When you’re going into one of the Monster Hunting games, you pretty much know what to expect: big weapons, bigger creatures, biggest battles. And so it looks to be true with everything we’ve seen of the multiplayer Monster Hunter World so far.
This week, Capcom released a new trailer to show off the Wildspire Waste region. It’s hard to soak in the scenery when every last inch of fauna seems hellbent on wiping you out, so it’s natural if your attention is fixed on the large and wily mobs, which include a rock-using dodo and some army ants.
Monster Hunter World is aiming for an early 2018 release on Xbox One and PlayStation 4, with a PC version to follow. As a bonus, the studio also tossed in a “Hunting 101” guide for greenhorns coming into the franchise for the first time. Check them out after the break!
We’ve been keeping an eye on Dauntless
, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs
, ever since its first reveal back in December
. Today, regular gamers can leap in themselves
— at least if they’ve ponied up the
80 bucks needed for a founder’s pack with access to the alpha. [Thanks for the clarification, jinarra!] Otherwise you’ll be waiting until the game launches later this year, at which time it’ll be free-to-play.
Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.
Capcom’s Monster Hunter franchise has a beastly following, and there is no doubt that many of these fans are eager to see what the multiplayer Monster Hunter World will offer.
The studio released a 23-minute gameplay video that took viewers on a tour of those of the levels, the Ancient Forest. This primeval woods is home to overgrown plants and more than a few grouchy dinosaur, which makes for amusing sights when an adult man in full plate armor comes face-to-face with one of them, does an abrupt 180, and runs like a Looney Tunes cartoon.
Got nothing to do for the next half-hour? Pull on your big-kid britches and go on a dino hunt below! And don’t forget to read our hands-on with this title from E3 last month!
Phoenix Labs’ not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn’t yet fully aware of what Monster Hunter World was doing, but I’ve seen solid games lose to their larger rivals who are slower to innovate in the past. Capcom, while constantly disappointing Mega Man fans, is generally quite good with its co-op hunting series. RaiderZ, a Perfect World published not-MH game that also tackled the monster hunter genre, made minor changes to the formula and came as an actual MMO but still shut down. Though the Phoenix Labs guys weren’t aware of RaiderZ‘s failure, they seemed barely fazed by Capcom’s announcement, and maybe they’re right. Surprisingly, they’ve innovated a few things Capcom itself is doing while also adding a few things Capcom isn’t.
Monster Hunter World‘s reveal caught me completely off guard during its E3 2017 reveal. We’d already had a title announced for the Nintendo Switch, and I’d figured that was our usual non-spinoff MH entry for the year. I’ve admittedly not finished or heavily invested in the series since leaving Japan, but part of that is because the American mobile gaming culture doesn’t really have the fanbase Japan does. In fact, I got into Monster Hunter Tri in a bad way because it was a console title. While the portability of the series really helped me to explore Japan’s gaming scene and meet fellow gamers face-to-face, my gut feeling upon seeing MHW’s console and PC plans was that Capcom might really be able to catch the western audience this time. And that was before seeing Monster Hunter lead designer Yuya Tokuda play the game in real time.
Oh, E3, always a magical time full of promises when some aren’t meant to be kept, some are meant to be kept but won’t be, and some actually will happen. Have fun guessing which is which!
Among the more pertinent announcements from this year’s convention are ARK: Survival Evolved launching on August 8th, Sea of Thieves delaying launch until 2018, and Destiny 2 launching early September and late October depending on platform. We’ve also got the new game Anthem on its way for 2018 and Monster Hunter World headed for consoles and PC, which is all cool.
Oh, and let’s not forget the announcements of Skull and Bones and The Crew 2. Or the Lawbreakers beta starting June 28th while launch is set for August 8th. Jeez. Is there even room for more beta news? Yes, but just a little.
Whew! Some title density in there, almost mirroring that of the list down below. You can still read the list, though, and if we missed something or a game has slipped into a new test phase, you can let us know in the comments.
E3 is drawing to a close, with its reveals over and done with — all that’s left is processing our interviews and hands-on pieces. But in the meantime, we decided to take this week’s Overthinking to consider the field. MMORPGs haven’t shined brightly at E3 in a long time, so our expectations are usually low — the con is interesting to us more for what’s happening on the multiplayer front.
So that’s what we asked our staff: What’s the most interesting or grabby-hands MMO or MMO-ish thing from E3 this year? Which game would get your best in show and why? There’s also an extra bonus section on the con itself courtesy of our writer on the floor.
First, the bad news: Monster Hunter World is not an MMO version of the long-running franchise. But it is a new installment bringing in everything that’s long been celebrated about the series, with the same skill-based gameplay and the same core loop of hunting enormous beasts for materials. It’s also a chance for you to play with friends, as the game will support online drop-in drop-out co-op play, so you can jump in from the comfort of your own home to help your friends hunt down creatures.
It’s also going to be a multiplatform release on PlayStation 4, Xbox One, and PC. The console versions are planned to release first in 2018 followed by the PC version later, but if you’d like to treat this seamless open-world game as something of an MMO-like experience, the platform options will support that. Check out the trailer for the new title just below.