Best and worst, top and bottom: It’s fun to discuss video game in absolute extremes (at times). And I’ll bet that a lot of us only really remember the most excellent MMORPG expansions and the most disappointing ones.
So let’s grouse today and dredge up past heartaches. What was, to you, the most disappointing MMO expansion of all time? A few come to mind for me. Star Trek Online: Delta Rising was a narrative and structural mess that bogged down and made me desert it. I know that I was really let down with how RIFT: Storm Legion developed, faltering hard after a strong start. But probably for me, Lord of the Rings Online: Mordor took the cake. The publicity for it was atrocious, the actual expansion about as far from “fun” as I’ve ever experienced in an MMO, and the difficulty of moving and progressing was aggravating.
But that’s me. How about you? Which MMO expansion do you want to rag on today?
recent update is called Legends Return, a title that works on a couple of levels when you consider that the game’s creator, Jake Song, came back to give the title some personal attention after working on other projects. He is now the executive producer on the game, and as such, he sat down for a Q&A video to talk about the guidance that he’s brought back to the MMO.
“The change in development we made this year is that we are going to make sure to release a monthly update, even if there is only a small amount of change,” he told fans.
Song discussed how the team is working to restore some of the fun to the game while retaining “minimal character limitations” that was at the core of his original vision. It’s a pretty breezy six-minute interview, so do yourself a favor and give it a watch when you get some time!
Defiance 2050’s closed beta – for PC, anyway, since the console version’s beta testing has been delayed – is set to launch here not long after this post hits the front page of the site.
“Let the fight begin Ark Hunters! Closed Beta is finally here and we’re excited for players to experience the brand new class system and weapon enhancement systems in Defiance 2050. The PC Closed Beta event starts Friday (4/20) at 10:00 AM Pacific Time and extends all through Sunday to end on Monday (4/23) at 10:00 AM Pacific Time.”
Reboot participants this weekend will be testing the Mt. Tam and Madera story mission areas, the Liberate the Lost co-op instance, the Assault class, the new class system and tree, and the new itemization system. What won’t you see? The rest of the planned classes, PvP, achievements, and the cash shop. Oh yeah, and for your trouble, you’re getting a sweet “Beta Blazer” title. Sound off if you’re giving it a go!
progression server took a step forward, pushing the line of content forward with some old endgame activities.
Two 10-player raids, Drowned Halls and Gilded Prophecy, were activated. To help plug players into these instances, the looking for raid tool has been included without any threat of a raid lockout. The raid difficulty will be the same whether or not you use LFR.
Trion Worlds also added mage tank loot in the patch and fixed some issues with the ignore command and crafting reagent purchasing.
Next up is the Greenscale Blight raid, which is coming on April 25th.
A couple of weeks ago, Trion announced that it was prepping a big closed beta test for Defiance 2050 across all platforms – this very weekend, in fact. But it appears the test will be suffering a delay, at least for console players.
“The Defiance 2050 closed beta test will run on PC this weekend (April 20 – 22),” Trion’s email blast this morning reads. “In order to best optimize the experience for all players, the Xbox One and PlayStation 4 versions of the closed beta test are being moved to a later date. We will communicate the updated console beta dates as soon as we can.”
Trion announced the console-oriented reboot back in February; the MMORPG studio has since promised it won’t abandon the original game and can’t support full crossplay but will credit classic Defiance players in the new title. Signups are live on the official site.
Want to know what to expect? We got hands-on with the reboot at this year’s GDC.
Source: Press release
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal Online, Trove, Pokemon Go, Sea of Thieves, Tales of Gaia, Battlerite, War of Rights, PUBG, World of Warcraft, City of Heroes, Will to Live Online, and Prosperous Universe, all waiting for you after the break!
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!
