New World is live around the globe as some queues cap at 25K and concurrency passes 700K

    
79

Amazon’s New World is officially live everywhere now as the West coast servers have just gone live, and it’s blown way past its beta concurrency records by kind of a lot. As I type this just a few hours after server up for the East coast US, the game counts over half a million concurrent players right now – 600K as of 11 a.m. EDT, in fact. Steam user reviews are still sitting at mixed, with more than half positive (though it looks like there’s a bit of bombing going on already), and of course, you’re likely to be facing queues on some of the more popular servers.

As of just an hour ago, most servers were “high” and the rest flagged “medium,” most with queues in the thousands and at least one cresting around 25,000 people in the queue, not counting the 2000 people actually logged in (that appears to be the cap). The EU servers are mostly high as well, with top queues over 18,000. Even Australia had queues at 25,000 this morning, and it’s well after midnight over there. But they are up, and they don’t appear to be capsizing under the weight of all of you trying to log in at once.

“Thank you everyone for the tremendous launch day support! We are aware of login queues and server issues, the team is working hard to get them addressed and get everyone in and playing! Thank you for your patience,” the studio tweeted less than an hour ago. “We have been adding more worlds as we go and will continue to address these issues. No news on increased server capacity.”

If you’re stuck at work watching the hoopla, or you’re still considering whether to jump in, you might want to take a peek at the launch patch, which is actually pretty small; its most interesting bits are a streamer mode and the disabling of VOIP in the first few hours of character creation. We’ve also collected a few of our best impressions pieces from the pre-launch period below. Have fun, folks!

Here's the full press release (click to open it).

Today, Amazon Games launched New World on PC. New World is a massively multiplayer online role-playing game that pits players against the haunted wilderness of Aeternum, a mysterious supernatural island in the twilight of the Age of Exploration.

In New World, players are shipwrecked on Aeternum, where the fundamental laws of life and death are broken. New World offers players endless opportunities to fight, forage, and forge as they explore and conquer the island and uncover its dark mysteries. Players can band together in factions to vie for control of the map in massive player vs. player battles, or venture off solo (or in small groups) to explore Aeternum and learn its secrets.

“More than 1 million players have already set foot in Aeternum during our Beta tests, and today we are thrilled to welcome even more adventurers into New World,” said Christoph Hartmann, vice president of Amazon Games. “New World’s epic battles, skill-based combat, beautiful setting, and deep crafting and progression make it a game you can really get lost in. And because Aeternum is a living world, created to change and evolve over time, today is only the beginning—we have so much more in store for players.”

New World features real-time action combat that is skill-based and visceral—every swing, dodge, and block matters. Aeternum is teeming with wretched creatures, twisted by centuries of death and revival, and players must hone their weapon and combat skills if they hope to survive. New World offers a wide variety of multiplayer combat experiences, including:

• War: Epic siege warfare on a massive scale, with up to 100 players on the battlefield at once. The outcome of each war determines which company of players controls contested territories or settlements—and the resources they contain.
• Outpost Rush: Teams of 20 players from two competing factions fight for control of fortifications and resources in this max-level instanced game mode that combines player vs. environment and player vs. player combat.
• Expeditions: Five-player instanced dungeons that take players into the farthest corners and deepest depths of Aeternum, where they’ll face deadly foes and uncover truths about the island.
• Invasions: Twisted armies of Aeternum muster their forces to assault player-controlled territories, and groups of 50 players rally together to fight off waves of monsters.

New World’s classless progression gives players freedom to develop their characters in unique ways, choosing the weapons—whether blade, powder, or magic—that best suit their playstyle. A deep crafting system and customizable player housing provide even more ways for players to carve their place in the world.

To celebrate New World’s launch, Amazon Prime members can claim the exclusive Pirate Pack now through November 1. The pack includes a Pirate character skin, emote, and $4.99 worth of in-game currency. It is the first in a series of seven Prime Gaming drops to be released in 2021 for New World.

New World is rated ESRB T (Teen), and is available on Amazon.com and Steam. The Standard Edition is $39.99, and the Deluxe Edition, featuring the Woodsman armor and hatchet skins, Mastiff house pet, Rock/Paper/Scissors emote set, and New World digital art book, is available for $49.99.

Source: SteamDB, Twitter
Update, 11:45 a.m. EDT
The numbers continue to climb; it’s just passed 650K total now, in-game and in queues. The US West server set also has queues now, with thousands in line for the most recognizable server names.

Update 12:30 p.m. EDT
The good news continues for Amazon; the game is now in the number one spot on Steam.

