MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

The Stream Team: Celebrating Star Wars Galaxies’ birthday

Star Wars Galaxies was the game that sucked Massively OP’s MJ into MMORPsGs, so how could she not celebrate its birthday? The official game may be gone, but there’s still an emu to hang out in and immerse in the memories. Join us live at 3:00 p.m. for some music and maybe even some mayhem in…

What: Star Wars Galaxies Emu
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, June 26th, 2017

Read more

The Exiled is back on track after disappointing launch

So how are things going for The Exiled? The developers had been quiet for a while, and that’s rarely the sign of good news. Nor was it entirely good news in this case; the latest update on the state of the game makes it clear that the game’s population wasn’t sustainable on its own, so the team had to take on contract work for a while. But they’re still around, and they’re looking to double down on what makes the game work with the upcoming survival mode.

The idea with survival mode is to really push the parts of The Exiled that are the most fun, when players are in a constrained area and struggling for resources rather than being largely alone. To do this, the survival mode servers will be around for only a narrow window each day and will also have limited lives for all characters, encouraging players to play carefully but play quickly. You’ll also have a thirst meter, which makes the game that much more dangerous in action. Check out the full breakdown for more details on how the new mode will work as the game continues on in Early Access.

Source: Steam page

Comment

EVE Evolved: How much trust is too much in EVE Online?

Of all the headlines to come out of EVE Online over the years, the biggest and most far-reaching have been the stories of massive thefts and underhanded scams. The MMO community has grown up hearing these tales, from the embezzlement of EVE‘s first public bank in 2009 and the estimated $45,000 US Titans4U scam in 2011 to the trillion ISK Phaser Inc scandal and beyond. EVE has been embedded with this narrative of mistrust and betrayal for most of its life, the most famous example still being the Guiding Hand Social Club heist from all the way back in 2005.

Yet when a player recently stole three extremely rare ships using social engineering, the victims expressed only disappointment that they had lost a friendship they valued. The question for players and the wider MMO community today is simple: How much trust is too much to give someone in an MMO? To what degree should the game mechanics automatically protect your assets and privacy, and how much of that protection should you be able or expected to give up in order to make progress or join a group?

Read more

Wisdom of Nym: Currencies in Final Fantasy XIV Stormblood

You know, I was going to talk about the end of the Final Fantasy XIV: Stormblood MSQ this week, but I decided against it. Not because I don’t have things to shout about when it comes to the expansion, nor because I’ve already done a lot of shouting to some pink-haired cat who helped me along through most of it (a creature of mystery, that one), but because I am probably in the minority in being through the whole thing. So let’s give it another week. It hasn’t even been a week since the actual launch at this point.

Instead, I want to talk about some pretty interesting changes that can easily slip under the radar in terms of currencies. I wouldn’t say this stuff is easy to miss, exactly, but it’s easy to not really think about it when you’re knee-deep in going through the game. So let’s talk about currencies, what you can buy, and what implications this has for the game moving forward.

Read more

Check out Black Desert Kamasilvia Part II’s Korean teaser trailer

Want a peek at Black Desert’s Kamasilvia Part II? We’re getting one today, and though it’s a tease for the Korean version of the game, which is getting the update this week, western players can stare into the more distant future of their version all the same. It’s a zippy fly-over, mind you, but it gives a glimpse of several upcoming level 50+ areas, including Gaipinrasia Temple, Woodring Forest, and Poly Woods. Wheeeeee!

Read more

Leaderboard: Do you play Star Wars Galaxies’ emulator?

Welp, here we are: Star Wars Galaxies would be turning 14 years old today, had it been allowed to live.

SWG is much beloved around here, among our staff and many of our commenters, and the good news is that the existing emulators for the game have seemed pretty safe from the wrath of the copyright gods, which means you can put your mouse where your heart is and still play. But do you? And if not, why not?

That’s what today’s Leaderboard poll is meant to find out. (You can choose multiple answers on this one.)

Read more

E3 2017: Hands-on with Ubisoft’s The Crew 2

I’m a kart racer. Oh sure, I enjoyed Cruisin’ USA and San Fransisco Rush as a kid, and of course I played Gran Turismo a little, but in general, I prefer kart racing games. They’re easier for non-gamers to get into when played on a console and often have mechanics that make them games more forgiving. I can see the appeal of realistic racing games, though. I’m no good at them, but they can be fun.

Even when I first demoed the original The CrewI felt this way. I didn’t play the game at release, nor have I played any non-kart, non-arcade racers, but I respected it for what it was: a racing game with an MMO lean. However, this year, I feel like I could handle my car better in The Crew 2, which alone made me feel a bit better about the genre, but the addition of both boats and planes actually made me like the game.

Read more

Riders of Icarus offers players the chance to pre-create a new Trickster

The next class for Riders of Icarus is arriving with the launch of the Rise of the Trickster update, the appropriately named Trickster class. If you’ve longed to defeat your enemies with the power of what appears to be a seven-year-old girl, you’ve found your class. And while the class isn’t actually arriving until the update launches on July 6th, you can pre-create your Trickster right now in advance of the launch.

