Of course, if you do already own the DLC, none of that helps much. But perhaps you would be mollified just by taking a trip back to Wrothgar, where you’ll earn double the items from crafting nodes, double the rewards from Maelstrom Arena chests, and double the reward boxes from daily quests. All good things, and the sort of thing you’ll want to take advantage of during the anniversary celebration running until November 27th.
elder scrolls online
Elder Scrolls Online is giving away a pair of non-combat pets to celebrate the release of the Clockwork City DLC on consoles. PC and console players can log in to claim a free Brassilisk pet right now (here are the instructions for the different platforms), but there’s a second pet for those shrewd enough to take advantage of the giveaway.
The wicked-looking Scintillant Dovah-Fly is gifted to any player who buys the DLC and first enters the Brass Fortress. That’s it. Two pets, sitting pretty in your bags, begging for oil and routine maintenance. Enjoy!
Did you know about all the MMOs I hate? I sure as heck didn’t! I mean, I knew there were a few games I hated (Scarlet Blade, Alganon) and some that I have pretty poor feelings toward for various reasons (Star Citizen, EVE Online, League of Legends, H1Z1: Kash of the Kow), but those are also games I discuss only in particular circumstances.
Yet thankfully, I have been informed over the near-decade of writing about MMOs that there are a number of games I thought I liked but that I do, in fact, hate. This was a surprise to me, but I think that for purposes of comprehension, it’s best for me to list for reference all the games that I apparently utterly despise. It’s all very confusing to me, but I’m confident that by sharing and making the occasional off-color joke, I’ll be able to decipher it all.
Elder Scrolls Online’s Clockwork City DLC launches for Xbox One and Xbox One X – here’s the new trailer
Don’t miss our own Tamriel Infinium columnist Larry Everett’s first impressions of the update and the brand-new trailer down below!
Water reflections should look significantly better, screen space ambient occlusion will become toggleable, and view distance will be cranked up to 11, meaning “environments will load in at a farther distance than before and higher-quality models will appear sooner.” Best of all,
“If you’re connected to a 4K display, ESO will run at true native 4K resolution without resorting to upscaling or checkerboarding techniques (methods many games must use to achieve near-4K resolution).”
The graphical upgrades are part of the Xbox One version of update 16, which launches tomorrow alone with the Clockwork City DLC already live on PC.
Tomorrowday, BlizzCon will be upon us, and this year we’re expecting a full reveal of the new expansion for World of Warcraft, still the most lucrative MMORPG in the world. It’s always a fun angle for our team to cover WoW, since to us, it’s just another MMO among hundreds, albeit an outsized one. Indeed, we have writers who strongly dislike everything about it and consider it directly or indirectly responsible many of the genre’s woes. Even so, there’s no denying that whatever WoW does next is a big deal for the MMO genre, even if you’re not a fan.
For this edition of Massively Overthinking – a bit of a special one for the site, as today marks the 10th anniversary of the launch of Massively-that-was – I’ve asked the staff to outline their hopes and fears for BlizzCon, for WoW and the studio’s other games, and especially what they want to see in the expansion itself!
The Clockwork City looked so inviting and cool that Elder Scrolls Online’s card battling little brother wanted to get in on the fun. Elder Scrolls Legends this week announced its preparations for the November 30th release of Return to Clockwork City.
This story expansion pack will include 55 brand-new cards and 35 missions to keep players busy and from getting too complacent in their builds. Obviously, mechanical constructs and clockwork creations will be part of the set list, and an “assemble” key word will allow a card to spread bonuses among all other creatures of its type.
The team is also adding a treasure hunting mechanic: “While in play, adventurous fellows with the Treasure Hunt ability will watch each card you draw, checking to see if it’s the treasure they’re seeking. Once you’ve drawn everything they want, they’ll reward you for your effort.”
Elder Scrolls Online kicks off Xbox One free-play weekend and sweepstakes with PAX trip and game systems up for grabs
Hey, Xbox One peeps. Have you tried The Elder Scrolls Online on your platform yet? If not, then you should definitely feast your eyes on ZeniMax’s latest promotion, which includes a free-play event for you starting tomorrow and running through the weekend.
“The Xbox One Free Play Days event runs from November 2 until November 5. If you’re a new player, this is a great opportunity to check out the game and experience a world where you can go anywhere and do anything. Even better, all new ESO accounts are gifted 500 free crowns for use in the in-game Crown Store, allowing you to pick up some useful items such as potions, XP Scrolls, food, or an adorable pet!”
Participants in past freebie events will find their characters still intact and playable. Take heart, PC and PS4 players; the studio implies there’ll be an event for you in the near future as well.
What: The Elder Scrolls Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, October 30th, 2017
Let me tell you, I’m not playing RIFT right now but still I am so very tempted to log on and purchase that squirrel mummy mount. It may be one of that game’s best mounts yet, and that is saying something.
“One thing I love about RIFT is that the Ascended never take fall damage, no matter how far the fall might be,” reader Jake said. “While exploring the Gedlo Badlands, I needed to return to the kobold base camp and the quickest way to do so was to cliff dive from my current location. My descent was cut short when I unexpectedly landed on a rope strung across their camp. My mummified squirrel mount looked exactly like its real world counterpart would running along electrical wires.”
As we’ve previously covered, today’s rollout features a clockwork hub straight from Morrowind lore as players are tasked with investigating the daedric threat. It includes two world bosses, two new delves, and a new 12-man raid, Asylum Sanctorium.
Don’t want to buy Clockwork City? There’s stuff for you in update 16; the new weapon and armor transmutation system is the highlight, but the new trait tracker and new buyable houses should be on your radar too. Do note that you do not need to own Morrowind to access Clockwork City, which you might have assumed otherwise. You do need Morrowind for the new Crazy King battleground, however.
Don’t miss our own Tamriel Infinium columnist Larry Everett’s first impressions of the update from when it dropped on the PTS, and get patching!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of Tanks, Starfall Tactics, Mu Legend, Overwatch, FFXIV, EVE Online, Mu Online, Wakfu, Path of Exile, Aion, Warface, MechWarrior Online, Elder Scrolls Online, Revelation Online, Arena of Valor, Paladins, Conquer Online, Portal Knights, Elite: Dangerous, and Dauntless, all waiting for you after the break!
And so our next soundtrack for examination is the rather excellent Elder Scrolls Online: Morrowind OST by Brad Derrick. I haven’t hidden my disappointment in the base game’s soundtrack, as it didn’t quite live up to the expectations established by previous Elder Scrolls titles. Therefore, I’m happy to say that Morrowind really stepped up to deliver a much more memorable and moving soundtrack with plenty of nostalgic elements.
For more on the making of this score, read Derrick’s interview on the main site: “For The Elder Scrolls Online, the music has to bridge the gap between the familiar and the new, satisfying player expectations while still having a unique identity. This means making sure the music is ‘Elder Scrolls-y’ enough to sound like it’s from the same universe as the other games, but at the same time different enough so that it’s clearly ESO music, belonging to the time and spaces of our game.”