Update 1:25 p.m. EDT
New World just hit 700K concurrent through Steam, which of course counts everyone in the game and trying to get into the game. SteamDB is tracking over 900K watchers on Twitch.

If you’re grumpy about your queue, console yourself with the knowledge that it could be worse: You could be trying to get into one of the servers like Valhalla, which has actually capped its queue at 25,000; players trying to join at the end of that queue are getting error messages instead. (Pic courtesy of MOP’s Ben.)

Amazon says it’s working on capacity and will continue to spin up new servers. The company suggests that folks can roll on lower-capacity servers now and it will grant free server transfers “in the next two weeks” so that players can move to the server they wanted later.

Update 2:25 p.m. EDT
Looks as if we’re seeing some technical difficulties with the EU and login servers, with a concomitant concurrency drop. Say that 10 times fast. Reviews on Steam have now fallen all the way down to only 45% positive (from 66% where it was this morning) as people angrily shout about the issues.

Update, evening EDT
Amazon has brought a slew of new servers online, particularly in the US East region. New server are en route to Aussies as well. “Our sole focus right now is to get everyone logged in and playing quickly,” the studio told press. “We are rapidly adding servers for each region as necessary and updating players as they become available. We’re also fixing a few player log-in issues that caused the majority of the longer queue times in the last 18 hours.”

Advertisement

No posts to display

79
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Dantos
Reader
Dantos

I enjoyed what I could play and I didn’t see much if any, tech problems once I got in-game outside of, maybe a bit of jitteriness that looked like server problems or mob pathing issues. I’m just gonna take my time with this one.

Reader
Kickstarter Donor
Rees Racer

Looks as if Amazon just opened about 25 new NA East servers… (7pm EDT)

Also, I just logged off after 11 straight hours without issue. Not kicked once, not any glaring bugs of any kind. Despite the queue…smoothest MMO launch I can remember.

Reader
Kickstarter Donor
squid

I logged off around 3pm eastern to get some sleep after playing since 8am and it was the same for me—logged in and playing all day with zero issues.

Came back to a 1000 queue which looks like it’s gonna be about 2 hours long (currently at 76). Pretty solid launch day imo.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

Agree. Smoothest launch of any MMO I’ve played. I had one stutter in game and that was it. Encountered no bugs of any kind. Played for about 6 hours and had a great deal of fun.

There are still some medium population servers in US West, with 10 or 15 in queue. There’s also El Dorado with 11,000 in line. Recognizing that right now, at 6:30 PDT, is prime play time for the West.

Lots of the US East servers are at medium population, but queues are under 5. Five. Guessing the additional 28 servers opened for US East is helping.

The self-proclaimed PvP Megaserver Valhalla (US East) has a queue of just under 10,500.

Anyway, one of the least stressful MMO launches I can remember. I understand the EU had some problems, but whatever they were, they didn’t cascade to other regions.

Stefan
Reader
Stefan

Yup despite queues the launch is really smooth, once in game you wont run into many issues, besides a lack of Sheep to hunt.

Reader
Kickstarter Donor
squid

For what it’s worth, 2,000 is not the cap—it’s what the collective interwebs have decided the cap is. The only thing AGS has said is that server caps are in the “thousands.” They’re likely far more dynamic than a simple 2k limit.

fBsJab2.gif
Stefan
Reader
Stefan

Quite possibly but the 2k is what was listed on the servers i believe

Reader
Kickstarter Donor
squid

Nope. Nothing is listed on the servers. That server status page is third-party.

Stefan
Reader
Stefan

Aha well did not log out to check, i do know that the queue numbers were off as they appear to be queue entries and not actual people queuing.

Any case things are smoother now

Saluka
Reader
Saluka

Day 1 launch issues: To be expected. There is even that random guy that says his cat stinks that we give a 11111 in sympathy to. Oh yeah and can’t get in due to queue times. Not going to worry since it’s not sub based so not losing anything other than a bit of gaming time.

Reader
Kickstarter Donor
Darthbawl

First rule of online gaming: don’t play on launch day.

Second rule of online gaming: don’t get bent when issues happen on launch day after ignoring the first rule.

Stefan
Reader
Stefan

I smile when i see people complain about 2 hours in a queue, personally sat 9 hours in one to finally get into the server with the rest of my guild. Logged off at level 13, with no real prior knowledge of leveling in this game.

It is all good they are working on it and offering alternatives, as a veteran of the genre i expected this to happen.

Fun MMO to play with friends, like the ability to swap weapons and setups hopefully i will manage to do some dungeons this weekend where i can try out all roles and multiple setups.

