MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Camelot Unchained’s player progression will be a ‘long-term investment’

Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.

The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.

Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”

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The Daily Grind: What’s a rite of passage in your MMO?

Lately I’ve been playing a new Hobbit Hunter in Lord of the Rings Online, which has the added benefit of bringing me back to the Shire and all of its silly and frivolous quests. Of course, it also means that I’ve got to do the whole pie running chain again.

If you’re not familiar with that, there comes a point where a particular Hobbit tasks you with retrieving 12 pies from all over the zone. You have to get them and then run them back (on foot, no less) without being spotted by “hungry Hobbits.” It’s lengthy and kind of annoying, which has made this quest a rite of passage for players over the years. Plus, it gives everyone something in common about which to complain.

So I’m curious: What’s a rite of passage in your MMO? What must everyone go through sooner or later that’s a bit odious but ends up being a weird point of pride when completed?

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Betawatch: Camelot Unchained is rapidly approaching beta (August 18, 2017)

The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon.

Meanwhile, we also bid farewell to both Tree of Life and Fragmented, as both have launched this week.

More beta news? We’ve got to be honest, it’s been a quiet week… but this stuff might all tickle you along the way just the same.

But is there a list? Yes, of course there’s a list. It’s right down below, and while it may be trimming down slightly it still has no shortage of entries. Perhaps you’d like to let us know about things we may have missed in the comments? Either phase changes or new titles, we’re flexible.

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SoulWorker is readying for beta in North America at the end of 2017

When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. The official statement is that beta is on track for the end of 2017.

Players will take the helm of one of the game’s four playable characters, each with a distinct weapon – two-handed swords, scythes, guns, or apparently some form of violent guitar. You can then team up with four other people to smash the living heck out of things at your leisure. Check out the actual combat in the video just below, courtesy of Steparu. (The video below is just for Haru and her two-handed sword, but you can likely get a sense of the game just from that.)

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Chaos Theory: What we want out of the Secret World Legends TV show

Wow. So I had no intention of crafting another Chaos Theory this week. I had plans. Other plans. But then the Secret World Legends announcement hit the airwaves on Monday and all other thoughts left my head as I sat there, stunned. I just couldn’t think of anything else. Could it be real? Was SWL really going to be made into a television series? Holy guacamole, it is! A pipe dream I have wished for five years is actually announced and in the works.

I’ve been pretty vocal about how much I want more story from SWL. Story is what this game does so right, and I just can’t get enough. I’ll probably never get enough! There are so many characters I want to know more about, so much history in locations that I’d love to delve deeper into, and so many fascinating events that we know only know the aftermath of that I’d love to witness firsthand. The IP is so rich with possibilities. I knew that the game would never, ever be able to sate my appetite for more, so I had wished long and hard that other avenues might present themselves: short stories, graphic novels, movies, and yes, television series. I can’t even describe how excited I am for the development of more story from this world. Is there risk? Yes, I get that. But the possibility of so much greatness is there! I seriously can’t wait. Imagine it, 30 to 50 minute cut scenes!

With so many possibilities, what could/should the TV show focus on? I have my opinions. Here are some specifics I’d love to see developed further for our viewing pleasure.

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Path of Exile preps for Xbox One, adjusts Harbinger challenge league

Even if you’ve spent all summer preparing to launch a major expansion, there’s no rest for the weary over at Grinding Gear Games. The Path of Exiles team published its first post-Fall of Oriath patch this week that was mostly aimed at shoring up the new Harbinger league while also adding new supporter packs to the game.

The patch delivers more stacks of currency shards to players and increases the frequency of Harbinger appearances across the game maps. Harbinger minions are also a lot tougher than they were previously, so beware!

Other things to expect from Patch 3.0.1 include a fix to charged dash, free bandit respecs in Act 2, and a wider variety of monsters on the Beachhead map. Head over to the patch notes to see what else you might be missing.

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Worlds Adrift introducing anti-cheat measures sooner than anticipated

It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.

Because, you know, cheating is bad.

Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.

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Black Desert parent corporation is merging all its game businesses

MMORPG players know Kakao chiefly as the publishing and localization giant behind Pearl Abyss-developed Black Desert, but over in its native South Korea, the company is a massive conglomerate of multiple companies and mergers with internet subsidiaries covering everything from chat programs and blogging to fashion and an Uber clone.

