producer Sungjin Ko is back with another letter for the community today, this one offering insight into why Neowiz picked early access in the first place, especially given the game’s rocky reception. In short, it’s because Neowiz did so much rewriting of the game for western audiences and really wanted western audiences to give it a thorough testing.
“Ultimately, this desire to try something new with the systems of Bless Online combined with the need for an open discussion with our player base led us to Steam’s Early Access platform,” Ko explains. “It allows us to make sure we have the funds to continue supporting Bless, while also working directly with our players to make Bless everything it can be and more. […] Where we are today with Bless Online’s Steam Early Access is not where we will be when the game officially launches in the coming months. As you hopefully have seen, we’ve been hard at work addressing feedback, making changes, fixing bugs, and working to make the best game for both Neowiz Bless studio and our fans.”
It’s a big day for Legends of Aria and its beta testers, as the game is undergoing some pretty meaty changes to combat and stats, “heavily” inspired by player feedback.
“The goal of these changes has been to solve three distinct problems,” Citadel Studios says. “Increase the predictability of both warrior damage and interruption rates for magic spells. Increase the options for players to end fights sooner. [And] introduce opportunity cost to warrior combat through meaningful decision making and tactics.”
Notably, the game will now integrate critical hits, stamina-based swing calculations, rework armor proficiencies, shooting on the move, new craftable potions, and new abilities for warriors, archers, and rogues.
With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?
Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.
For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.
Set aside the many Star Citizen dramas of the week and feast your eyeballs on the game’s latest edition of Around the Verse, which couldn’t possibly be controversial, right?
Oh. Oh it’s about the Vulture too. OK then. In fact, the Ship Shape segment focuses entirely on the controversial new concept ship. CIG even discusses the ship’s origins, noting that it’s a spin on the Dragonfly ship.
Incidentally, CCP Games threw some lighthearted shade at CIG over the Vulture/Venture shenanigans, tweeting about it last night.