Good times just might be here if Destiny 2
has anything to say about it. Today, the sci-fi shooter deployed Update 1.2.3
and the bounty of content goodness contained within.
There’s a lot here, although some players are griping at the endgame raid focus of the patch. The update contains prestige raid lairs, 6v5 quickplay in the Crucible, Iron Banner upgrades, tuning for exotic armor, additional bounties, and a ton more. Plus, starting on July 31st, the Solstice of Heroes event will unleash the new Moments of Triumph bounties. Complete enough of these bounties, and you’ll be able to earn a t-shirt, Sparrow, and emblems.
Go into depth with the developers on the July update after the break!
The release of Warmind
means that Destiny 2
players are due for another roadmap on the game’s development, and guess what’s shown up? Exactly that
. That… was sort of obvious. The developers are looking forward to the end of May, July, and September, with plans for new seasonal events, more adjustments to exotic armor, new gameplay modes, and various other plans that have yet to be revealed.
Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.
Next week on May 8th, Destiny 2 is making a strong bid for players’ attention with its Warmind DLC. It feels as though there is extra pressure on this content update, as Destiny 2’s reputation and popularity has taken a strong hit since its launch last year.
Bungie put together a page to cover all of the highlights of Warmind, and to be fair, it looks like quite the full-featured patch. There’s a new Mars storyline, the Escalation Protocol public event, the Spire of Stars raid, the debut of Season 3, exotic weapon tuning, seasonal Crucible rankings, new Crucible maps, and private matches to anticipate.
To get the full scoop on Season 3’s changes to the Crucible and its new exotic weapons, give the following developer video a watch.
The Battle for Azeroth beta is here, at long last, and it feels like it might have come a little early in the process. Usually beta testing is mostly for when you have all of the core stuff in place, but this feels like it’s just officially being called a beta when some of the pieces are still being moved into the right direction. That might be more nitpicky than anything, so I’m not going to spend too much time on it; World of Warcraft has had a tricky relationship with “alpha” and “beta” terminology, but it’s still not even in the list of the worst offenders.
I got my beta invite (at the same time the official changeover happened, even), but I haven’t yet gotten a chance to actually play around in it. However, I think now is as good a time as any to talk about the things that I am actually nervous about when it comes to Battle for Azeroth. Yes, I’ve been a pretty big advocate for the expansion and what we’re hearing so far, but there are things about the expansion that still make me nervous now that we’re moving into the beta phase. So let’s talk about that.
Get your butts to Mars, Destiny 2
players, because you’re needed for the upcoming Warmind DLC
. Bungie did a full reveal of the game’s second major content update, which involves a new character named Ana Bray, an AI called Rasputin, and a Hive enemy known as Nokris.
Plenty of new weapons and gear await players on the Red Planet, including the Huckleberry machine gun. And if you don’t quip, “I’ll be your Huckleberry” when you get it, you automatically lose at Destiny 2. Some guns from the first Destiny are coming back as well, such as the Suros Regime.
Other changes of note include PvP updates, an improved Crucible mode, PvP gun rewards, updated exotics, two additional strikes, and the Escalation Protocol public event on Mars. Warmind releases on May 8th for both PC and console.
Gone are the days when Bungie would put out teases and trailers for its expansions, apparently. Last night, it practically stealth-announced Destiny 2’s
next big thing in the middle of a roadmap
“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”
The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.
Last fall, we heard word that one of Amazon Game Studios’ three announced online titles, Breakaway, was going into development hiatus. That didn’t bode well, and sure enough, the studio finally announced this week that the 4v4 brawler was officially cancelled.
“In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be,” Amazon said. “After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”
Interestingly enough, the game studio said left the door open just a crack for a “thunderbolt of inspiration” that might “lead us back to Breakaway.” In the meanwhile, Amazon Game Studios said that it will be focusing on its other titles, such as New World, Crucible, and various unannounced projects.
Patch 220.127.116.11 rolled out to OARPG Grim Dawn last week, and it’s a pretty big one headlined by a brand-new Ancient Grove dungeon in the wilds of Ashes of Malmouth, complete with unique relics.
“A new roguelike dungeon: the Ancient Grove, has been added in Ugdenbog. Once the haven of the beast god Mogdrogen, this sacred place has become tainted by the corrupting presence of the Aetherials and the Chthonians. Venture inside and face off against grave new dangers, and powerful unique rewards. Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty!”
The update further tweaked chest loot tables, attempted a balancing pass in Crucible, and slipped in a ton of itemization changes.
No development plan survives first contact with the community, and Bungie freely admits that its previous Destiny 2
roadmap was subject to change at any moment for any reason.
Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.
“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”
Take a gander at the latest development roadmap after the jump!
Despite coming onto the scene with a flurry of prospective titles, Amazon Game Studios has yet to really make a great impression on the game genre. The studio is down to only two known prospective titles on the horizon: Crucible and New World.
It’s this second game that’s of particular interest to MMORPG players, as a lot of hopes hang on Amazon to wield a robust, big-budget title in this day and age. Recent alleged trailer leaks have kept the buzz going, and while we wait for more solid official information, we can at least take solace that the studio continues to hire for the project.
Amazon’s career page has a listing for a software development manager for New World, a position that will “work within the game team and collaborate with external technical teams to affect the future of online gaming.” It’s not an overtly thrilling listing, to be sure, but it is kind of neat to see the studio state the elevator pitch for the game and to see hints that development continues.
It’s fair to say that Destiny 2
has had a bit of a rough go over the past few weeks, what with the dropping player count
riot, yes? It hasn’t been smooth sailing. But the developers are trying to address that with the newest roadmap
, which takes a bit of time to explain how the game’s content is supposed to be divided between expansions (things you buy) and seasons (things you get for free). The developers are also looking into fixing any XP discrepancies players have noticed, so that would be a good thing.
“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”
When Andie “CCP Seagull” Nordgren
walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online
, the excitement in the room was palpable. EVE
was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible
, and Retribution
expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reins of EVE
‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
While stopping short of an actual apology in this week’s Destiny 2 state of the game post, Bungie acknowledged that players have been greatly dissatisfied over the recent event and subsequent stealth XP changes.
“Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI,” the studio said. “Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”
The theme of more transparency and communication from the development team ran through the remainder of the post, which also focused on some of the upcoming improvements to the online shooter. These include a new weapons tier, improved vendor rewards, armor ornaments, better rewards for group events, Crucible private matches, making shards useful, and giving players more options to obtain the rewards they desire.