Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
Once you recover from the drive-by scorching of MJ’s ARK: Survival Evolved critique, perhaps you’re wondering what else is going on with survivalboxes in other regions of the genre.
The Black Death is making a concerted effort to connect more with fans by bringing back the weekly Q&A series and expanding its presence on social media. The team also is asking for gaming feedback from its community via a survey.
Space sandbox Hellion is working hard on its next update, which will mainly focus on reworking and rebalancing several key systems, such as power supply, life support, and the user interface. The team is excited to announce that Discord integration is coming to the game soon as well.
And with Life is Feudal’s soft launch tomorrow, you’ll definitely want to get hyped up for this semi-MMO by watching the release trailer below!
All other studios, it’s time to pack it in: Sea of Thieves has won the Trailer Olympics, at least for 2017.
In Rare’s newest video, the team crams a shipload of awesome into a minute-and-a-half as it challenges gamers to “be more pirate.” While the trailer doesn’t reveal anything new, it does a great job showing off the various activities and demonstrating the overall tone of the game, bouncing from crew teamwork to swimming with sharks to, er, “banana crunching.” Also, a buccaneer throws up on the camera lens. Give that team an award!
OK, it might not be Oscar bait, but this continues to get us completely hyped for Sea of Thieves’ launch in spring 2018. Anyone want to join the crew of the S.S. Mighty MOP?
It may feel as if Path of Exile
just came out with its The Fall of Oriath
expansion, but that was last August. The time is quickly approaching for the next one! If releasing expansions were an Olympic event, Grinding Gear Games
would win the gold medal every time. This studio delivers loads of new content like clockwork.
Now, I could sit here and heap praise all day, but I know you want to learn about all about expansion number… some big number. Lucky for you, I sat down with Producer Chris Wilson and got a tour of the goodies coming our way. So what is this next expansion and its accompanying new league about? It’s a sequel to Atlas of Worlds!
In September 2016, players were introduced to the world atlas, filled with end-game maps to complete on the way to fight the ultimate boss, The Shaper. On December 8th, this Atlas will be redesigned with significantly more maps and a second ultimate boss that is vying for control in War for the Atlas. And the new Abyss Challenge League starts up as well. Learn more about it all and watch the official trailer below!
In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.
Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.
You know that moment when you just can’t take it anymore? I am there, right on the cusp. I know many folks have gotten to their “I can no longer support <insert name here>” phases for various games and studios for a variety of reasons, but I had never yet reached such a point in my own gaming. (That one studio doesn’t count because I never supported them in the first place.) And now here I am. I don’t think I can continue to support Studio WildCard.
That is definitely a shift for me. I have been an ardent fan of ARK: Survival Evolved. I championed the game pretty heavily: I have streamed it for over two years, I personally host two servers, and this very column was born largely on the back of ARK. I have almost 1500 hours of playtime, and I own the expansions. I had praised the game and Studio WildCard for a long while, holding it up as an example of things done right.
Then things changed. The accumulation of many remarks and actions that ate away at my trust was topped off by the way the studio shows disregard for its current customers, treating them as disposable cash cows. And then came the sequel talk this very week.
In case you ever wanted to sniff the distinct scent of internet dumpster fire, you probably should’ve gone to the Star Wars Battlefront II DICE developer AMA on Reddit yesterday and watched that EA world burn. Almost 30,000 comments later, EA’s handpicked community masseuses didn’t walk back any of the specific business model shenanigans or the “sense of pride and accomplishment” blither, and players are actually madder now than they were when they downvoted EA’s comments 677,000 times on Monday.
- Wall Street is freaking out over the potential stock hit to EA should the game launch poorly thanks to angry gamers.
- Belgian authorities are reportedly investigating SWBF2 (via GIbiz) to determine whether its design amounts to a money-fueled game of chance, in which case it would be subject to gambling laws and potentially be fined or censored.
- Players have assessed that it’d take over 4500 hours of play or $2100 to unlock everything in Star Wars: Battlefront 2 as the game’s monetization is currently set.
- Finally, that “EA dev” who claimed he’d received death threats? It’s no longer clear he’s an EA dev, let alone that he received death threats, and he disappeared from social media after Kotaku went digging. Astroturfer? Hmm.
