MMO Week in Review: New World reaches 913K concurrent players and queuers

Queuers is too a word

    
11

New World has dominated the MMORPG headlines – and really all gaming headlines – this week as Amazon’s new AAA MMO finally launched around the world, with massive queues that still persist in spite of the doubling of servers and improvement to server capacity as transfers still aren’t ready. Nevertheless, on Saturday, the game saw 913,000 concurrency on Steam as people piled in to play what Jeff Bezos rather mildly called a “success.”

Meanwhile, LOTRO’s Fate of Gundabad and Elder Scrolls Online’s Deadlands got launch dates, Activision-Blizzard got settled with one of the agencies investigating its labor criming, WoW Classic got plans for a fresh start, and Neverwinter got a battlepass.

Read on to catch up with the very best of this week’s MMO news and opinions today as every Sunday (since 2010!) in Massively Overpowered’s Week in Review!

NEW WORLD

THIS WEEK’S TOP STORIES

THIS WEEK’S CASTS & STREAMS

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the bits of news we didn’t cover anywhere else.
Advertisement

No posts to display

11
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Celestia
Reader
Loyal Patron
Kickstarter Donor
Patreon Donor
Celestia

Considering all the controversy and enmity over their design decisions during development, it is great to see the game doing so well.

Reader
Sarah Cushaway

For a month or so, until people realize how shallow and boring it actually is.

We’ll see how it’s doing a few months out and after Amazon shoves in their little cash shop :)

Reader
Dug From The Earth

I see it more like a feeding frenzy

Reader
Anthony Clark

I’m still really enjoying New World.

Fisty
Reader
Fisty

Join me on Empi, it’s pretty even and early still. Forget these queues.

Reader
Bruno Brito

You drive a hard bargain.

Reader
angrakhan

I was level 15 and rerolled on a low pop server. Totally worth it. With the initial learning curve behind me and no queue at all I was able to get back to my original level in one evening. Also it got me closer to the lead group in the game. I’m no hardcore player so I’ll never be more than just another grunt but it’s nice to be towards the front quarter of players than in the dead last quarter.

Also, just FYI this is very much a PvP game even though you never have to flag for PvP. It’s just the PvP is economic and over territory control, and you’re participating in that whether you flag or not. Every time you go to town to craft or trade you’re paying taxes to whichever player faction controls it unless you’re on a brand spanking new server and no one has taken initial control yet. Where you craft and trade matters because you’re supporting that faction.

Pretty cool system, actually, with parallels to EVE.

Fisty
Reader
Fisty

It’s nice to switch PVP when you want. Defend a fort and turn it on, gather materials and get left alone. Good compromise and a lot different than alpha. I liked both, but this one keeps/makes friends easier.

Reader
Sarah Cushaway

Yeah TBH that sounds gross to me. You do you, but f*ck paying some PVP edgelord my gold “because he owns the territory”.

Staff
Kickstarter Donor
Chris Neal

It’s not too bad overall, honestly, and most of the costs get easily recouped with faction mission rewards (which appear to further feed into the territory control thing) or basic quest rewards.

Reader
Kickstarter Donor
squid

It’s not a big deal. If not for the popup every time you enter a settlement, most people wouldn’t even notice the taxes.