So New World appears to be Amazon Games’ first success after two major stumbles. Is it going to be its last? Amazon CEO Andy Jassy hopes not. At the GeekWire Summit earlier this week, he argued that games could become the largest entertainment business within the sprawling company – not an insignificant ask, given the billions of dollars it’s pumped into film and TV, not to mention music.
“There were a lot of articles written, people saying things like ‘Amazon knows how to build everything but games, why can’t they build games?'” he said. “It takes a few before you find a hit, or several, but they didn’t lose their resolve.” For Amazon, that’d include Crucible and Breakaway, former of which was pulled back into beta and then canceled after launch, and the second of which was killed off before it launched at all.
“You’re going to have some games fail spectacularly,” Jassy acknowledged.
New World doesn’t appear to be one of them, though it’s too soon to predict whether it’ll break into the top echelons of the MMORPG hierarchy; it just saw a peak concurrency over 900,000 players during its first post-launch weekend, with a couple million active players per day.
MOP's New World launch coverage:
• New World delays server transfers again to avoid disrupting weekend play
• New World delays server transfers to fix ‘edge case’ problems – here’s how they’ll work
• New World’s Amazon Games has major ambitions for the gaming industry
• New World posts bug patch, preps transfers, finds its Instagram account hacked
• Massively OP Podcast Episode 341: New World roundtable
• New World is finally implementing detection for ‘bad-faith AFK players’
• MMO Week in Review: New World reaches 913K concurrent players and queuers
• New World stops people from rolling on full servers, posts capacity list, and hits 800K concurrent
• New World, Day 4: New servers, long queues, transfers next week, and Jeff Bezos weighs in
• Massively Overthinking: Initial impressions of New World
• The Stream Team: Starting off for real this time in New World
• New World, Day 2: Where Amazon’s new MMO stands on queues, concurrency, servers, and transfers
• Hands-on: Does New World hold up in the midgame and beyond?
• New World is live around the globe as some queues cap at 25K and concurrency passes 700K
• The Daily Grind: So, are you playing New World on launch today?