If we judged MMOs by their numbers alone — and I’m not suggesting we do so — then the original Lineage would be the crowing rooster strutting about the hen house. It’s also been one of those games that I’ve always intellectually acknowledged was a huge hit for some reason but never gave much attention. I think it’s because, contrary to many western MMOs, Lineage is primarily an Asian phenomenon. That doesn’t mean it should be shunned, of course, but just that it may be difficult to understand when you’re on the outside of it.
So let’s back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-style isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country. A recession had hit, giving people a lot of time with nothing to do, and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures — and remained so for decades to come.
Even if you haven’t played Lineage and you don’t know anyone who does, trust me: Millions and millions of players have. As former Senior Producer Chris Mahnken once said, “Lineage keeps going because it’s just plain fun.”
Trion Worlds is stepping up its communication game this week, first with a post on the imminent plans for RIFT’s
progression server and then slapping down a huge developer Q&A on the entire MMO
this past Friday. By the way, one of our biggest pet peeves here at MOP is when devs churn out livestreams with important information but fail to put any of that in writing, so major props go out to Trion for giving us both written and video versions of what’s coming for the game.
Both the live and progression servers received attention during the livestream. The studio said that it’s increasing the RIFT team and has plans for “three more content milestones” in 2018. “There are live systems and balance needs that we want to give love before discussing what a next expansion looks like,” Trion said.
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!
As comments and tweets and nastygrams in my inbox have repeatedly demonstrated over the years, it doesn’t matter whether you’ve put in years of play in brutal gankboxes and done more than your fair share of time in endgame raiding and PvP: An hour in a guilty pleasure MMO renders you irreversibly contaminated in the eyes of a certain segment of the gaming population. You’re a filthy casual (or worse!). I don’t actually buy that idea for a second, but I can’t help but find it colors my ability to enjoy and willingness to gush over cutesy games, silly MMOs, and retro titles.
Case in point? Trove. I’m consistently surprised by the depth I’ve found in Trove (in fact, the overall gameplay loop reminds me more of City of Heroes than Minecraft or Cube World), but the fact that people see neon voxel graphics and smirk it away as a kiddie game both irritates and squelches me. And yet it’s the MMORPG that’s got me logging in every day the last month or so, something I haven’t felt like doing anywhere else for quite a while.
Do you have a “guilty pleasure” MMO? Do you keep a secret any of the MMOs you play? Don’t worry; we won’t tell!
Fairy companions are live in Black Desert
today! Players so inclined can pick up their very own Fairy Laila through the Fairy Queen Theiah quest series at level 52.
“Fairies are peaceful creatures that enjoy the flowers under the grace of Queen Theiah. One day, a golden rift broke open in the fairy world. Unable to resist its own curiosity, Laila bravely embarked on an adventure and tumbled into the world of Black Desert. Players can seek Laila fairies as a companion in their journey by completing a recurring quest. Each can learn different skills that benefit their characters and makes life in Black Desert Online more pleasurable.”
Also live in today’s patch are a private mode for the Arsha arena, Yona’s Fragment drops for rare accessories, an update to the Savage Rift system, and tweaks to the Ellie’s Mystical Lake event zones (no more warring in the waterpark, please!).
Waaaay back in 2015, a group of ArcheAge players filed a lawsuit against Trion Worlds over the Patron perk mess. Veteran MMO players will recall that Trion’s original pitch for founder packs included a 10% discount for cash shop buyables. That discount never happened – specifically because in 2014 Trion “determined that the time to develop this perk would be significant.” After launch, the studio instead swapped the discount over to past and future credit packs.
That prompted players Aaron Van Fleet, Paul Ovberg and James Longfield to lodge a class action suit against Trion for, among other things, false advertising and violation of consumer laws. The original lawsuit also muddied the waters by wedging in a lockbox gambling issue and has since been tangled up in determinations over the game’s EULA and TOU, which Trion had sought to use to force arbitration out of court. Last year, the suit was turned over to First District Court of Appeals as Trion appealed the lower court’s ruling against arbitration.