valiance online

Official Site: Valiance Online
Studio: Silverhelm Studios
Launch Date: N/A
Genre: Superhero Themepark
Business Model: N/A
Platform: PC

Betawatch: E3 2017 brings launch dates, new titles, and delays (June 16, 2017)

Oh, E3, always a magical time full of promises when some aren’t meant to be kept, some are meant to be kept but won’t be, and some actually will happen. Have fun guessing which is which!

Among the more pertinent announcements from this year’s convention are ARK: Survival Evolved launching on August 8th, Sea of Thieves delaying launch until 2018, and Destiny 2 launching early September and late October depending on platform. We’ve also got the new game Anthem on its way for 2018 and Monster Hunter World headed for consoles and PC, which is all cool.

Oh, and let’s not forget the announcements of Skull and Bones and The Crew 2. Or the Lawbreakers beta starting June 28th while launch is set for August 8th. Jeez. Is there even room for more beta news? Yes, but just a little.

Whew! Some title density in there, almost mirroring that of the list down below. You can still read the list, though, and if we missed something or a game has slipped into a new test phase, you can let us know in the comments.

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Valiance Online hints that alpha test could be near

“As a superhero MMORPG developer, what would you require before officially launching your alpha build?”

This intriguing question was presented to the Valiance Online community a couple of days ago, leaving it open for all manner of interpretation. Are the devs hinting that the alpha test for this superhero title is on its way or are they simply trying to get feedback for what should take priority before such a test is launched?

Speaking of the alpha, the team posted the latest development roadmap, showing that coding and quality assurance are the two areas left until the build is complete. Players were also given a sneak peek at a few character creation screens starring some of the key figures in the game.

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Leaderboard: What’s the most important part of MMORPG character customization?

Valiance Online has a dev thread up this week asking backers and devs to propose hairstyles for the game’s characters, something that immediately yoinked my attention since I am notoriously picky about hair. As I’ve written before, I’m not against mohawks. Mohawks are cool. But when we open up a character creator and see 50 different types of mohawks and little else? Drives me bonkers. I’m exaggerating a little, but the variety in most MMOs isn’t so hot, and that’s partly down to clipping issues, I realize. Still, hair specifically is super important to me when I’m rolling a character. It’s definitely in my top three, probably right after gender.

How about you? What’s the most important part of MMORPG character customization to you? You can pick three!

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Make My MMO: Legends of Aria’s alpha, Ashes of Creation’s lofty ambitions (May 27, 2017)

This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Onlinebegan its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved combat, and official servers to bring the game in line with MMORPG gamer expectations.

Meanwhile, Grim Dawn sold a million copies on PC, Valiance Online caught us up on its weekly build, Crowfall pushed its 5.0.2 alpha to testers, AdventureQuest 3D began its Battleon attack event, Ashes of Creation revealed its lofty ambitions to be the biggest Kickstarted MMORPG ever, and Shroud of the Avatar rolled out release 42!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online asks its fans what’s the most important part of a superheroic MMO

What makes for a great superheroic MMO? What are the most important aspects of the game to consider? The developers behind Valiance Online obviously have several answers of their own, but a question on the game’s official forums turns that question back over to the community. What do you think is the most important part of making this game great?

The responses are already varied and in-depth; the argument is being made, for example, that a big part of it is understanding the fantasy of being a superhero and the importance of letting individual heroes tackle strong villains alone. There’s also a lot of discussion of how challenging content should be and the amount of content in the game, along with discussion of which MMOs succeed at providing all of the right elements (a list that doesn’t start and stop with City of Heroes, incidentally) and which ones do not. If you’re curious about what has been said or just want to add your own thoughts, the thread is right here.

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Make My MMO: Star Citizen has now raised $150M in crowdfunds (May 20, 2017)

This week in MMO crowdfunding, Star Citizen officially broke the $150,000,000 crowdfunding mark, propelled along by gamers sinking large sums of cash into the latest concept ship. As Relay points out, the original Kickstarter year for the game brought in only about $7M; since then, the game has raised between $28M and $36M every year since, with the biggest year to date being 2016. On paper, the game isn’t on pace to break that record in 2017 so far, but the fansite’s estimation that it might pass $200M this year if Squadron 42 launches as planned isn’t unreasonable. (Thanks, i-Spy, Zander, and fastcart!)

Wild West Online also announced that it won’t be seeking Kickstarter funds after all as it’s already received full funding from investors. That means it probably won’t be back in Make My MMO again since it’s not crowdfunding — but take a peek at our exclusive interview on the game from earlier this week all the same.

Meanwhile, Ashes of Creation’s Kickstarter pushed on toward $3M, ROKH’s early access launched as planned, and Crowfall concluded its teaser week with a massive reveal: Classes won’t be racially bound after all, and beta should hit before the end of the year.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online promises fans that it is ‘moving forward’

Fans that might look at Valiance Online’s development chart and wonder when, oh when alpha will ever arrive are being treated to a pep talk from the team today. A reality check was posted on the official forums for those finding that patience with this project is in short supply.

“Game development is not a science, especially for a small indie team,” the Valiance Online devs wrote. “The unexpected happens, like Unity suddenly deciding to make major changes to the engine with no warning, or members of the team being unavailable due to their ‘day job’ or family/medical issues and when you have a small team, just one member being ‘AFK’ affects progress a lot. This is why we have decided to not post dates for when things will be done because ‘stuff’ happens and we don’t have the resources like a larger studio might have to deal with it as quickly. That’s just how it is.”

