Self-labeled “hardcore” MMO Tale of Toast is kicking off bi-weekly alpha tests, and you are invited to the party. The two-person development team told Redditors that starting this weekend, it will be holding an alpha test through Steam. Interested parties can hop over to the official Discord channel to ask for a key.
Curious about what Tale of Toast looks like? The team put together a photo tour of this deceptively colorful game while pointing out some of its key features along the way.
The devs also made their elevator pitch about what makes this MMO special: “Tale of Toast is an open world MMORPG with hardcore PvP mechanics and where dying actually means something, and is inspired by old school MMORPGs and boardgames. Experience battles throughout the entire world against other players and guilds with the goal to take their items upon killing them, and risk losing your own upon your death.”
. Thanks Harley!
Don’t judge a book by its cover, they say, and certainly don’t go making assumptions about the difficulty levels of MMORPGs by how gritty or cutsie its graphics are.
This is a good lesson for us today as we look at Tale of Toast, an upcoming indie MMO that might look like a chibi version of World of Warcraft, yet it has the beating heart of a hardcore, old-school MMO. The two-man development team (including one former Blizzard dev) is attempting to create an online game in the spirit of the original RuneScape, sprinkling in open-world PvP and loss upon death to keep the challenge level high.
One of the game’s interesting concept is its combat system: “When you initiate melee combat with a player or enemy, both players are locked for three rounds of fighting before they are able to run or stay fighting. Rounds are handled automatically by the game, and the decision you as a player have is what type of combat stance you want to fight in during the fight.”
Tale of Toast was recently greenlit on Steam and should be headed to early access by the second quarter this year.
Valve is determined to keep itself in the news this weekend, apparently: Yesterday, the company announced it’s shutting down the Steam Greenlight platform. That’s no big deal; Greenlight’s been a bit of a joke for a long time, such a weak barrier to entry that pundits have long argued there’s so much on Steam that it’s hard to find anything.
Where it gets complicated is in how Valve plans to replace Greenlight: Instead of the company curating what it publishes or players vetting games with easily manipulable votes, the studios themselves will be paying an entry fee to weed out… well, presumably they think it’ll weed out bad games, but it looks more like the actual effect will be to weed out poorbies, students, experimental games, and folks in developing countries — meanwhile, giant distributors pushing out garbage will breeze on by.
“The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling Steam Direct, is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.”
Eager to try your hand at surviving on the hot sands of the West, are you? Then you’ll be happy to know that Sunset Rangers has been voted into Steam Greenlight. That’s one step closer to letting players set up servers, wander into the desert, and then get eaten by a giant worm because they didn’t have big enough guns to shoot the worm. (Some details may have been slightly altered from historical fact.)
For those who missed the game before, Sunset Rangers is a survival sandbox with random maps, random guns, random events, and a whole lot of wasteland to cover as you fend off wildlife and malicious other players. You can also bury your items in a stash to save valuable items, but said stash can also be stolen, so that’s fun. Check out the game’s trailer below, or check the game out on Steam.
Feeling the itch to strap on a six-iron and saddle up for adventure? Sunset Rangers, an upcoming western survival sandbox, might just give you the satisfaction you crave.
Sunset Rangers is currently garnering support for a spot on Steam, promising fans all of the western trappings that they could want. The game will include randomized maps, powerful guns, the ability to turn into a bandit, crafting as a blacksmith, treasure hunting, and more. There’s even a nod to the cult classic movie Tremors, as fighting giant worms are one of the random events mentioned.
While Sunset Rangers is currently in a pre-alpha phase, you can get a glimpse of its potential in the sandbox’s debut trailer below!
If you’re anything like me, you’ve hopefully realized that there can be just as much anticipation in your life over small, interesting games as with the huge, $100 million budget titles. In fact, some of the most intriguing games of the modern era have started not in a mega-publisher’s lab but at the fingertips of indie studios and developers.
So it’s without shame that I say that, yes, I’ve had my eye on AdventureQuest 3D ever since its Kickstarter launched (and subsequently cleared an impressive $368,500). The game’s hook of a colorful, charming MMO that’s seamlessly playable between phones, tablets, Mac, and PC is an intriguing one, moreso once you find out that this title is being built on the decade-old legacy of a fan favorite flash game.