. With thanks to Sorenthaz and Miol.
By Crom, Conan Exiles is under attack by dupe bugs! Funcom hurried to push Update 31 live yesterday to deal with the issue and add a few fun new options to the game. These features include inventories for thralls, armor patch kits, new building materials, and an artisan crafting workbench.
Funcom said that it will be rolling out a series of server wipes (partial and full) to deal with the effects of the duping. The level of wipe is dependent on the vote results from each server, with only a handful electing not to wipe at all.
“To soften the blow, we’re increasing the harvesting and XP rate on the official servers for the next week, letting you quickly get your stuff and levels back,” Funcom said.
First announced at BlizzCon earlier this month, StarCraft 2 is now free-to-play for anyone who would like to engage in Blizzard’s hit real-time strategy title.
This is free* with an asterisk, however; only the Wings of Liberty single-player campaign, all of its multiplayer content, and co-op commanders are included in this statement. The other three single-player campaigns have to be purchased separately**, although this comes with a double-asterisk to indicate that those who previously purchased Wings of Liberty can get Heart of the Swarm for free through December 8th.
Some players have noted that this isn’t technically the first time that StarCraft 2 offered a free-to-play option. The StarCraft 2 Arcade, which includes a fan-made MMO mod of the game, has cost nothing to use for quite some time now.
The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!
The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.
The newest patch for Fortnite is adding a new type of trap that doesn’t really feel like much of a trap. The launch pad trap in Battle Royale mode is a trap in terms of mechanics, but in actual play what it does is let you throw yourself into the air and deploy your glider mid-match, allowing you to drop in on your opponents with an unexpected mid-air assault. Cackling madly and shouting that they can run but they can’t glide is unnecessary, but permitted.
No such aerial antics are being added to the game’s survival mode, however; there, you’re just getting a handy array of new shotguns to use against the zombie hordes. Is there any weapon more associated with smacking zombies? (Aside from perhaps the chainsaw or stultifying boredom.) Check out the full patch notes for all of the changes, including the usual array of quality-of-life improvements that come with any new patch.
Don’t be too proud of the barrier to entry you’ve constructed; the ability to make in-game unlocks incredibly expensive is insignificant next to the power of angry consumers. An update after the latest furor over Star Wars: Battlefront II’s hero unlock prices sees the prices for these characters slashed by 75%, bringing Luke Skywalker and Darth Vader down to 15,000 credits, while Palpatine, Leia, and Chewbacca will run 10,000 credits and Iden will cost only 5,000 credits.
What EA doesn’t note in its blog post is that it also reduced reward payouts commensurately.
We’re sure the cost is one that’s still meant to provide a sense of pride and accomplishment, somehow. Whether or not this mollifies players who were rather justifiably miffed about the whole thing remains to be seen; what is already quite obvious is that this is not something that the target audience is taking lightly, so the next move is on Electronic Arts – and that move appears to be an AMA?
It’s interesting how Monster Hunter World, a game that is supposedly being made to specifically target western players, is adopting functionality that I’d imagine all gamers everywhere would appreciate. While portability, one of the series’ main draws, is being sidelined again, social structure is actually being enhanced with the release of squads or “circles,” MHW’s answer to guilds and clans.
Both of the above articles I’ve just linked to you focus on general social play, like the 16-person social areas, ability to arm wrestle for fun, and the chance to pick up various kinds of quests, but in-game support for long-term social groups is quite new to the series and is probably of more interest to MMO fans. Past MH games have had friends lists, but communities have largely been left to themselves to create clans, similar to how old-school online gamers (and some modern ones) built websites and created clan tags before developers gave them in-game tools to manage and label themselves.
When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before listing several other IPs that would translate better as AR games. It’s not that I don’t like the Harry Potter series (I do) or Niantic (someone’s got to push the envelope). My issue is that I can’t see how their respective styles could combine to create something great.
So I’ve gone back to some of my pre-POGO notes about Ingress and what would need to change before it went live and, well, Niantic clearly thinks differently than I do because this game is very much happening. I thought it might be useful to consider Niantic’s past and how it may affect its upcoming game Harry Potter: Wizards Unite. Let’s dig in.