planetside

Official Site: PlanetSide
Studio: SOE, now Daybreak Game Company
Launch Date: May 20, 2003
Genre: Sci-Fi MMOFPS Sandbox
Business Model: F2P
Platform: PC
See Also: PlanetSide 2

PlanetSide 2 celebrates the anniversary of classic PlanetSide

Even though the original PlanetSide has been dead and in the ground for going on two years now, Daybreak isn’t going to pass up an opportunity to exhume its corpse for an easy shot at publicity. As this week would have marked PlanetSide’s 15th anniversary, the studio is running an event in PlanetSide 2 to mark the occasion.

Through May 25th, PlanetSide 2 is enjoying double XP (quadruple XP if you’re a subscriber), a construction sale, a free “bending beacon” device that triggers a meteor shower. Players can also log in every day to get a free throwback bundles containing classic PlanetSide gear, camo, and vehicles.

While you’re celebrating the 15th anniversary, make sure to reminisce about classic PlanetSide with our Game Archaeologist retrospective on this MMORPG shooter!

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Perfect Ten: MMOs with different (camera) perspectives

By the time that World of Warcraft came on the scene in 2004, the MMORPG industry had already gravitated toward standard when it came to the interface — specifically, the camera angle. MMO players and devs seemed to prefer third-person views that either peered over the shoulder of avatars or followed right behind them. For decades now, we’ve grown used to watching our characters’ rears as they jog along, and we can’t really imagine the experience otherwise.

Yet when you think about it, while this camera perspective is overwhelmingly used in the genre, it’s not the only one that crops up in MMOs. We’ve seen both old and new titles experiment with the camera angle, sometimes out of style and sometimes out of necessity (here’s a great Gamasutra article on the subject).

For today’s list, we’re going to look at 10 MMORPGs where the camera is positioned in a different way than you’d normally expect, especially if you are coming from modern games.

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Rumor: Daybreak may be building PlanetSide 3 and EverQuest 3, sunsetting Just Survive

While Daybreak producers are spelling out their games’ future, a now-deleted post over at Reddit by an alleged former employee of Daybreak Games purports to spill the beans on a lot of the behind-the-scenes developments, projects, and decisions at the troubled studio.

This rumor is interesting and largely lines up to what we have heard and discovered over the past week, which could mean it’s true or could just mean someone’s making guesses to perpetrate a hoax on the community or force Daybreak’s hand. The bad news is that the unnamed ex-employee claims that Just Survive “is on its last legs” and likely to sunset, while the two current EverQuest titles are due for their last expansions this year. The first EverQuest may be creating “nostalgic raids” for the 20th anniversary.

On the upside, two interesting projects are alleged to be in development, both of which align with past rumors and hiring notices. The post claims that PlanetSide 3 is in its early stages as a team-based battle royale-style game while EverQuest 3 has been in development for a year as it was “being rebuilt from the ground up” to also focus on battle royale-style PvP.

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Daybreak: Here’s where the EverQuest franchise, DCUO, PlanetSide 2, H1Z1, and Just Survive stand

Not counting Standing Stone’s titles, Daybreak currently develops and publishes six of its once massive stable of MMOs: Both EverQuests, DC Universe Online, PlanetSide 2, H1Z1, and Just Survive. As last week’s bizarre corporate shenanigans and mass-layoffs unfolded, some of the reps for these games addressed their playerbases (with more than a rote denial that anything was wrong).

DC Universe Online’s Executive Producer Katnikov says that “nothing has changed in DCUO’s development schedule” and “these events have not limited [the team’s] plans for the game and future development” as the Deluge update overperformed and there are two episodes and more style unlocks in development. A huge three-parter Superman birthday tie-in apparently begins on May 16th.