Keep in mind that you are still limited to a maximum of six character slots on a given server, so if you already have six characters you won’t be able to make a Trickster. (The game will erroneously tell you to purchase another character slot, which will not work.) You can also still register your pre-launch pack until June 30th if you want to nab some extra doodads, so make sure to take care of your business as necessary before the Tricksters rise.

Source: Official Site; thanks to Vergest for the tip!

Comment

World of Warcraft’s class design AMA examines the how and why of tuning changes

No matter what class you play in World of Warcraft, you’re probably certain that the developers hate your class in particular and love some other class that you don’t play. So why hasn’t your damage been tuned up? The recent class design AMA can be read in full on Reddit (or you can just pick through the answers), but the short version – as stated multiple times – is that class balance isn’t just a numbers problem but a scientific one. Developers have to look at available data and see if a job’s damage is, in fact, underperforming, and then they have to do their best to figure out why that may be. It could be poor gear secondaries, it could be bad play habits, it could be having less time to do damage for classes (like Windwalker) requiring a long ramp-up period.

Obviously, this is something that takes a lot of effort and work to get just right, and the developers also note that this is part of the reason why class adjustments are frequently announced only as they’re about to happen; it takes time to collect the data and decide on a course of action. The full discussion on Reddit is worth a read if you’re interested in more specifics, or you could just read about recruiting for a guild in-game on Tinder. That apparently works now.

Comment

Watch Secret World Legends’ official launch trailer

If you’re a The Secret World fan who hadn’t already given Secret Worlds Legends a shot — and given this weekend’s exploits and downtime, we wouldn’t blame you — today is your day to get in there, as the first of the game’s two planned formal launches begins today. (The second, on Steam, is later this summer on July 31st.) Do note that this version of the game is indeed free-to-play.

Funcom has released a new trailer to go with the launch; we’ve tucked that down below. If you’re still on the fence, consider both Larry’s and MJ’s very different first impressions of the game to push you over.

Read more

Lord of the Rings Online’s Mordor patch is now in testing – check out the new regions

Mordor comes at you fast, or so it seems with Lord of the Rings Online’s next massive update. Standing Stone Games has followed up its streamed preview of the patch with preliminary patch notes and instructions. The studio is currently asking testers on Bullroarer to test the leveling curve past the new level cap bump, the new crafting tier, the improved barber UI, the allegiance system, the gear recycling system, and the early stages of the Mordor questing area, which I can’t believe I just typed.

Udun, the entryway that holds great forges, quarries, and parade grounds of Mordor.
Dor Amarth, the rocky plain holding the broken bones of Barad-dur
Talath Urui, located south of Mount Doom, home to key fortresses, prisons, and military establishments.
Lhingris, west of the Morgai ridge, home to Cirith Ungol.
Agarnaith, a valley southeast of Barad-dur with a dense, pestilent, and bloody swampland.

LOTRO Players has collected a bunch of preview videos of the five regions new to the game when the update launches; we’ve included them all below.

Read more

Secret World Legends bans weekend currency exploiters

Yesterday’s Secret World Legends downtime turns out to have been a serious one indeed. Players began noticing that the price of Aurum on the Exchange was fluctuating oddly over the weekend, and Funcom confirmed the issue last night and indeed rolled back everyone’s Aurum totals.

“We discovered an error that caused the Exchange to break which made quite an impact on the game,” Funcom writes. “When you log in you will find that your character’s Aurum has been reverted to the amount it was at before this occurred. Any valid purchase of Aurum made after this point will also be applied. Marks of Favour / Cache Keys will be also be reset for some players that used the Exchange after it was broken.”

Don’t think you’re getting off easy if you exploited the crap out of this one.

“We have also banned a large number of players that took advantage of the broken Exchange. The Auction House and the Exchange are temporarily disabled to give us more time to test the fixes to them. We hope to have both features back and working very soon!”

Compensation is planned for those affected by the downtime, though the details aren’t clear just yet.

Source: Official site. Thanks, TheDonDude!

 

Comment

The Daily Grind: What’s the best MMO daily quest you’ve ever done?

My husband and I are in the process of introducing the concept of household chores to our five-year-old son. Not yet having realized life is basically a never-ending sequence of mundane and tedious chores, the kiddo thinks these chores are amazeballs. He loves running through his little checklist of making his bed and cleaning up his clothes, he loves marking off his accomplishments, and he especially likes getting his reward at the end of the week.

In short, we’ve given him daily quests. And he’s thrilled.

I can’t really recall the first daily quest I ever did in an MMORPG — it was probably Star Wars Galaxies mission terminals back when they were on the 10-per-day-bonus-exp daily timers, but of course it was World of Warcraft that truly made them a thing every online game adds and then repeats and exploits ad nauseam. And I can’t say I’ve ever truly found them entertaining, not the way my son seems to find his new to-do list. I do them sometimes for the shiny at the end, but I kinda wish I could get that “dailies refreshed, yay!” feeling back.

Help a girl out here: What’s the best MMO daily quest you’ve ever done?

Read more

1 2 3 4 558