project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Project Gorgon releases an experimental launcher for Linux

There has never been an idea so offbeat and weird that the Project Gorgon team will not give it a shot. That does not simply extend to in-game mechanics, either. The game isn’t officially supported on Linux at the moment, but players have been hacking together ways to make it run, because the people who run Linux are also those who see “this doesn’t run on your operating system” as an entertaining challenge. So now there’s an official launcher for Linux.

Of course, it is important to note that this launcher is still in an experimental stage rather than a finished release state. Then again, for the people who run Linux that’s probably a feature rather than a failing. It’s good news for you if you prefer to run a Linux box or just for those happy to see the marvelous oddity of the game brought to a wider spectrum of players.

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Make My MMO: Camelot Unchained inches closer to beta one (December 2, 2017)

This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.

In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.

Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: Taking risks in MMORPGs

Last weekend, Brendan wrote a great column on how to stay safe from gankers in EVE Online, noting that the newbies are commonly given what he considers bad advice to just stay in high-sec; indeed, he smartly quoted Shedd: “A ship in harbor is safe, but that is not what ships are built for.”

The article prompted a discussion in our work chat about risk-taking in MMORPGs. “After every one of Brendan’s (excellent!) tips, I keep mentally adding, ‘or alternatively, don’t play EVE,'” Eliot joked. And they’re both right. If you’re dead-set on being a “ship” in the risky gameworld of New Eden, staying in “harbor” defeats the purpose of playing EVE. But this is a real world where you don’t have to be a ship – you don’t have to play EVE. You don’t have to risk it all just for some pixel gratification.

For this week’s Massively Overthinking, I’ve asked the writing staff to dish on risk-taking, in EVE or elsewhere. Are they into it? What kinds of risks are they willing to take, PvE or PvP? What do they think about risk-vs.-reward in MMOs?

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Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Blink and you might have missed Project Gorgon’s brand-new user interface

After weeks if not months of the studio talking about it, Project Gorgon’s brand-new user interface finally arrived. And then it promptly left again.

In all fairness, the team had cautioned that the optional November 11th update was a “very rough preview” of the UI overhaul. So rough, in fact, that the team took the update offline for further refinements due to several large bugs and potential exploits discovered with it. The improved UI preview should arrive in the game’s alpha next weekend.

Nevertheless, the user interface revamp has a lot of players and the devs excited. Not only does the new UI look pretty slick, but it offers a lot more functionality compared to the old one, including customization, more information, collapsible skill trees, chat channel management, context menus, improved tooltips, and font scaling.

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Indie MMO Project Gorgon gets its Halloween on

Project Gorgon isn’t going to let a little thing like “being in alpha” stop it from indulging in the greatest monster-themed holiday of the year.

The fantasy MMO kicked off its brand-new Halloween event today. When players log in, they’ll be treated to a new quest that will branch depending on the choices they make. These choices may lead them to becoming a giant bat or gaining more bat abilities. C’mon, you know you’ve always secretly wanted to roleplay as a flapping terror of the night.

The quest and battiness isn’t all that’s new: “Some monsters now drop Halloween loot! The affected monsters include all undead plus giant bats, nightmare creatures, animals from the dimension of darkness (e.g. Misery Yaks), and various creepy humanoid wizard-types. Also note: to prevent abuse by high-level players, the very lowest-level undead, such as the ones on the newbie island, drop only a very limited assortment of Halloween items.”

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Halloween events across the MMORPG verse, 2017 edition

Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!

Here’s what we’re looking at this year for Halloween across the MMORPG verse.

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Massively OP Podcast Episode 141: Mouse invasions and elf butts

On this week’s show, Justin and Bree go trick or treating as only grown adults can: in a video game! The is also prim and proper talk of MMO expansion pre-orders, launch dates, mouse invasions, and the all-important ELF BUTTS. It’s quite the event, to be sure.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Make My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)

This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at folks in the pre-alpha, another weekend of which kick off earlier today – it’s a nice chunk of backers, if the activity graph posted to Twitter earlier is any judge. (Cheers, Cotic!)

