star wars the old republic

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Official Site: Star Wars: The Old Republic
Studio: BioWare/Electronic Arts
Launch Date: December 20, 2011
Genre: Sci-Fi Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

The Stream Team: Checking out Chapter VI in SWTOR’s KOTET

Massively OP’s Larry and MJ made it off of Iokath, but the adventure is far from over; just because they survived doesn’t mean they are safe. Vaylin is hatching a plan that could lead to trouble, and you know this pair aims to stop her. Join us live at 2:00 p.m. as the duo starts chapter VI — we hear there might even be a vote flirt in there!

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, March 21st, 2018

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Hyperspace Beacon: So SWTOR’s Update 5.8 happened

Yesterday, Star Wars: The Old Republic launched the delayed Update 5.8: Command Authority to the servers. BioWare now offers its first complete operation since Shadow of Revan. For those keeping score at home, SoR was launched way back in December 2014. We also see some much-needed improvements to the guild questing system that was originally launched with Strongholds expansion earlier in June of 2014, although BioWare has been adding to and improving strongholds since then. And lastly, we are introduced to some of new interactions companions Arcann and Ashara.

It’s only been a day since the launch, but I’ve had a chance to take a long look at most everything BioWare introduced in this expansion. And overall, I’m glad to see an update, but it’s just kind of… there. I have to wonder whether it was really necessary to make the bulk of what was introduced into a major update at all – or the developers could have placed the individual pieces into a much more impactful update. Let me explain what I mean by breaking apart the major pieces.

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Today’s SWTOR Update 5.8 brings Izax boss, conquest revamp, and returning companions

Hope you brought your industrial-sized ion cannon, fly boy, because that is one mother of a droid that’s trying to stomp on your face. Izax, the final boss of the God of the Machine operation, goes live today with Star Wars: The Old Republic Game Update 5.8.

Izax and its limited-time event is merely a part of today’s content update. BioWare has revamped the conquest system – which we’ve already deep-dived in Hyperspace Beacon – to include a new interface and additional rewards for guilds. Three companions also return for some story content: the Sith Inquisitor’s Ashara, the Imperial Agent’s Vector, and everyone’s hunky Arcann.

For those who play the Galactic Trade Network, it should be noted that BioWare has increased the tax rate from 6% to 8% to “combat credit inflation.”

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One Shots: Don’t you forget about me

I think that we can all agree that Hirku seems like he’d be a pretty fun-loving dude to hang out with in World of Warcraft. We would all get cooler just by association, and he would take us on these crazy adventures where we’d log in the next day, find ourselves naked in some unfinished expansion, and have no recollection of what happened the night before.

I mean, look at this picture! “Ordinary” does not suit this party pirate’s life at all.

As a side note, I am completely jealous of players who have the ability to take great screenshots using fun emotes. Trying that usually results in me taking a picture of my character’s left ear from an extreme close-up view.

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Hyperspace Beacon: Why SWTOR fans should be excited about Fogbank

This week, I’m going to depart a little from the usual insights into the world around Star Wars: The Old Republic and talk about another studio that isn’t owned by LucasFilm and certainly isn’t owned by Electronic Arts. I’d like to talk about Fogbank Entertainment.

Some people believe that a studio makes a game what is it. Others believe that it’s the IP that the studio carries that makes the video game unique. I think that IP and the studio name carry weight. I certainly would not play SWTOR as much as I do if it carried an IP like Valérian and Laureline. But one of the primary reasons that I believe that SWTOR performed as well as it did (or didn’t, depending on your opinion) was the quality of the people behind it. For me, some of the most integral people to making a good game are the writers. And many of the SWTOR writers have moved on from BioWare and have effectively started their own studio: Fogbank.

If you recognize names like Daniel Erickson, Alexander Freed, Drew Karpyshyn, and Hall Hood, then you will definitely want to see what they are up to at Fogbank Entertainment. If you don’t know who they are, then give me a moment to explain why they are superstars of the gaming and MMO industry.

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Perfect Ten: MMO missteps that didn’t have to happen

Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.

I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.

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SWTOR devs walk you through the selling points of Update 5.8

Ready for Star Wars: The Old Republic Patch 5.8’s arrival next week? It’s OK if not, because the developers are here to bring you up to speed on the latest chapter of this MMO’s journey.

The team popped on a livestream yesterday to cover a half-dozen features that are coming with the update, including the return of two companions (the Inquisitor’s Ashara and the Imperial Agent’s Vector), some screens of the improved conquest user interface, an embedded trailer for Izax, and the lore behind the Gods of the Machine operation.

BioWare said that it is slating class balance tweaks for 5.9, not 5.8, so you’ll have to wait a little while to see what these utility changes will bring.

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Another writer allegedly leaves BioWare – what on earth is going on with Anthem?