Reader
Vincent Clark

9 hours in a queue is insane. I’m sorry, it just is. The reason why companies keep getting away with this type of stuff is because people keep accepting at as the norm. It shouldn’t be, not in this day and age.

Reader
Strykr619

9 hours is because they refused to go make another character on a less populated server. My longest wait was 30 min.

ozarubaba
Reader
ozarubaba

yeah you’re right, but to be fair to them, it wasn’t like that on all the servers.

The player community, once the servers were announced, organised themselves and picked servers where friends and guilds would meet, according to taste (pvp/pve), to nationality (for example, the Russian community), or generally the language.

Obviously a few servers became much more popular than the others even before the game launched, those are the servers which had the crazy queues, but honestly, I had planned to go on one of those servers, but when I saw 27 thousand players trying to join before me, I picked another server, and spent the rest of the day playing merrily.

Basically, if you spend crazy amounts of time waiting for thousands of people before you to join a full server, that’s also on you, isn’t it?

Stefan
Reader
Stefan

Few things to break down here,

I ended up in a long queue like this due to several reasons some i can fault amazon for others i cannot.
A server choice was made with around 150 people to play together on a server and cluster that was going to be populated but not super populated where there would be enough content through out the first months, content in the form of PvP.

I could have gotten in elsewhere faster that is true but if i wanted to play alone i would not play a MMO, what was not expected was the low player count on these realms which were only 2k. Queues got better once you actually ended up playing on the realms and were no longer a new player, unfortunately i did not get in with the first wave and so ended up stuck.

Personally i find amazon did their best, they did not want to overload the servers or ruin the player experience once in game and they kept opening up new servers while also improving queue times and systems through out the day.

The 9 hours did not bug me, it would bug me if i took time off and had nothing else to do but as i was able to keep the queue open while do my usual stuff through out the day, in other words i was prepared.

Also i rather have this on launch day as it means there is interest in the game and that this could be a good thing for the genre as a whole.

Reader
Bruno Brito

That’s not something to be proud off, friend.

Stefan
Reader
Stefan

Actually i had the queue open in the background and was doing all sort of things through out the day, if you played through as many MMO launches as i have you are prepared for this.

Reader
Vincent Clark

Right. So, I’m happy for those that are excited about this MMO and what it could mean for the genre as a whole. All good stuff.

That said, it’s 2021. I paid money to play a game on launch day. I shouldn’t have to wait for 2 hours in a queue to play said game.

The game looks beautiful. The soundtrack is beautiful. I’d have more of an opinion about the rest of the game if I could actually play it.

Right now, I can’t. Which means, there is less likely a chance I will want to later.

/shrug.

Reader
Adam Russell

Started this morning on one of the lowest mid pop servers with a queue of 8. Trying to log back in got a queue of 82. Maybe I should have started on one of the low pop servers.
edit: taking a look at all the west US servers and they are all high pop except the 5 Westernesse Rho servers which are medium pop.

Reader
Anstalt

It certainly seems like impressive numbers!

How do they compare to other MMO launches? Do we have sales numbers for the game at all?

The only game I can seem to remember the numbers from is swtor. 2.1mil pre-orders / day 1 sales, 1.7mil peak subscribers (first month when it was free). But, I don’t remember anything about concurrency. 700k certainly seems like a lot for concurrency, which would indicate many millions bought the game…or got it free.

ozarubaba
Reader
ozarubaba

The number of queues, and the number of people in those queues (thousands of people queuing) makes me think they got a lot more people than they expected.

They rolled out new servers pretty fast but they were full in no time (on EU, I don’t know about elsewhere) when what they had stated was that they were ready to merge them when needed.

I really think they got a lot more players than they thought they’d get.

Reader
kothoses

The server transfers should have been a gimmie from the start.
I already did the whole roll a second char on a new server cos the first one was queued to death, and after a few hours so was the second one.

2k as a server cap, with no layering, despite that being 10 year old tech now is just a sham, the game is actually decent, but the way Amazon have hamstrung them selves by clinging to a 20 year old shard model that is no longer fit for purpose has really had a big negative impact.

Unfortunately all they seemed to care about was creating a playground for streamers and hype merchants.

Free server transfers are nice, but wont fix things for people who already had to bounce around, unless they are in place by tomorrow.

Reader
Slaasher

Meh. I dunno. Layering/ sharding on a game like this with active territory pvp battles presents a whole lot of other obstacles.
I’m not sold on the idea that either system would be a good fit for this type of game. Works great for games like ESO and GW2 but New World?
Not so sure.