valiance online

Official Site: Valiance Online
Studio: Silverhelm Studios
Launch Date: N/A
Genre: Superhero Themepark
Business Model: N/A
Platform: PC

The PAX West City of Heroes and Ashes of Creation panels are a go

A few weeks back, we reported on the City of Heroes-themed panel coming to PAX West in Seattle at the beginning of September. With the release of the PAX schedule on Friday, we can confirm that it is indeed happening on Sunday, September 3rd, at 8 p.m. in the Cat theater, with reps from City of Titans and Ship of Heroes [update: and Valiance Online] in attendance.

“When the venerable MMORPG City of Heroes shut down in 2012, it gave rise to several projects often called spiritual successors. Each of these efforts took the same inspiration, yet have developed very different titles. Join Casey McGeever of Heroic Games, Chad Dulac of Silver Helm and Nathaniel Downes of Missing Worlds Media for a conversation a conversation about the challenges in making the game, the progress so far, and how these games will build on and stand apart from City of Heroes as something different and new while serving the great gameplay and positive gaming community that has been looking for a home.”

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Make My MMO: Star Citizen 3.0 progress report, Albion Online DDOSed after RMT crackdown (August 5, 2017)

This week in MMO crowdfunding, Star Citizen posted its monthly studio report along with its updated 3.0 production report as it works on the “User Experience Polish Pass.” Players tracked only two delays in this report: the UI and the mission system AI. Cross your fingers that the Evocati test access begins next week as planned (it’s actually looking pretty good).

Elsewhere, Albion Online was slammed with a DDOS attack yesterday, which the devs say was “most likely in response to [SI’s] recent actions against gold sellers to coerce [SI] to not interfere with their illegal business.”

Meanwhile, Camelot Unchained teased testing for beta 1 backers, Path of Exile launched its latest expansion, Crowfall profiled a dev, Dogma Eternal Night tinkered with its mission system, Descent Underground released a demo on BrightLocker, City of Titans returned to Twitch, and Global Adventures successfully funded on Kickstarter.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Valiance Online makes its powers sparkle and shine

Now that Valiance Online is running its investor alpha test, more eyes are turning to this superhero MMORPG and seeing it more as an actual game than an intriguing concept. And with any alpha test comes the inevitable patch that improves and iterates on the foundation.

This week’s patch adds weapons and particle effects to most powersets, making them sparkle and shine. It also addressed a nasty bug that prevented said powers from working, added collision with solid objects, increased performance, and threw in more environmental art.

Coming soon to the build is improved powersets and the third phase of the combat system. The game is also due to get its first crafting system, Bio-Engineering: “Bio-Engineering will become the first available profession and the world will be progressively populated with harvestable or salveagable items for creating unique amplifiers (consumable items).”

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Make My MMO: Valiance Online’s founder alpha has begun (July 29, 2017)

This week in MMO crowdfunding, Valiance Online took everyone by surprise by announcing the launch of its investor alpha on PC for Friday, though it didn’t actually launch until today thanks to some unforeseen tech issues. “If you donated to our old website campaign or Kickstarter, you might not be in Alpha today,” Silverhelm tweeted. “We’ll be working over the weekend to get you in!” Folks who donate right now through the official site should also have immediate access.

Over in the newly launched Albion Online, developers calmly responded to criticism of its large-scale battle system, explaining the upsides and downsides of diminishing returns from zergs. (Thanks, David!)

Meanwhile, Project Gorgon promised tweaks to its Poetry Appreciation skill (<3), Saga of Lucimia demoed its Pyrography skill, OrbusVR welcomed more players to its open alpha, Shroud of the Avatar rolled out R44 and cracked down on insider trading exploits, Chronicles of Elyria posted a whopper of a roadmap, Global Adventures’ Kickstarter ends tomorrow, and Star Citizen clarified (sort of?) the number of planets it will launch with and effectively announced another 3.0 delay.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Escape from Tarkov invites you to come in for closed testing (July 28, 2017)

Escape from Tarkov is heading into closed beta testing this weekend, complete with a trailer, so now’s your chance to jump in if you bought one of the founder packages. Is there more beta news? Of course there is.

  • Early access for Citadel: Forged with Fire has already begun. (Forging with fire is good, fire is used for forging stuff.) This is despite having a slightly rough beta weekend, so caveat emptor and so forth.
  • Did you remember that Lawbreakers was entering open beta today? Because it’s totally happening. The game launches on August 8th, so you’ve only got a little time to try it out before the launch. (See, the title has a double-meaning based on anti-gravity antics and breaking of the law of gravity. I think.)
  • Guess what else has opened up? That’s right, OrbusVR has entered open alpha testing today, so everyone with a VR headset and time to test out the game’s interface can log in and go. (The title probably has something to do with orbs. And… VR, that one’s obvious.)
  • Feeling left out of the party in Worlds Adrift? Good news is that there are more founders packs available now, so you can get in and go. Happy times! (There are… things drifting, I suppose. Worlds, presumably.)
  • Last but certainly not least, Valiance Online has started its investor alpha today (and reminds us all that “valiance” is a pretty great superhero word, like “valor” or “virtue” or “paragon” or “uncanny”). So that’s moving along at a good clip.