PlanetSide 2 Producer Nick Silva reiterates the statement made earlier on Reddit that nobody from his team had been laid off. “PlanetSide 2 has not been negatively impacted by any of the recent reorganization at the company,” he writes. “Our plans for the rest of this year have not changed and we are excited to continue to bring amazing new systems, features, and content to the game we all love. In the coming month we will be celebrating the 15th anniversary of PlanetSide as a franchise. There will be new content, some promotional events, and a new alert type added to the game. We’ll also continue to put out game updates at a regular cadence, as we have been previously.”

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The Game Archaeologist: Red Planet’s Lost Colony vaporware

You know the story of Roanoke, right? That early American settlement that abruptly went missing with only the word “Croatoan” carved into a tree for later colonists to find? It’s a big mystery that might not be much of a mystery at all, but I’ve always been fascinated with it and other similar tales. There’s just something about an abruptly vanishing thing or people to arrest the imagination.

So what about an entire MMO that one day just went “poof” and vanished into thin air? And what if it had the ironic name of Lost Colony? And what if I were so bored as to scour the internet for clues as to what happened to it? I think you’re going to find out.

Lost Colony came to my attention during a recent trip to Planet Wikipedia, where the natives are interesting if not always fully sourced. I was reading through an article on vaporware when this game caught my eye. An MMO I never heard of that just disappeared? I felt a Scooby Doo mystery coming on!

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EverQuesting: Columbus Nova or not, Daybreak is tying its own noose

How about those Red Sox? Seriously, that’s a conversation I’d rather be having than the one that has cropped up this week — and I don’t even follow the Red Sox. Instead, we’ve got the Columbus Nova fiasco and Daybreak’s disasterous response. I feel as if I am witnessing my favorite game studio hang itself.

As I sit here watching as this story all unfolds, I almost wonder if I’ve stumbled into some crazy movie plot or scripted prank show. Is this seriously happening? It doesn’t seem real, and yet here we are; I’m right with you, following each new step in the saga as it happens. Sadly, in this narrative there are no winners, only losers. The studio, the developers, the players, the industry — we’re all losers. No matter how this ultimately turns out, much damage has been done. The hopes that my favorite game will continue are crashing and burning alongside the last vestiges of trust I had in my favorite studio. How did it come to this? These are my thoughts and feelings as a long-time fan on the matter, basically my WTF reaction to it all.

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Leaderboard: Does the Daybreak fiasco affect whether you play its MMOs?

Over the last couple of days, we’ve been covering the Daybreak scandal – specifically, how concerns over the impact of government sanctions on Daybreak’s parent companies would affect the games, which spiraled into Daybreak publicly denying that it was ever owned by the company it said repeatedly bought it in 2015 and scrubbing its website and wikipedia of references to Columbus Nova’s acquisition. We’ve all watched on, eyes wide, dutifully recording gaslighting in progress.

But then I have that luxury: I don’t play any Daybreak games and haven’t played any of them seriously since SOE shuttered the best MMORPG ever made. So I can look at the whole situation as the dumpster fire it is, and not as the doom of my favorite MMO, since it already killed that.

Many of you are not in my position. You play DCUO, EverQuest II, PlanetSide 2, even EverQuest. You might even be playing H1Z1, although that’s less likely if you’re reading Massively OP. Or maybe the Standing Stone games Daybreak publishes, LOTRO and DDO, are your thing, and you’re not convinced by yesterday’s vague Twitch sidenote that everything’s probably fine. You are watching on in horror, wondering what will happen to your MMO homes if Daybreak implodes. You might even be pretty sure the games will be OK but aren’t so sure you want to put your own money into the mess.

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GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games

So as you may know, I’m an MMORPG guy – not really a battle royale guy. There are some cool ideas for people who like the combat of survival games turned up to 11, but that’s not my thing. I like community building, crafting, negotiating, and generally using my words to avoid direct combat. So when Automaton games announced Mavericks and said it’d be adding MMO elements to the battle royale genre, I got a bit excited. However, after having some hands-on time with the game and talking to Automaton Games’ CEO James Thompson at this year’s GDC, I’ve come to the realization that it’s much more for the battle royale crowd than the MMO crowd, and this will be especially true at launch.