The good news? Progress is being made, and the team is just as excited about getting to alpha status as its fans. “Regardless of whatever challenges or setbacks we face, we keep moving forward,” promised the team.

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Make My MMO: Wild West Online debuts, Ashes of Creation nears $2M (May 13, 2017)

This week in MMO crowdfunding, 612 Games announced Wild West Online, a US western-themed game that the devs are definitely calling an MMO, though it looks decidedly hardcore and may not have as much PvE as we’re all used to. It will indeed be coming to Kickstarter eventually, so watch this space!

Ashes of Creation’s Kickstarter rolled along this week as well, nearing $2M as I write this. On Friday, we even sat down with the devs for a livestreamed interview.

Meanwhile, Shroud of the Avatar kicked off its free trial for the rest of May, Dual Universe’s Kickstarter update discussed its new digs, OrbusVR recapped its latest alpha and previewed the Musketeer class, ROKH prepared for this week’s early access launch, and Crowfall spent the whole week teasing… something! We still don’t officially know what it is!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online’s capital city hall is ‘akin to the Pentagon’ for supers

Back in April, Silverhelm Studios told players it was instituting “big changes” in the way it was rolling out information for City of Heroes-inspired indie MMORPG Valiance Online, with a renewed emphasis on transparency. So far it’s delivered on that promise, as over the course of just the last few weeks, it’s begun posting development roadmap snapshots, mulled over sidekicking, previewed in-game buildings, and posted a map of the game world.

This week, it’s posted another look at the city hall of Skyeline, a tiered building with more lore than you can shake a cape at.

“The final structure that stands today is as glorious in appearance as it is in capability. Made from an amalgam of composite and newly generated Haelan brand synthetic metals, City Hall is a bastion of gleaming silver, mirrored glass and alabaster stone. It has multiple floors that begin on the lower second tier of Skyeline’s layers and proceeds twenty stories tall to end above the third tier. The building’s bowed hexagonal arch shape allows visitors to the city to walk under city hall to the Prisma Celeste and Memorial grounds beyond. A series of white marble and bronze accented stairs leads up either side of the main entrance to the many offices of the various departments contained within.”

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Make My MMO: Ashes of Creation’s Kickstarter, ROKH’s early access, Valiance’s map (May 6, 2017)

This week in MMO crowdfunding, Ashes of Creation made the leap to Kickstarter, raising (so far as I type this) 1.35M, far more than its $750,000 goal. The game has kept the MMO community busy all week, though it hasn’t been without its issues.

On the survival sandbox front, Mars-themed ROKH released a new trailer and screenshots. It’s slated to hit early access later this month.

Meanwhile, Legends of Aria (fka Shards Online) suffered a delay, Crowfall has a big reveal coming in May, OrbusVR ran its second (brief!) closed alpha with the runemage rework, Grim Dawn teased its upcoming new gear and Inquisitor in a new trailer (below), Pantheon unveiled the Monk, Elite Dangerous’ Salome event ended in disaster, and Valiance Online posted several updates — including a mock-up of its map!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Valiance Online previews City Hall and the hospital

The team behind Valiance Online wants to show you everything there is to be seen within the game. Of course, you can’t see it yourself at the moment, but that’s all right; the development team is more than happy to highlight some screenshots for you, showing off the City Hall platform and two shots of the Landvik Memorial Hospital for future players from the current internal tests.

Once players are actually in the test, the plan is to continue publishing screenshots from both players and developers on a regular basis, so everyone can see what’s going on in the world. For now, though, it’s just internal test shots. You’ll have to mentally add the swarms of players and particle effects.

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Valiance Online muses about a sidekicking system

Sidekicking and mentoring were among the best and most-used features in City of Heroes, but will one of its spiritual successors take a cue from these systems? On Valiance Online’s forums, the team is asking for fan feedback about a hypothetical system that would allow players of different levels to enjoy the game together. Maybe it’s nothing, but there’s a chance this could be a hint that the Valiance team is working on its own system behind the scenes.

Speaking of the project’s progress, the team posted its weekly development roadmap, now with a new column specifically for the task of tracking the game’s movement toward a private alpha. According to the chart, both systems and content for the alpha are complete, while coding, art, and QA are still in the works.

“The latest Unity update has made major changes to the handling of the user interface,” the team reported. “Instead of waiting on Unity to release an update to support old setups, we’re recording the affected parts in game.”

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Make My MMO: Crowfall adds geomancy and architecture skills (April 29, 2017)

This week in MMO crowdfunding, Crowfall canceled its weekend playtest, but not before issuing a dev blog updating the community on some of the crafting changes that are in the latest builds, including the addition of Geomancy (using precious stone, wood, and ore to make land parcels that can combine into larger ones) and Architecture (which lets players craft deeds for buildings as well as crafting stations and city structures — sound familiar, SWG vets?).

Out in space, a group of core Elite Dangerous community developers went on strike briefly this week, bringing their websites and tools back online once Frontier had agreed to better support them. That was good timing, as players are in the middle of a massive roleplay event that will affect the outcome of an in-progress novel based on the game.

Meanwhile, Shroud of the Avatar dropped Release 41, City of Titans talked about its “aesthetic decoupling” philosophy, Pantheon updated players on its finances, OrbusVR completed its first closed alpha test, and the Dual Universe team moved into a new office.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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