Below this point, of course, we launch into the ever-lengthy list of games in current testing. Has something failed to be moved into the correct category? Please, do let us know down in the comments. Or just let us know about betas you’re enjoying.

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Valiance Online kicks off its investor alpha today

If you’ve been eagerly awaiting the day when Valiance Online would open for testers, the day has come. The investor alpha is starting today (it was announced yesterday, albeit when things were winding up), but there’s still a reason to watch the archived footage of the game’s most recent developer stream down below. Just skip ahead 30 minutes first, because the archived footage has half an hour of “starting in a bit” as a lead time. No, we don’t know why.

Aside from the announcement at the end which we’ve already spoiled, the stream footage covers powersets (starting at around 52 minutes in) and character creation (around 1:55), so there’s plenty of interesting stuff in there if you’d like to see behind the scenes. You can check it out just below if you’d like to watch, assuming you’re willing to jump past the perhaps oversized prep time.

Or maybe you really like waiting half an hour after pressing “play” before watching the video, we won’t judge you.

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City of Titans and Ship of Heroes team up for City of Heroes successor panel at PAX West

There will be a City of Heroes panel at PAX West… after a fashion. The game may be gone, but the City of Titans development team will be there to talk about carrying on after the game’s closure and making a spiritual successor. They’ll be joined by representatives of the teams behind Valiance Online and Ship of Heroes, as well, talking about keeping a strong community going between divergent teams with similar goals.

This panel will be in the Werecat theater in the evening of Sunday, September 3rd, so it’s going to require you to stick out most of the convention if you want to see it. On the other hand, it also features three community-led movements to resurrect the spirit of a beloved game, so that may be motivation enough right there.

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Make My MMO: Albion Online joins the list of launched crowdfunded MMORPGs (July 22, 2017)

This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.

Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online works with the community to develop and show off powersets

Do you like pets, powersets, and behind-the-scenes development glances? Then you’ll enjoy the nearly four hours of Valiance Online stream footage now available just below, which features a discussion of the enhancement system, spreadsheet development, the start of a community-developed powerset (Bubble Projection, starts at around the two-hour mark), a look at one of the pet powersets available, and plenty of in-jokes and laughs among the developers. The video is long, but you can safely skip to around 24:00 and not miss any of the important moments.

If you don’t have time to watch all of that or would prefer more direct information, you can check out the game’s latest lore article about the Starborn, a gang of fashion-obsessed custom-tailored psionic troublemakers jockeying for power more due to boredom than anything else. They’re chasing the latest psionic technology and the latest fashion, and they’re willing to make an absolute mess of the world in the process. So that’s going to be fun.

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Valiance Online livestreams its development alpha test

In an epic-length livestream this past weekend, the Valiance Online team showed off its development alpha test and discussed some of the systems and features that are going into this superhero MMO.

One of these topics was superhero origins, which the team said was a daunting task to incorporate as there are tons of backstories behind all of the caped crusaders out there. So the team created three main origin categories — magic, science, and natural — for now that should cover the broader spectrum.

Even better is a lot of footage of actual gameplay, which takes place in a colorful city and shows off combat, movement, and even a day/night cycle.

Settle in for the nearly four-hour livestream with goofy and easily distracted developers after the break. The actual stream begins at the 22-minute mark; it discusses superhero origins at 1:34:00, powersets at 1:42:00, and gameplay at 2:46:00.

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Make My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration (July 15, 2017)

This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels, voiceovers, music, and female toons (finally!), not to mention the distinct Star Wars/Jakku vibe and Firefly inspiration.

Meanwhile, Crowfall talked up its building parts, Valiance Online teased its alpha, and Brad McQuaid mused on Pantheon’s philosophy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online says its alpha is coming soon

Hearing that something is coming “soon” is the bane of every MMO player; it technically qualifies as a time frame, but it’s vague and unclear and could mean any point between “a few weeks” to “next year.” The good news is that the alpha test for Valiance Online will be starting sooner than that; the latest update from the development team explains that while the game’s update cadence has fallen behind briefly, that has more to do with getting everything properly ready for the alpha launch. And it’s almost there, even.

The team made a picture in June of the absolute cut-off point for what could make a July alpha release, and unfortunately subsequent testing revealed that there were still areas which needed some refinement before that alpha test could commence. As a result, the final polishes are being put on the test and the team is working hard to make sure that important systems like enhancement management and crafting are ready to go. Fans can look forward to learning more in the near future; for now, you’ll have to settle for reassurance that it’s not far off.

Source: Official Site. Cheers, MagmaFist!

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The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

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