mike zadorojny

Guild Wars 2 developers take players along for a Path of Fire trek

It’s a unique experience to be able to sit down and watch developers play the very game they made. Even if it gives you only a different perspective, sometimes it is worth the time to watch and learn a few new tricks.

Guild Wars 2’s development team recently took an hour out of its schedule to send a few members on a trek through Path of Fire and record the proceedings. Community Manager Rubi Bayer, Lead Designer Mike Zadorojny, and Game Designer Clayton Kisko sit down in front of the camera to get a little silly and subsequently explore the gorgeous new lands of the expansion.

Check it out after the break, and then get caught up on our own impressions a week in!

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Mike O’Brien announces Mike Zadorojny as lead designer for the second Guild Wars 2 expansion

We’ve reached the end of the third season of Guild Wars 2’s story, and now… what comes next? A new expansion, we all know that. If you’ve forgotten, that’s being announced on August 1st, so you have a bit longer until you find out about it; until then, you can rest with some assurance knowing that Mike Zadorojny is the lead designer on the second expansion. This was announced as part of a lengthy letter from current director Mike O’Brien recapping the game up to this point and where the studio sees it heading in the future.

O’Brien’s letter is largely positive, expressing a sentiment that the game has hit a good balance with this season of the Living World and its content releases. Others are slightly less positive, pointing to Heart of Thorns as something of a blunder and the game subsequently struggling to find its footing and deliver the sort of content players were expecting. So it remains to be seen what sort of reveal will be coming on August 1st, but we can bet money that it’ll be significant. (And will probably line up perfectly with the mountain of leaks about masteries, areas, titles, and everything else, but we’ll just pretend those don’t exist.)

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Flameseeker Chronicles: Everything you need to know about Guild Wars 2’s April 2016 update

Today is the day, people: I’m hoping you’re all willing and able to log in and follow along with the Q2 update patch notes because Guild Wars 2 Heart of Thorns has just had a major revamp with changes affecting every type of content you can think of! Unfortunately, I didn’t have access to the 16,000 or so words that comprise the Q2 patch notes in advance, but I did have the opportunity to quiz several key players at ArenaNet about the patch and get some hands-on time with the improvements in preparation for today’s launch. I joined Lead Game Designer Mike Zadorojny, Game Designer Link Hughes, and Associate Global Brand Manager Joshua Davis for an absolutely info-packed chat, which I’ll be unpacking here.

If you’re unfamiliar with the patch content, know that this is a long-awaited, largely reparative update that seeks to quell the most pressing issues the community is currently voicing. Zadorojny described the goals for the update as “reducing the perception of grind the players had with HoT, increasing the overall rewards and payouts the players get for playing the content, and getting to the fun faster.” Prepare for a long but worthwhile read: I’m hoping that this edition of Flameseeker Chronicles will help you figure out how valuable the patch will be for you and your guildmates, especially those of you who aren’t active right now. I’ve divided the information into handy content-specific sections, so feel free to scroll to the parts that are most relevant to you if you’re pressed for time.
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Guild Wars 2 memorializes a fallen mother

Last September, a Guild Wars 2 player shared a story about his departed wife. She died from complications during the birth of the couple’s son, and she had been a fellow GW2 player who enjoyed picking up rabbits and wielding a hammer on her character, Hiralyn. It’s a tragic story we’ve all sadly heard before if we’ve played online games for a while: a fellow player, a person, a life cut short unexpectedly with a shared memory of a game.

Now, Hiralyn stands in Cragstead. According to the official posting, design lead Mike Zadorojny put in the time necessary to add a memorial to the departed player, placing her character surrounded by rabbits with a few lines of dialogue about creating a legacy for her son, even if she couldn’t be there. It’s as touching a tribute as you could hope to see to a player lost.

We’ve added some screenshots below for those of you who can’t make the journey to meet Hiralyn.

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