Artix Entertainment invited Massively OP to sit down with CEO Adam “Artix” Bohn and Lead Writer Cysero to check out AdventureQuest 3D in action, and so we did. Foremost on my mind were two questions: Does the cross-platform gimmick truly work, and is this game actually fun?
How well do you think you could do at designing an MMORPG on your own? It’s got to be pretty easy, right? Slap some quests on some 3D assets and netcode from 2005 until someone calls it derivative and pay-to-win, then sell it off for millions of dollars. Perhaps it will prove to be exactly that easy in the upcoming MMORPG Tycoon 2, a game offering players a chance to build their own virtual worlds and then see how players respond.
It’s important to note that this is not an actual MMORPG, just a somewhat tongue-in-cheek poke at genre conventions as you build up your own game. Still, if you’ve followed the industry for a while, odds are good you’ll be able to at least crack a few smiles at the game. It’s up on Steam Greenlight right now, so if this seems like the sort of thing you’d be interested in, go toss your vote down for it.
Hands up if anyone here remembers Earthrise. The post-apocalyptic MMO had a disappointing run from 2011 to 2012, ending with its closing by Masthead Studios due to poor reviews and not living up to its expectations.
We’ve known for some time that the game was picked up for a possible reboot, although the timetable on when this would happen has been fuzzy. Happily, it appears that progress is being made as Earthrise: First Impact popped up on Steam Greenlight.
Earthrise is being handled by SilentFuture Games, a developer out of Germany. According to a notice posted today on Facebook, fans have a reason to hope for the game’s revival: “As some might have noticed, we got Earthrise a spot on Steam. We are actually working on many changes and additions which includes the server. This might cause some outtakes. We are sorry that we couldn’t write much news, but we are still working on it.”
What began as a cute RPG parody in flash back in 2002 will soon become a true cross-platform MMORPG. Artix Entertainment announced today that AdventureQuest 3D will be launching in October following an open beta test in July.
In a “MegaUpdate” last week, the team talked about all of the progress being made on the title, including the switch to Unity 5 and the preparations for an “imminent” expansion of the pre-beta test to Steam users. Core game features are firmly established, a new interface was added, and the team has been hard at work tweaking and improving combat and AI.
For reasons which remain shrouded in mystery, there are still very few games in which players take control of airships simply as a matter of course. LuckCatchers is one of those games. The Russian indie sandbox is up on Steam Greenlight right now for voting, with the obvious hope being that people will vote it into getting support and players will then enjoy flying about while informing all of their friends to do so as well.
What’s the game actually like? The game’s page describes it as a fully open-world sandbox complete with a player-focused economy and a variety of different open skill options for players. The video down below just shows a whole lot of flight and a large number of things designed to force flying things to crash. If you like either of those things, it may merit a look.
It’s been a very good week indeed for Divergence Online, as the upcoming sandbox MMO has shot into the top 10 list of Steam Greenlight titles.
Due to the support, the team is patching near-daily and has decided to ramp up its development timetable and start working on getting fighting into the game: “We’ve decided to basically go for broke and start burning what little reserves we had to get us the resources we need to do both things simultaneously: fix and improve existing stuff and create new stuff. What this means is that we’re going to begin developing combat right now and not wait for the IndieGoGo to complete.”
The Divergence team also announced that it will be hosting a livestream on Wednesday, October 14th, at 9:00 p.m. EST to field player questions about the project. It’s currently running an Indiegogo campaign to raise $15,000 for the game.
Looking forward to playing Voxelnauts? So are lots of people on Steam, it appears; as the game approaches the halfway point in its Kickstarter campaign, it’s successfully been greenlit. It’s good news for everyone hoping to nab the game via that popular service and a good sign of the title’s positive word of mouth thus far.
There are 17 days remaining in the crowdfunding campaign as of this writing, with the total goal a little under halfway. To reward backers and onlookers alike, the team has released a new video showing off the game’s teleportation, which you can check out just below.
Yesterday, we let you fine readers know that Tree of Savior had gone the way of all indie games (or at least many of them) by heading to on Steam Greenlight to see whether people would drop cash on it. Today – or more accurately, several hours later yesterday – the community said that it definitely would. So the game is already greenlit on the platform.
For the record, it took about 10 hours.
Obviously, this shows how excited the game’s English community is about getting to play. The developers promise further updates on the game’s development blog about what happens next, but it’s an indisputable victory for players with a hankering for the game.