But who are the Chiss, and why are they so important to the Star Wars universe? Besides being the species of the Imperial badass Grand Admiral Thrawn, the Chiss are very much a mystery to the galaxy at large. However, thanks to the many books, comic books, and video games, we do know a thing or three about this secretive species. Here are 10 things that you need to know before jumping into the new content.
star wars the old republic
Star Wars: The Old Republic
Studio: BioWare/Electronic Arts
Launch Date: December 20, 2011
Genre: Sci-Fi Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 1:00 p.m. EDT on Wednesday, October 18th, 2017
On this week’s show, Justin and Bree navigate the dubious updates that dropped in several major MMOs (as well as a few other ones that seem to have gone off OK). It’s practically an all-patch, all-the-time show with the addition of a couple of interesting listener emails regarding accessibility and crafting!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
After 50 episodes, the Battle Bards have made the brave decision to revisit the hallowed lands of Blade and Soul to look at two of the soundtrack expansions. The team combs through The World and Silverfrost Mountain albums to see what bounty can be harvested. It’s another lively episode with plenty of upbeat music, so what are you waiting for?
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Update 5.5 was supposed to bring the classes into a kind of balance. To understand what balance is about in SWTOR, we will have to go back to a post that Eric Musco made back in June of this year. In it, he details the target markers for each of the different types of DPS without giving specific numbers as to what those targets are. Musco quotes the BioWare combat team: “The deeper reason for a ‘buff’ or a ‘nerf’ lies in a Discipline’s ability to perform at their target DPS.” I will be referring back to this post as I talk about the class that I favor the most: Marauder.
So let’s dive into the deep end.
Yep, 5.5 is live today with the promised prepwork for United Forces, the massive server merge update coming in November. This leg of the patch adjusts stronghold caps, stronghold cutscenes, and the commanding legacy perk that ups your command experience bonuses, plus the server interface is already seeing a spruce-up that may panic folks who don’t read the patch notes before they log in:
“In preparation for United Forces, the server select interface has been updated to only show five servers at a time. If a player needs to access a server which is not displayed, the scroll wheel will move through the list. Servers are displayed by last used, number of characters, and server name.”
The developers for Star Wars: The Old Republic held their Cantina Tour event just outside New York Comic Con last night. To help promote the SWTOR content “Traitor Among the Chiss” coming to the game this fall, BioWare developers as well as favored Star Wars novelist and creator of the Chiss species Timothy Zahn spoke about the newest planetary addition: Copero.
At the NYCC, BioWare Creative Director Charles Boyd mentioned that Zahn was a key consultant in the creation of Copero, a planet located in the Chiss Ascendancy. “It was a fun chance to explore Chiss culture that hasn’t come up in the books yet, like Chiss structures and rituals,” the official SWTOR Twitter account quoted from Zahn at the event. “It’s fun to start theorizing about how the Chiss could have withdrawn from the greater galaxy over time… between the Old Republic and the films, and possibly explore how that happened in a future update.”
Why did it change? Not because the name was silly; that’s why it was kept this long. No, it was because concerns were raised about how it could be taken as a derogatory term toward players, which was reason enough to change the server’s name to “Satele Shan.” That does open up jokes about how Satele Shan is the hot prospect, but we can assume that was considered an acceptable change.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, October 4th, 2017
Although Star Wars: The Old Republic isn’t going down to one single server for its whole game, it is greatly reducing the number of servers. On November 8th, BioWare will reduce the servers to one server for each of the major English-speaking regions: US West Coast, US East Coast, and Europe. Then one server for each of the other languages represented in the game: French and German.
Surprisingly, most of the community is reacting positively to the idea of combining the servers. While the studio hasn’t actually used the term “server merge,” it’s been clear that everyone’s being moved into combined servers once again. However, there is one hold-out community that takes issue with how the merges are being handled. There are pros and cons, and there is really no way to combine servers without someone losing something, but the hope is that the overall gain will outweigh the losses.
The latest fall roadmap video is out, and as you could no doubt expect, it discusses the game’s upcoming server merges – which we covered in detail on Monday – extensively. Following the United Forces merge, which cuts the game back to just five servers across the US and Europe, there will no longer be a designated RP server, although the developers would like to still make RP-supporting spaces within the game; the hope is that the merge will cut down on win trading in PvP as well as improving in-game population.
The developers aren’t ready to talk about next expansion plans, but they are planning out returning companions including Andronikus, Ensign Temple, Scourge, and Keira. The development team is also considering adding back in some of the old-style PvP rewards. Check out the full dev stream video down below, and stay tuned for more SWTOR fun from the MOP staff today, as we’ll be streaming the game this afternoon and dispatching our Hyperspace Beacon column on the roadmap as well.
“Bringing players together as United Forces in larger numbers offers multiple benefits to players, first of which is the ease of jumping into multiplayer activities,” explains BioWare. “Once the United Forces update is live, any group activity you would want to participate in will have a much larger volume of players queueing at any time that you are looking to play, including Operations, Flashpoints, PvP Warzones, Uprisings, and Galactic Starfighter battles. Communities of players, such as role-players, will have more like-minded players to join and play alongside. Plus, server-wide activities, such as Conquests, will have more fierce competition than ever before.”
As someone very much on the outside of this whole Guild Wars 2: Path of Fire thing, my observations is that this is some sort of night sky simulator coupled with a public transportation PSA. It does look very pretty, though.
“I’ve been having an absolute blast with Path of Fire so far,” writes Xephyr. “The maps are HUGE and insanely detailed, there’s stuff to do everywhere! And mounts, omg, THE MOUNTS! Joy of movement indeed. Anyways, here’s me and my griffin bro doing some exploring.”
In Mother Russia, mount rides you to work!