Amazon Game Studio’s Breakaway is officially dead

    
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Last fall, we heard word that one of Amazon Game Studios’ three announced online titles, Breakaway, was going into development hiatus. That didn’t bode well, and sure enough, the studio finally announced this week that the 4v4 brawler was officially cancelled.

“In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be,” Amazon said. “After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”

Interestingly enough, the game studio said left the door open just a crack for a “thunderbolt of inspiration” that might “lead us back to Breakaway.” In the meanwhile, Amazon Game Studios said that it will be focusing on its other titles, such as New World, Crucible, and various unannounced projects.

Source: Reddit
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Dab

And the countdown begins to Amazon’s inevitable Battle Royale game…

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Alex Malone

Not surprising really, it did feel like Amazon were simply trying to make a splash by entering the most competitive genre. If they had made an amazing shooter it would have certainly been a great PR move – “we took on the big boys and won” – but looks like they realised it would be much, much harder than expected.

I’m still curious about New World, but I don’t expect it to be an actual MMO, I think it’ll be another survival game.

Mewmew
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Mewmew

I get that the game is really dead, but for future reference if you’re going to announce a game cancellation don’t do it just before April Fools :P

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Slaasher

Shit happens in development phases. At least they didn’t launch another boring failure. That’s a mark on the plus in my books.

ultorius
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ultorius

too bad, i have a good feeling for their mmo though

boredlol
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boredlol

It looked like huttball + battlerite… And i love both of those! RIP :'(

Celestia
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Celestia

R.I.P Rocket League Of Legends.

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Greaterdivinity

That’s a bummer. Wasn’t necessarily a game I was super excited about, but it looked neat and unique enough that I was a bit interested. I’m glad Amazon was willing to experiment and learn but still admit when things aren’t going well, that’s actually a pretty damn good thing. Hopefully their other projects fair better, New World (I think that’s the name) still sounds like it could be pretty rad.

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Siphaed

So is the team being swapped into developing a BattleGround game instead? I mean, essentially they were chasing the MOBA bubble on the brink of its ‘pop’ with a concept of smaller maps, smaller teams, smaller skill sets, smaller character choices….basically something that people would get board with rather quickly. To absolutely no surprise did it die before launching.

But the reason I bring up the BattleGround thing is I fully expect them to chase that current fan fair until its eventual ‘pop’ that will happen within the next year or so.

And all the while that their split attention is going towards this instead of trying to go more towards their New World MMO. Assuming they don’t try more “main stream” things with that and focus on the actual gameplay. Their need for attention and “hey, look at my product” shift out the focus that if people are watching it, they’re not playing or being a consumer in any form. Thus it is not a viable product. And isn’t Amazon supposed to be business smart?

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Sally Bowls

To absolutely no surprise did it die before launching.

With my skeptiucal opinion of companies, I am kind of surprised, i.e., about the “before launching” part. If I would have guessed, it would have been a quick death after launch: e.g. Turbine’s (poor LotRO) Infinite MOBA and NCSoft’s MxM. Kudos to them for killing it before the expense of a launch; sunk cost is so seductive.

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Arktouros

So they shut down their “me too” MOBA game and are still left with their “me too” Battle Royale and “me too” MMO.

Lets see how this strategy works out…

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Utakata

…I’m not sure that I get the joke. o.O

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Arktouros

The implication is that for a development studio with powerful funding behind it they aren’t doing anything interesting, bold or creative but instead seem content to try to break in to existing, arguably saturated, markets.

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Weilan

They should’ve really been trying to invent something new rather than making bad copies of successful games, that rarely works out well. Their game will always live in the shadow of the more successful one and their players will be the ones that can’t afford the more successful one (considering theirs is free).

It’s a real shame they’re being so cautious/scared/lazy (or all of those) to try something new.

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Utakata

Okays, I think I get it now. Thanks for the clarification. :)

deekay_plus
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deekay_plus

wasn’t that apparent in who they hired for all of this?