Surfacing at the tail end of last week was the news that multiple former BioWare devs who’d all contributed heavily to Star Wars The Old Republic at one point or another in their careers were moving on to a new studio called FogBank to work on unnamed narrative-centric games. The Fogbank roster includes Daniel Erickson and Alexander Freed, both of whom left BioWare and SWTOR years ago. But it also includes renowned storyteller Drew Karpyshyn, who’d returned to BioWare specifically to work on Anthem, which certainly cast some doubt on the state of that game, which has been delayed at least once (though EA denies it).

On Saturday, Anthem studio boss Casey Hudson address growing player concern on Twitter, suggesting rather ambiguously that Karpyshyn had simply finished his work on the game and was moving on as part of the natural course of development. “Story will always be an important part of every BioWare game,” he wrote. “Drew has wrapped up his work on the project, but Anthem’s Lead Writers and their teams continue to do amazing work developing the world, story, and characters.”

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SWTOR teases God of the Machine’s final boss

God of the Machine, one of Star Wars: The Old Republic’s premiere endgame operations, is not a new addition to the game. But it has been incomplete, as BioWare has slowly been adding to its encounters over the past year. Next week when Game Update 5.8 arrives, the final boss will be added and players will be able to go through the complete operation from start to finish.

BioWare teased two images of Izak the Destroyer, a truly gargantuan droid who looks like it also has some sort of protective force field, as a way to generate hype for the March 20th patch. Check them out after the break and brush off your skills — you’re going to need them!

Oh, and it looks as though a plague has broken out on Corellia. Again. So, you know, get on that.

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Former SWTOR creative director and key writers form up under new studio FogBank

We don’t know exactly what titles they’re working on, but three former Star Wars: The Old Republic veterans have joined forces under a studio now called FogBank, working on an “episodic narrative” game developed in conjunction with an “interactive storytelling platform.” As GIbiz reports, FogBank isn’t entirely new; it’s a a spinoff of Kabam that was picked up by FoxNext as Aftershock, then renamed.

The studio is led by studio director Daniel Erickson, the former creative director of Star Wars: The Old Republic; he moved around in the last few years after departing BioWare and SWTOR, most recently doing a stint for Kabam, where he was the director on mobile titles Spirit Lords and Star Wars: Uprising.

VentureBeat notes that Alexander Freed, the beloved SWTOR senior writer credited with the popular Agent storyline, will oversee narrative development for the new company. He left BioWare in 2012 too.

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Star Wars: The Old Republic delays its next two patches slightly

The next patch for Star Wars: The Old Republic brings with it a new boss and some pretty significant changes to the game’s Conquest system (our own Larry talked about those changes recently). Unfortunately, you’re going to have to wait a little longer for it, as the developers feel like the boss encounter needs a little bit more tuning. It’ll be going live now on March 20th, so rather than a week of waiting, you’ve got a week and some change.

Needless to say, this has a knock-on effect for other releases, so patch 5.9 is also getting delayed by a week to May 1st instead of April 24th. Obviously, no one likes delays, but it’s up to you whether or not the transparency overrides your need to have a new thing here right now. But in two weeks you’ll be conquering small portions of planets on your own terms, so that should work out just fine.

Source: Official Site via Dulfy


The Stream Team: Death on SWTOR’s Dyson sphere

Remember when Massively OP’s Larry and MJ could land on a SWTOR planet or station that wasn’t trying to kill them? Neither can we! And the Dyson sphere from KOTET’s Chapter IV has actually succeeded in doing it! Everything seems bent on cleansing the duo right out of… whatever it is they stumbled upon with this sphere. What will they learn about this new setting? And what will the audience decide to do? Find out by tuning in live at 2:00 p.m.

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EST on Wednesday, March 7th, 2018

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Hyperspace Beacon: Carving up the new SWTOR Conquests

The original Lead Systems Designer for Star Wars: The Old Republic was a man named Damion Schubert. A friend of mine used to call him my nemesis because he seemed to be in charge of everything that I disliked about SWTOR. At community cantinas and other interaction with fans like the Guild Summit, he said that he is work on SWTOR would not be done until he was able to give guilds their own flagships. He was true to his word. On May 11th, 2014, BioWare launched Galactic Strongholds, and with it guild flagships. Shortly after, we found out that Shubert had moved onto a different project.

Now, Shubert isn’t really my nemesis, but Strongholds in many ways have been a point of love and contention for me, especially when it came coupled with Galactic Conquests, a system that never really lived up to its potential.

With Update 5.8, the BioWare team is looking to revamp Conquests. As promised in the 2018 roadmap, BioWare Community Manager Eric Musco gave us a more detailed update on Conquests on the forums. But the changes to Conquests won’t be as meaningful to you unless you understand where Conquests are currently.

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