New World is finally implementing detection for ‘bad-faith AFK players’

    
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The ongoing queues and frustrations surrounding New World haven’t gone away in the week since the game launched. As we noted over the weekend, Amazon surpassed 900K concurrent players at one point and announced that it was shutting down character creation on nearly 30 servers with queues that were too long. That was all in addition to doubling the servers and increasing server capacity next week. The second server I rerolled on to avoid the four-hour queues on my first server now has a queue. That’s where we are right now.

And part of the problem was that when people were done playing the game, they weren’t actually logging out to give up their spot to someone else in line; they were finding ways to keep themselves logged in so that they’d not have to wait in a queue again when they returned from real life. If you’re like me, you cheerfully reported these cheaters whenever you spied them auto-running endlessly into a corner. Apparently, Amazon is cracking down on them too.

“We have seen a lot of frustration around individuals who may be artificially remaining active enough in servers to avoid the automatic AFK mitigation that is built into New World,” the studio told fans over the weekend.

“We certainly agree that this is not acceptable behavior, especially when there are droves of individuals who are waiting patiently to get into a world. We have created a new solution to help us identify and action against bad faith AFK players. We will not disclose the details of how the solution works, but we will say that we have every confidence that players who are playing New World normally will not experience any issues. Initially, being caught by our detection solution will result in a quick kick to the main menu. If the behavior continues, more harsh penalties will be applied.”

The studio does say the countermeasures will be “rolled out over a period of time,” so keep your eyes peeled.

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Jiminy Smegit

I am sure they have enough experience on their team to know this was going to be an issue a long time ago but in their scramble to assemble a pve game from a pvp design, some corners had to be cut.

I think I am enjoying this game so far but with de-sync issues, a paper thin story and some weird design choices, it sure has the feel of eating a delicious slice of pizza whilst being poked in the eye with a stick. The potential for glory or disaster still remains.

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Leibnitz

It seems strange that AGS developed and tested server merge systems in the closed Beta but neglected to prepare for server transfers. Especially as the problems with server overpopulation were quite evident in the Beta tests. They ought to come up with a server transfer system ASAP.

Lord Mironia
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Lord Mironia

Give Amazon Studios a break everyone, they’re only playing catch up to address this because they’re a small indie company.

/s

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Tandor

Quite so! If only they had the resources that Mark Jacobs has at his disposal!

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Schlag Sweetleaf

“terminate with extreme prejudice.

afkonquistador.gif
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Richard Inks

Finally! Tired of the hundreds of auto-run afk assholes who bog down the servers for 16 hours fucking up the experience and ability for others to even play. Hope those douches get a GPU meltdown from it on to of getting banned.

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Bruno Brito

Whoa, buddy! Calm down! Profanity!

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Bryan Correll

Queue the complaints from players caught by the new measures even though they were “totally playing for real and not doing anything wrong.”

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Loopy

I fully take responsibility for keeping myself logged on with any means necessary, but i also do applaud that they’re cracking down on it.

I felt dirty doing it, but it was also the only way i had available to me to stay online during 20+ minute interruptions (getting kids ready for bed, walking the dog, etc.) without resorting to a 4 hr queue again.

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feleran

You were able to play for maybe an hour, by taking 30 minutes to walk your dog. Meanwhile someone else could have played for the full 90 minutes. Are your 60 minutes worth more than their 90 minutes?

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Loopy

Of course my time is worth more to me than some nameless stranger on the internet. I mean, is this even a question?

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Bruno Brito

Are your 60 minutes worth more than their 90 minutes?

Yes. Your point?

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Greaterdivinity

Hopefully no more autorunning into walls or letting a drinky-bird jump your character once every 5 seconds or whatever. Thankfully my server seems to be queue-less after the increases in capacity so this isn’t an issue for me. Hell, my faction even seems to be getting some players! Though we still hold only one territory on the entire map -_-

But hey, what do I care. I’m still tip toeing through the tulips and not caring much about leveling or “winning”. I’m sure I’ll care later when it’s too late, but oh well. Still having fun having no clue what I’m doing.

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johnwillo

I want a system that logs off people who abuse AFK like this. To allow for life’s inconvenient necessities, though, give players a five minute break once an hour. Click on an outhouse and take your biobreak secure in the knowledge that you won’t be logged off in those five minutes.

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Wilhelm Arcturus

Finally? Been a long week hasn’t it?