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PlanetSide 2 solicits player input regarding the construction system

Do you play PlanetSide 2? Do you have opinions about the game’s construction system? Then you’ll probably want to let your opinions be known in a new thread started by the game’s newest designer overseeing the construction project. He’s already discussing plans to change the way module exclusion zones work and to start adding more objects to the system more quickly, but he’s also looking for input from the playerbase about what the system is doing well and where it could stand to go from here.

“We spent some time standardizing the construction system so we have a flat area to ‘build’ it up,” he writes. “Now from a design perspective, the system is a bit tighter, and much easier to iterate with. This opens up the possibility of creating more objects, faster. This also helped me learn a lot of our systems and get me up to speed to further our goals for this year.”

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The Daily Grind: Given H1Z1’s plight, are you worried about Daybreak?

Last week, it became clear that H1Z1 has forfeited a ton of ground in the battle over battle royale games as it’s lost 90% of its Steam playerbase since July. Now, I’m gonna be honest: I don’t really care about H1Z1 for its own sake. Even if the game didn’t make me internally cringe at the “Star Wars Galaxies fans can come home” silliness, I really dislike zombie settings, I find battle royale modes dull, and the game has been a mess for years, with missed launches, missed ports, and more marketing do-overs and renames than I can shake a sawed-off shotgun at.

But I’ve nevertheless had the impression that H1Z1 was propping up Daybreak quite a lot, which made it hard to bear it any ill will. It really was a popular game on Steam for the last few years and had to have made quite a bit of dough. We’ve already noted this year that Daybreak’s down to a bare handful of titles, and I have to wonder whether DC Universe Online’s console crowd, the vets stretched thin over the EverQuest and PlanetSide franchises, and the Standing Stone publishing hustle are enough.

Are you worried about Daybreak?

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MMO devs discuss the painful process of shutting down online games

Have you ever thought about what it is like for developers and community managers who handle online games that are being shut down? It’s certain just as painful (if not more) for them as it is for us, and it is not as easy as turning off a switch and walking away.

PC Gamer has a fascinating piece on the process of sunsetting titles from a studio’s standpoint, including looks at games such as Club Penguin and PlanetSide 1.

Former Club Penguin CM Bobbi Rieger shared the overload of details that the team had to sort out when the news broke: “My immediate reaction was, ‘Oh crap.’ Of course my thoughts went to the community and how we could make this as positive as possible. At the end of the day, it’s going to be hard. It’s gonna suck. I was just like, ‘OK, what’s the action plan?'”

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Massively Overthinking: What’s the smallest MMO you’re willing to play?

A comment on Reddit about the current size and viability of Kritika Online got me thinking about MMO playerbases in general lately. We all know that there’s a stigma attached to little games; the big games with big servers and millions of players feel safer, and nowadays people just assume a small MMO has one foot in the grave. But it isn’t always true. We could also rattle off some smaller MMOs that seem to be moving along just fine, with bills paid. Sure, they’d like to be bigger, but they’re holding steady and know how to work the playerbase they do have rather than constantly alienate their current customers in search of new customers. And some MMO gamers actually prefer those sorts of titles. After all, if the game has just a few thousand people, it’s much easier to get to know a large slice of them, plus have your voice heard by the developers and actually influence the gameworld.

For this week’s Massively Overthinking, I’ve asked the writers to reflect on the smallest MMOs they have played, and then consider how big an MMO has to be in terms of playerbase that they’d consider playing it now. What’s the smallest MMO you’re willing to play, and why?

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The Game Archaeologist: Neocron

It’s the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn’t solved the issue of war; it’s just raised the body count.

PlanetSide 2? Nope — this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it “that game with the most regrettable cover art in the history of video games,” but that isn’t quite as snappy.

Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Was it just a myth? A practical joke to make us believe in an MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

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