Meanwhile, HEX launched on PS4, Star Citizen confirmed it’s still granting refunds but isn’t launching S42 this year, Legends of Aria wrapped up its alpha, and Albion Online launched a new trial program.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Closers Online’s alpha is totally open this weekend (October 20, 2017)

Welcome back to another edition of Betawatch, the game where literally everything is in early access forever. Except Closers, of course, which is open! I never get tired of that. Yes, Closers Online is running a fully open alpha this weekend, which I guess is what we do now when open beta is actually soft launch. Regardless, you can play it and check it out. What else happened in the world of eternal testing this past week? Let’s see…

  • Go Project Gorgon! It put your crowdfunding to work on a programmer to overhaul the in-testing UI.
  • OrbusVR kicked off its third round of closed beta testing. Backers could also take part in Dual Universe’s second pre-alpha, which begins tomorrowday.
  • Both Legends of Aria and Prosperous Universe put the wraps on their alpha testing.
  • Crowfall talked up its action harvesting, while Ship of Heroes went all pew-pew with lightning.
  • H1Z1 changed its name. Again. This is its third try and it’s still in early access! So is PUBG; it broke 2.3M concurrent players last weekend. Not too shabby.
  • Don’t get your hopes up about Star Citizen spinoff Squadron 42; it’s not launching this year. Star Citizen itself is still busy breaking alpha 3.0. But Bless Online is definitely coming (to us) in 2018!
  • Conan Exiles, on the other hand, will stay in testing an extra quarter.

Did we miss anything? Other than Eliot, who will be back in action next week? Send it along to us! And in the meantime, check out our ongoing list of MMOs-purporting-to-be-in-testing that we’re watching.

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Project Gorgon’s huge UI revamp is a ‘major stepping stone’ toward Steam early access

Interface junkies, gather round, especially if you like detailed old-school-inspired MMORPGs, for Project Gorgon has unveiled a detailed tour of its new UI. It’s been “written to take advantage of the latest that the Unity Engine has to offer,” says the studio, and it’s largely thanks to the programmer hired with your Kickstarter funds.

“To reiterate, the main point of this rewrite is to make it easier for us to add UI features in the future. So in this first version, the most important thing is that we don’t lose any important features from the old UI. But there are some tangible improvements. The new UI’s appearance was designed by a top-rated UI artist. It has a cleaner look while still fitting in a tremendous number of functions and features. And we’ve taken the time to add some improvements — many small ones and a few big ones — that will make your gaming life immediately better.”

The dev blog released o the forums this week shows off collapsible skill trees, copypasting from tooltips, right-click context menus, frame moving and docking, outfit loadouts, chat customization, and maybe most importantly, a “stuff to do” panel that explains, well, what to do when you’re “stuck or confused.”

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The MOP Up: Speedrunning World of Warcraft (October 15, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Gorgon, Star Trek Online, BlessSkyforgeWakfuRobloxWar ThunderAionElite: DangerousNew DawnTravianAstroneer, and World of Warcraft, all waiting for you after the break!

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Happy 20th birthday, Ultima Online! Here’s how to get caught up on the OG MMORPG

Just about 20 years ago, my boyfriend and I were wandering through Media Play (heh) when he picked up this box for some new online subscription video game with a cheesy Hildebrandt cover. I was skeptical. He bought it anyway. The next morning, after I’d played all night and totally bogarted his new game, we figured we should probably get a second account. And so we did, in spite of being clueless teenagers who could barely afford one sub, let alone two.

That game was Ultima Online, and it’s the game that birthed the term MMORPG and quite literally dragged me into the realm of virtual worlds. Without it, I wouldn’t be right here where I am talking to you today, having married that dude in the interim. And as of yesterday, that game is 20 years old.

Last autumn, when the game was turning 19, I did a fairly in-depth video on the coolest parts of UO, the parts you can still play today, as I do frequently dive back in and am playing this month too! It’s Massively OP’s best-performing video to date, proving that the game is very much not dead and done. Pretty much everything in the video is still accurate, except for the part on the business model (spoiler: UO is kinda going free-to-play), so I’m going to include it below, but then I’ll recap some of the important bits from the last year and answer a few questions anybody reading is sure to have.

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