And of course, one of its biggest businesses in recent years is its gaming sector, which Business Korea says Kakao is currently consolidating into a single holding company dubbed Kakao Games Holdings. According to the company, the goal is to increase efficiency in its main “cash cow,” focus on internal development, and ultimately increase the value and desirability of its planned IPO.

In addition to MMORPG Black Desert, the company runs multiple mobile games and has apparently secured a deal to publish PlayerUnknown’s Battlegrounds in Korea.

Source: Business Korea via GIbiz

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Secret World Legends allows players to convert Funcom points into Aurum

If you were sitting on a Scrooge McDuck pile of Funcom Points back when The Secret World announced its switchover to Secret World Legends and were steamed at all of that wasted money, don’t fret. As of today, you’ll be able to convert the premium currency from TSW into SWL.

By using the Aurum exchange, players can make a one-time conversion of Funcom Points into Aurum at a 12:10 ratio. Yes, it’s summer, so let the website handle all of that math for you.

Naturally, there are all sorts of restrictions and requirements, one of the biggest of which is that “bonus” points — the ones given to subscribers every month — aren’t eligible to be carried over to the newer game.

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Trove’s subclassing system launches with Eclipse next week

A total solar eclipse isn’t a common event — the continental US hasn’t seen one in almost 40 years. So it makes a lot of sense for games to take advantage of the occasion, and that’s exactly what Trion is doing with Trove next week with its Eclipse update.

The highlight of that update isn’t eclipse glasses, although perhaps it should be: It’s actually the subclassing system that we’ve been stoked about for months. It’s probably going to remind you more of Marvel Heroes than of Guild Wars, as each of the existing classes, when taken as a subclass on a character, will provide a specific passive bonus — but it’s based on your power level in that other class. So since my mains are a Tomb Raiser and Candy Barb, I could take Candy Barb as the subclass on my Tomb Raiser for this bonus:

“Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.”

Which I will do because candy. But the exciting bit is that it provides people a reason to play multiple classes and benefits those with a deep bench on their account. Check out the whole list of bonuses on the official site — spot any obvious synergies?

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Final Fantasy XIV plans a 14-hour broadcast for its anniversary

Another year of Final Fantasy XIV is coming to a close as the game celebrates another anniversary on August 27th. But there’s still plenty more to come, and fans can tune in for the game’s next long-running anniversary stream starting on September 1st at 11:00 p.m. EDT, then running for 14 hours straight. So you may not want to watch the whole thing in one go; it’ll have previews of the upcoming patch 4.1, discussion about the development history for Stormblood, celebrity guests, and so forth.

Of course, this will likely coincide with another in-game event which we haven’t yet heard about; until we do, you can tide yourself over with another piece of fiction in the ongoing Tales from the Storm series highlighting tales surrounding the events of Stormblood. (As always, be fairly warned that there are spoilers.) Keep your eyes peeled for more information about the anniversary broadcast as August winds down.

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Star Citizen squishes bugs, finds new ones in the lead up to 3.0

Star Citizen’s Sandi Gardiner and Forrest Stephan helm this week’s episode of Around the Verse as the team treks along toward the 3.0 release.

In the Burndown segment, the devs say they’re, well, burning down the bugs, touching on the shopkeeper, usables, mission givers, item highlighting, the UI, and ship doors that are “fleeing the nest,” something any environment modder will immediately recognize (doors suck). As of film time, Eric Kieron Davis says, the team has resolved 54 of last week’s issues, but it added 46 to the must-fix list, so there are 88 issues blocking the release: “Across all of our internal branches, we’ve checked in over 2052 updates this week alone.” The dev team has also moved to the 3.0 branch.

And in the system deep-dive, CIG covers surface outposts, specifically the detailing of the interior — from concepting to prop placement to lighting — as well as the exterior placement and weathering that’s specific to the location. The whole episode is below; it’ll be the last one for a bitsy while the team is in Cologne for Gamescom.

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City of Titans doesn’t have issues swapping male and female animations

Well this is a boon to the City of Titans project.

The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.

“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.

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